Sorcerer Supreme
Member
That's the Sonic I grew up to know and love.
It looks like a N64 game
It looks like a N64 game
Even the good Sonic games lately don't compare to Mario gameplaywise, but they made up for it with great visuals and audio. Sure, one should be happy if a Sonic game actually turns out good gameplaywise, but Sonic Team also got the best out of each console lately, so this step back is quite disappointing.
I was fucking stunned playing daytime in Unleashed and even surprised by the production quality of Colours. The WiiU still lacks a game for graphical showcase, so with the teaser pic I was hoping something would finally come out, but now it's just some okay-ish looking Galaxy clone. (at best)
It's the final boss, Silver.Good eye. Except the white one isnt there.
BOX ART CONFIRMED!
BOX ART CONFIRMED!
It looks... like a Sonic game. I mean it actually looks like a Sonic game from the 90's. Whoa.
HHHHHNNNNNNNNNNNG!
FUUUUUCK! I'm at work, can't see. ((
Are people really that underwhelmed by this graphically? What's wrong with it? I thought it looked amazing. They were transitioning from CG to gameplay and it looked almost the same
BOX ART CONFIRMED!
BOX ART CONFIRMED!
It looks like a N64 game
And Pocket Adventure.Play Sonic 3/K first.
BOX ART CONFIRMED!
It looks like a N64 game
:lol That was greatBOX ART CONFIRMED!
BOX ART CONFIRMED!
This method of creating graphics might appear cheap, but I think in the long run of things, it will be beneficial to the game as a whole.
By not focusing on creating level geometry that is beautiful first, playable second, SEGA are focusing on making worlds where you truly can traverse everything you see. The simplistic nature of the visuals also should make it so levels can be longer, and for there to be more of them.
Sonic Generations was a fantastic game, a ton of fun, but there were only 18 levels total, 9 of which were actual 3D worlds. This time around, I don't think it'll be too out of the ball-park to expect more stages with more to interact with and explore. Just look at the shot I posted a few posts earlier, there hasn't been level design depth in a 3D Sonic game before, ever.
Are people really that underwhelmed by this graphically? What's wrong with it? I thought it looked amazing. They were transitioning from CG to gameplay and it looked almost the same
It looks like a N64 game
did anyone else think
at the start ?
I actually felt bad for the Sonic Generations art asset creators because there was a lot of work put in to things no one will ever see.
Like the road signs in the Sonic Adventure stage.
Well, that's kind of what made me really like Wisps in Colors--you were given all these different, unique tools and encouraged to use them in creative ways. It wasn't like the old elemental shields that barely changed how you played. Levels also had to be less linear and more multidimensional by necessity because of how Wisps opened stages up for players. It was smart design that made the platforming feel fast, varied, and fun without needing to resort to overusing canned boosting/rail segments.What makes me happy about the trailer is that it seems like there is going to be much less hand-holding and gameplay in which you simply "watch", but more gameplay which makes you want to experiment and have fun with the tools the developers give you. You're going to run on walls, homing attack enemies, explore the cylindrical environments, not because the game is forcing you forward through what essentially is a playable movie, but because the game gives you these tools that will hopefully be fun to play around with.
I don't want to get to excited for this, but the more I look into it, the more I realize that this truly might be the realization of classic gameplay in a 3D environment.
Graphically this is nowhere near Generations. Its very simplistic with pretty basic geometry choices (the grass tufts are... stylistic I guess), while Generations had full 3d layers of comprehensive shit in its backgrounds. Here the "Background Galaxy" is most probably a skybox and if its not I'd have no idea why.
This method of creating graphics might appear cheap, but I think in the long run of things, it will be beneficial to the game as a whole.
By not focusing on creating level geometry that is beautiful first, playable second, SEGA are focusing on making worlds where you truly can traverse everything you see. The simplistic nature of the visuals also should make it so levels can be longer, and for there to be more of them.
Sonic Generations was a fantastic game, a ton of fun, but there were only 18 levels total, 9 of which were actual 3D worlds. This time around, I don't think it'll be too out of the ball-park to expect more stages with more to interact with and explore. Just look at the shot I posted a few posts earlier, there hasn't been level design depth in a 3D Sonic game before, ever.
Haha yeah..but a bit HD-ified like One Piece. What game is that btw?
Haha yeah..but a bit HD-ified like One Piece. What game is that btw?
Sonic Shuffle, iirc.
Sonic Shuffle on Dreamcast.
YES! I loved that game. Totally deserves a sequel or at the very least a 3DS eshop port.