I'm gonna have to say that so far, all seems good on my end. I have backed 17 projects, and while I only have received two finished products the rest leave me optimistic still, usually with proof.
. Not the best game ever, but honestly fun to play. The
for all its faults delivered more than I actually expected (i.e. a box to reflash as NAS+XBMC, a homebrew console, and the Ouya software store). Shame about the going-ons though.
The betas from the
Two Guys SpaceVenture and the
War For The Overworld teams are sufficiently entertaining, with occasional livestreams from the latter showing off some new features and allowing for Q&A etc.
Limit Theory puts out constant
footage of game improvements and features. That guy is
insane.
Eliteangerous and
Star Citizen send out regular updates and status reports/in-game fluff pieces as well, and the latter recently released an early alpha of the Hangar functionality that is surprisingly entertaining for a few minutes (walk around, enter spaceships, sit in pilot seat, change equipment, drive buggie).
Radio the Universe doesn't release as many updates as the ones above, but every single one shows good progress so all is well.
Maia has an alpha out and does the
occasional update, so I'm confident the game will be fun when it's released. The
Broken Sword devs are a bit too silent for my tastes, but their handful of updates always come with an amazing amount of info so that's OK for me.
All of the above are well within their predicted schedules, so no problems there.
The
Satellite Reign guys just got done
moving into their new office, so what happens there will remain to be seen, but I'm optimistic. Same with Jobbs and his
Ghost Song, the kickstarter ended just a few days ago, way too early to fret.
The only item I'm kinda dubious about is my gamble-pledge for
Rainfall:The Sojourn, but I don't mind. That pledge is part of an alcohol-fuelled bet, and I'll get my money's worth out of it either way, so I'm not bothered by the scarcity of updates and what that might imply.