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Sony: OK with PSVR on PC in future, but current focus is games

I'm question myself how they will support both devices.
They even can't give good support to vita.

Vr does even ask for allot of more work and money to create the games for it.

It will be a diffecult task.

Wouldn't be difficult considering VR is a huge focus on PC currently. Porting games over isn't really a huge issue either. It's not the same as creating games for a single platform with a small userbase like the Vita. They don't give good support for the Vita because they don't see it as being worth the resources. It has nothing to do with capability.
 
Solidifies my purchase decision for the PSVR.

Not like Oculus Rift or Vive are coming to either console.

The chances of PSVR coming to PC, officially or unofficially, are pretty good, however.
 

Antiwhippy

the holder of the trombone
Remember that the cost difference can be even more extreme outside of the US. For an Australian like me, the Rift and Vive are available only on their shops, complete with price increases, huge shipping costs, and then the currency conversion which results in prices of (if I recall correctly) either ~AU$1100 for the Rift (plus whatever Oculus Touch costs) or ~AU$1400 for the Vive. PSVR can be bought locally for AU$549, the camera is AU$79 but is sometimes on sale, and plenty of people like me already own the Camera and 2 Moves, making for over half a grand in savings. PSVR also has 120Hz instead of a max of 90, and a better quality screen besides the resolution.

Yeah the price gap is pretty ridiculous for Australians.
 
Solidifies my purchase decision for the PSVR.

Not like Oculus Rift or Vive are coming to either console.

The chances of PSVR coming to PC, officially or unofficially, are pretty good, however.

I remember all the people saying how stupid it would be for Sony to allow PSVR on PC. I really hope sony take this chance to poaction themselves for the VR market as a whole PC included. They need to strike while the iron is hot and they could be the dominant market force. Not bringing it to PC in 2017 would be foolish.
 

BreakAtmo

Member
Though always remember, the PSVR needs the camera which has a proprietary connection, so PC usage will need an adapter. Unless... is it remotely possible for enthusiasts to not only program third-party drivers, but also make the PSVR trackable by third-party cameras?
 
Though always remember, the PSVR needs the camera which has a proprietary connection, so PC usage will need an adapter. Unless... is it remotely possible for enthusiasts to not only program third-party drivers, but also make the PSVR trackable by third-party cameras?

There's already PC programs that do this with Webcams. There's also Track IR. So it's likely tinkerers could pair them.
 
Would it still be able to use reprojection though?

Probably not but it wouldn't matter if you had a higher end PC driving those settings at 90-120fps. Any title that you can get at 60 fps on PS4 you can pretty easily get to 90 fps+ on PC.

My 970 for instance runs R6S at ~120 fps on nearly max settings.

Not saying that's a great example or anything. Just that given the graphical intensity of most VR titles will probably be lower to guarantee 60fps consistent on the PS4 it won't be hard to hit the required FPS on PC given you have a decent card.
 
Full room scale - 15ft X 15ft - I agree with you.

But standing or a small amount of movement? Grannies were playing Wii tennis standing up and millions of people did. Standing in a small space will not put people off. It needs no more space than your average Wii or Kinect game, but potentially offers a lot more entertainment
Yeah, I think we're on the same page. I'd expect a lot of Wii-like experiences; standing and physically acting stuff out, but never really taking more than a single step in any direction. But if you're talking about walking around in meatspace to effect locomotion in cyberspace, I don't think most home users will really be set up for that, regardless of platform.

Regarding 360º rotation, yes, it's something people will do naturally and it eliminates sickness, but it also promotes tangling and more to the point, requires a more complicated and expensive tracking setup to effectively handle extended periods of being "turned around." So while it's certainly a solution, it's hard to argue it's the best solution, when far more accessible solutions are equally effective. Snap turns also eliminate sickness, and can be accomplished with a simple button press, even if the user happens to be seated — potentially unable to stand, much less spin. I suspect we can also comfortably snap-rotate by simply pointing the wand and tapping the Move button, and we can optionally constrain the rotation to a single axis.

Is that a realistic way to turn? No, but in the end, it's far more practical for most users, and "unrealistic stuff" doesn't automatically break presence. Once your brain accepts the fact that this is how it works here, making snap turns won't be any more immersion-breaking than seeing a purple sky or not collapsing when you get shot in the thigh. So since it's equally effective and more practical for the vast majority of users, I'd expect such control schemes to at least be fully supported, if not win out entirely in the consumer space.

That Pornhub VR channel is enticing Sony;)
Pornhub already works on PS4. ;)
 
This will be a thing, won't it. Goddamn lol.

Reading the thread, it already is. From some people I wouldn't expect it to come from, too, but there will be war.

What good reason does anyone have for NOT wanting PSVR on the PC? The gist I'm seeing is "X is better, we don't need more options". I never thought I ever hear something like that out of members of the PC community.
 
Reading the thread, it already is. From some people I wouldn't expect it to come from, too, but there will be war.

What good reason does anyone have for NOT wanting PSVR on the PC? The gist I'm seeing is "X is better, we don't need more options". I never thought I ever hear something like that out of members of the PC community.

I'm dying from the absurdity on GAF today. I'll never understand why people take issue with options. When did options become synonymous with bad? I was always taught happiness lies in options. Personally I'd love to have the PSVR work on both my primary gaming devices and as a lower cost alternative.
 
I remember all the people saying how stupid it would be for Sony to allow PSVR on PC. I really hope sony take this chance to poaction themselves for the VR market as a whole PC included. They need to strike while the iron is hot and they could be the dominant market force. Not bringing it to PC in 2017 would be foolish.

Agreed. Regardless of Sony/PSVR being the dominant force, by bringing it to PC, you open up game development options, homebrew, increase market-awareness, and you add to the people who could potentially become PS4/5 owners (PSVR will be BC, guaranteed) in the future.

The more people we have invested in VR, the more money we have going back into it. Its all about growing the market.
 
Agreed. Regardless of Sony/PSVR being the dominant force, by bringing it to PC, you open up game development options, homebrew, increase market-awareness, and you add to the people who could potentially become PS4/5 owners (PSVR will be BC, guaranteed) in the future.

The more people we have invested in VR, the more money we have going back into it. Its all about growing the market.

Absolutely, that is pretty close to what I posited back when the PSVR was announced and I said I was disappointed it hadn't been announced as working for PC too. Argument basically boiled down to exposure potential and incentive to buy. Lots of people did not agree lol. I imagine many still would not. I just think in this particular market PC is very important. The biggest adopters of this tech early on will be Simulation players and they are typically on PC and have disposable income to spare often. If Sony can capture part of that market it would be huge for establishing a foothold into the VR market and as you said incentivize their users to invest in Sony's systems and platform as well.
 

SerTapTap

Member
This would be fantastic. I want both PS and PC VR, but buying two *first gen* headsets is a pretty iffy proposition. Plus if I already have the PSVR (which I will) I won't feel like I HAVE to upgrade the PC before I try it, because worst case it'll still work on the PS4 too. I know my rig isn't ready for Vive/oculus (radeon 6950, the rest is all good) so that's a harder sell.

It might actually make me more likely to get the Vive after all because I could try before I buy...but I'm really tempted to stick with PSVR from what I'm hearing about comfort.

Heck, this could sell PS4s too. If you already got a PSVR for PC VR, suddenly you can get the playstation games for only the cost of the PS4, not PS4+ headset.

It's a fairly niche market but...also one that spends a lot of money.
 

iceatcs

Junior Member
In light of Oculus' DRM-betrayalton, I really hope this is going to happen. Screw facebook.
Not only that but the SDE is way less notice on PSVR demo from EGX Rezzed. I tho new rift and Vive have quite bad SDE, mini crosses everywhere.
 

iceatcs

Junior Member
Honestly I can see room scale vr being great for theme parks, arcades and paintball ranges, but for home use? Don't see it becoming the main asset of vr for a long time.
I think room scale still too small for that if 15ft x 15ft indeed maximum. Need something like warehouse scale and as well multi-VRs in one area. So it won't be Vive. It will be custom made like there is one VR arcade using own headset with laptop in the back pad.
 

n0razi

Member
I really hope they enable PC connectivity. It would greatly enhance the value of PS VR.

Yup, I greatly prefer the PSVR HMD over my Oculus HMD due to comfort and lack of god rays. The move controllers on the other hand...




That means the PS Camera would then have to be PC compatible too right? As well as Move controllers.

It would need an adapter. It is about the size of two usb ports. Move controllers use Bluetooth (same as PS3 and PS4 controllers) and would work with any PC (if it supports it).

Ideally, Sony would release Move 2.0 and Camera 2.0 with USB connection, microUSB ports, and better performance
 
They've said this multiple times but they have no working plans for this and at the current time could care less. They're just trying to grab hopefuls and get them to buy the PSVR. //People that likely have both a Playstation and PC or whales that are big into VR and might buy both.

Edit: Derp. Still the case though.

When that happens, we probably have better and cheaper options available on PC.

This is also really all that needs to be said. If Sony actually gave a shit they would have done it already.
 

//DEVIL//

Member
I will consider buying Sony VR once they enable this. this way i will get best of VR gaming on PC and PS4. but right now, pass. not spending 500 to 600$ on a VR just to play couple of games.

i already made that mistake once with Vive and glad i was able to sell it without a loss. not doing the same mistake again.
 
I will consider buying Sony VR once they enable this. this way i will get best of VR gaming on PC and PS4. but right now, pass. not spending 500 to 600$ on a VR just to play couple of games.

i already made that mistake once with Vive and glad i was able to sell it without a loss. not doing the same mistake again.
HAHAHAHA oh man.

Man.

MAN.

Not like we don't already have a thread on the zillions of games in development listed with release dates by month right on GAF.

-

Topic:
Saw this bump and thought we had news. Nope.
 

Tosyn_88

Member
Sony has been flirting with the pc market for a while now. It's a very risky move for them but a great choice for gamers to have
 

//DEVIL//

Member
HAHAHAHA oh man.

Man.

MAN.

Not like we don't already have a thread on the zillions of games in development listed with release dates by month right on GAF.

-

Topic:
Saw this bump and thought we had news. Nope.

I don't think I am the one who bumped this thread. sorry if it was me ! lol.

as for zillions of games. you count them zillions. I count them few because I am only interested in big games. Even if you say zillions and I agree with you. 90% of those games are coming mid next year and after. by then either : 1- price drop happens to the current VR, 2- new VR tech to be out ( one can dream about 4k since there are some 4k screen smart phones from Sony too ( Xperia Z5 premium ).

By then all those games available right now will be dirt cheap too. Buying a VR right now is not a really very solid thing to do ( for me at least ). Specially coming from someone who already had a vive which ,,, lets be honest. better than Sony VR Tech wise.

its nice experience and people will enjoy it at first. But give it a few months, 80% of those people will be bored from it. specially when they see all those jaggies on the screen so upclose with all those pixels. man can it get ugly inside.

Again, this is just my experience. I hope you have a better one and enjoy your VR even more than I did :)

I do hope a 4k VR happens next year ( at least on pc ) to avoid seeing pixels . its really kills it for me.
 
I don't think I am the one who bumped this thread. sorry if it was me ! lol.

as for zillions of games. you count them zillions. I count them few because I am only interested in big games. Even if you say zillions and I agree with you. 90% of those games are coming mid next year and after. by then either : 1- price drop happens to the current VR, 2- new VR tech to be out ( one can dream about 4k since there are some 4k screen smart phones from Sony too ( Xperia Z5 premium ).

By then all those games available right now will be dirt cheap too. Buying a VR right now is not a really very solid thing to do ( for me at least ). Specially coming from someone who already had a vive which ,,, lets be honest. better than Sony VR Tech wise.

its nice experience and people will enjoy it at first. But give it a few months, 80% of those people will be bored from it. specially when they see all those jaggies on the screen so upclose with all those pixels. man can it get ugly inside.

Again, this is just my experience. I hope you have a better one and enjoy your VR even more than I did :)

I do hope a 4k VR happens next year ( at least on pc ) to avoid seeing pixels . its really kills it for me.

There's not much reason for them to rush out new iterations of HMD with super high resolutions until they can get Eye tracking and Foveated rendering in. The amount of people interested that could afford to buy a 4k HMD and a computer to run it would likely sell in the 5 digit range.

I think we are at the point where there's a dependency to really move VR forward.
 
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