Session Overview:
Challenges and opportunities offered by AMD's new APU for the implementation of a real-time audio subsystem for gaming. Topics include codecs, interactive synthesis, DSP, 3D audio rendering, and how HSA is factored in the design of these components in order to maximize performance of the whole platform.
Who is Laurent Betbeder? A quick google shows that he's one the audio engineers who worked on Uncharted 2, GoW: Ascension, KZ3 among others.