Parmenides
Banned
-Sony Corporation,the world's largest game console maker,announced its consolidated results for the second quarter ended September 30, 2011 (July 1, 2011 to September 30, 2011)
LINK: Sony Consolidated Financial Results
PS3 Worldwide Unit Sales (Unit:Million)
PS2 Worldwide Unit Sales (Unit:Million)
-Sony: PS2 Sales Reach 150 Million Units Worldwide (As of January 31, 2011)...1.52 Billion Units of PS2 Software Have Been Sold Worldwide (As of the End of December 2010)
PSP Worldwide Unit Sales (Unit:Million)
-Sony: PSP Sales Reach 70 Million Units Worldwide (As of April 27, 2011)...With Cumulative Software Sales Reaching 298 Million Units to Date (As of the End of March 2011)
-For the current fiscal year ending March 31, 2012, Sony expects to sell 15 million PS3s, 6 million PSPs and 4 million PS2s
-Microsoft Q1 Results
-Nintendo Announces First Half FY 2011 Financial Results
Sony Management Discusses F2Q 2011 Results - Earnings Call Transcript
Sony Corporation said:(Millions of U.S. dollars)
Sales and Operating Revenue --> $ 20,454
Operating Loss --> $ 21
Net Loss --> $ 350
LINK: Sony Consolidated Financial Results
PS3 Worldwide Unit Sales (Unit:Million)
Code:
Hardware Sales Ap-Jn Jl-Sp Oc-Dc Ja-Mr FY LTD
FY 2006/07 - - 1.7 1.8 3.5 3.5
FY 2007/08 0.7 1.3 4.9 2.2 9.1 12.6
FY 2008/09 1.6 2.4 4.5 1.6 10.1 22.7
FY 2009/10 1.1 3.2 6.5 2.2 13.0 35.7
FY 2010/11 2.4 3.5 6.3 2.1 14.3 50.0
FY 2011/12 1.8 3.7 - - 5.5 55.5
Software Sales Ap-Jn Jl-Sp Oc-Dc Ja-Mr FY LTD
FY 2006/07 - - 5.2 8.1 13.3 13.3
FY 2007/08 4.7 10.4 26.0 16.8 57.9 71.2
FY 2008/09 22.8 21.2 40.8 18.9 103.7 174.9
FY 2009/10 14.8 23.9 47.6 29.3 115.6 290.5
FY 2010/11 24.8 35.3 57.6 30.2 147.9 438.4
FY 2011/12 26.1 37.4 - - 63.5 501.9
PS2 Worldwide Unit Sales (Unit:Million)
Code:
-March 31,2006 Cumulative Production Shipments of Hardware -> 103.69
Hardware Sales Ap-Jn Jl-Sp Oc-Dc Ja-Mr FY LTD
FY 2006/07 2.3 3.4 6.7 2.4 14.8 14.8
FY 2007/08 2.7 3.2 5.4 2.4 13.7 28.5
FY 2008/09 1.5 2.5 2.5 1.4 7.9 36.4
FY 2009/10 1.6 1.9 2.1 1.7 7.3 43.7
FY 2010/11 1.6 1.5 2.1 1.2 6.4 50.1
FY 2011/12 1.4 1.2 - - 2.6 52.7
-March 31,2006 Cumulative Production Shipments of Software -> 1047.0
Software Sales Ap-Jn Jl-Sp Oc-Dc Ja-Mr FY LTD
FY 2006/07 32.7 47.2 78.6 35.0 193.5 193.5
FY 2007/08 31.1 38.0 60.9 24.0 154.0 347.5
FY 2008/09 19.3 23.2 29.7 11.3 83.5 431.0
FY 2009/10 8.5 11.4 11.2 4.6 35.7 466.7
FY 2010/11 3.4 5.6 5.3 2.1 16.4 483.1
FY 2011/12 1.5 2.8 - - 4.3 487.4
PSP Worldwide Unit Sales (Unit:Million)
Code:
-March 31,2006 Cumulative Production Shipments of Hardware -> 17.03
Hardware Sales Ap-Jn Jl-Sp Oc-Dc Ja-Mr FY LTD
FY 2006/07 1.4 2.0 4.7 1.5 9.6 9.6
FY 2007/08 2.1 2.5 5.7 3.5 13.8 23.4
FY 2008/09 3.7 3.2 5.1 2.1 14.1 37.5
FY 2009/10 1.3 3.0 4.2 1.4 9.9 47.4
FY 2010/11 1.2 1.5 3.6 1.7 8.0 55.4
FY 2011/12 1.8 1.7 - - 3.5 58.9
-March 31,2006 Cumulative Production Shipments of Software -> 47.3
Software Sales Ap-Jn Jl-Sp Oc-Dc Ja-Mr FY LTD
FY 2006/07 9.2 13.2 21.2 11.1 54.7 54.7
FY 2007/08 9.8 12.6 18.3 14.8 55.3 110.0
FY 2008/09 11.8 11.8 15.5 11.2 50.3 160.3
FY 2009/10 8.3 13.0 15.0 8.1 44.4 204.7
FY 2010/11 9.2 11.0 16.5 9.9 46.6 251.3
FY 2011/12 6.6 8.1 - - 14.7 266.0
-For the current fiscal year ending March 31, 2012, Sony expects to sell 15 million PS3s, 6 million PSPs and 4 million PS2s
Code:
Hardware Sales (Unit:Million)
(Ja-Mr)11 (Ap-Jn)11 (Jl-Sp)11 (Oc-Dc)11 YTD LTD
PS3 2.1 1.8 3.7 - 7.6 55.5
360 2.7 1.7 2.3 - 6.7 57.6
Wii 1.36 1.56 1.79 - 4.71 89.36
PS2 1.2 1.4 1.2 - 3.8 ~153.0
3DS 3.61 0.71 2.36 - 6.68 6.68
PSP 1.7 1.8 1.7 - 5.2 ~73.0
NDS 1.82 1.44 1.14 - 4.4 149.0
-Nintendo Announces First Half FY 2011 Financial Results
Sony Management Discusses F2Q 2011 Results - Earnings Call Transcript
Sony's Masaru Kato said:First, I will explain the result of consumer product and service segments. CPS segment sales decreased 12%. This was primarily due to LCD TV sales price declines, resulting mainly from deterioration in market conditions in the West and unfavorable foreign exchange rates, as well as lower PC sales, reflecting price competition. Operating loss was ¥34.6 billion, compared to plus ¥1.0 billion in the same quarter last year. This decrease was driven primarily by deterioration in the cost of sales ratio and decreasing gross profit resulting from the decrease in sales, offset partially by decreasing restructuring changes. You can see positive and negative factors contributing to CPS segment.
Now, sales in the TV business decreased 17% to ¥213 billion, due to the price declines resulting from the deterioration of the operating environment. During the quarter, LCD TV unit sales were basically unchanged at 5 million units, although unit sales decreased significant in Japan, and also in Europe and North America. But unit sales in developing countries increased significantly.
Excluding restructuring charges, an operating loss was ¥41 billion, a deterioration of ¥25 billion. This was due to market price declines and fixed asset impairment. The impairment was ¥8.6 billion. Without it, loss would have been approximately ¥32 billion.
Next is the Game business.Game business sales, which include network service revenues,decreased year-on-year due to the strategic price reduction of PS3 hardware undertaken in August in advance of the year-end holiday selling season, and the PS2 business as a whole, which continues to have steady demand in developing countries, but has peaked out and is shrinking. PS3 hardware unit sales were 3.7 million units, the highest ever for the seven quarters since the launch of the product in 2006.
Operating income for Game business has decreased year-on-year. Although we continue to reduce the manufacturing costs of PS3 hardware, operating income decreased due to the change in the price of PS3 hardware. Customer expectations for the PlayStation Vita, which we will launch in December are very high. Sales of the PS3 have been strong due to the benefit of the change in price and the support of strong software sales. Going forward, several hit titles are scheduled to be released. We temporarily halted the PlayStation Network due to the unauthorized access incident. But since restarting the service, customers are again utilizing the service and results are trending favorably, as customers are purchasing a great deal of content, including new popular game titles.