One game we didn't see last night, which I was expecting because it's another big game coming from Europe, was Rime. It's gone quite for a while.
Jim Ryan: Yeah, it has. It's a good question. The show was quite long last night, and there's only so much you can squeeze into these things. Our focus is always going to be on new unveils, the larger franchises. Just providing another update to a game that's been seen on more than one occasion at European events, it didn't strike us as the best use of a very finite commodity, which is time. Don't read anything into it, in one way or another.
Do you want to keep it separate from the Last Guardian? It's almost more Ico than Ico.
Jim Ryan:[Laughs] Well, it couldn't have been inspired by, because we hadn't shown the PS4 Last Guardian when we last showed Rime.
Well, it's very much indebted to the work of Fumito Ueda.
Jim Ryan: You know, that link hadn't really struck me at all. Now you say it, I could surmise that...