Maybe if it's one guy in a single room. The problem with CGI level characters is you have to build an equally impressive world around them. There is just not enough power in this generation of consoles to pull that off.
Maybe I'm just insane but I never considered GoW3 to be a looker except for the impressive scale of the boss fights. Like, people keep posting these close ups of Kratos and I just think "huh? UC games looked way better than that".
That's what I like to hear.God of War 4 'bout to melt faces.
I find this thread silly for a whole number of reasons. Since when is it cool to just allow these silly hype comments to just fester around here?
David Cage's team could probably pull this off.
Maybe if it's one guy in a single room. The problem with CGI level characters is you have to build an equally impressive world around them. There is just not enough power in this generation of consoles to pull that off.
I don't know... This kind of animation from the OP is probably done with small cameras that were mounted on actor heads, with control points being that infrared-visible liquid and not fixed dots [MOVA system for films, new Tomb Raider is using it]. Even more impressive, OP video had great subsurface materials, movement of tissue below the skin, and small "fuzzy" hairs all over the face. Impressive stuff.
Quantic Dream is sticking to the same setup like Beyond [lots of cameras around the big room, none on the actors], just with more 4K cameras that allow better tracking. It will look better [every QD tech demo was noticeably surpassed by next game], but I'm not expecting miracles.
No, but I do know claiming to surpass hours-per-frame rendered CG without even real-time path-tracing is astonishingly wishful thinking. You can make up for a lot with good art direction (Guilty Gear Xrd is proof enough), but that alone is only half of the equation.So you think "it needs moar hardware to run" = better?
No, but I do know claiming to surpass hours-per-frame rendered CG without even real-time path-tracing is astonishingly wishful thinking. You can make up for a lot with good art direction (Guilty Gear Xrd is proof enough), but that alone is only half of the equation.
Using this logic, you could make the claim that they surpassed CGI during the previous generation. I'm sure you can see how dumb that claim would be.
This face:
Makes me think of:
I heard someone in this thread say GOW3 "wasn't impressive"
U serious?
I swear, even today 5 years later, the first hour of GOW3 looks like black magic
Yes, sure, but then we have a tech demo and not a video game, which is what that tweet was alluding to in the first place (or at least, I would hope it was, otherwise it's an even more dumb comment).You're putting words in my mouth. Merely having an actual background while keeping the model itself at UC4/TDS levels would make it look better to a lot of people, even if the actual GPU work put into it is a hundredth of the necessary to render that video.
GOW3 was graphically amazing for a game.
I just hope that visual fidelity doesn't come at the expense of memorable art direction.
The scale of GOW3 is unmatched, but GOWA undeniably has more advanced graphics i guess in terms of shaders, lighting, effects and whatnot
Dark Sorcerer demo already proves that devs can throw a lot of resources on screen. Environment and each character had around 1 million polygons, and engine can easily support lots of lights, particles and even 1 frame switch to a different environment.
I wanted to post this, stupid heading.
The video in OP is very impressive, will be another gen before we see that kind of detail on main characters in a video game.
Whoever wins, we win too.Naughty Dog Vs Sony Santa Monica
Fight!
Modern CG scenes are well beyond these numbers and have been for a long while now. Animation rigs alone are much more complicated in VFX shots.
Yes, modern [expensive] CGI is way more populated with every kind of effect, asset density, and creators of such cinematics don't need to fake anything. They can brute force it.
That still does not stop realtime visuals Order 1886 to look better than many CGIs that we saw in the past decade.
Not sure why people hate so much Kratos. If the game will be wonderful, who cares? Never heard anything about Mario or Nintendo characters.
I feel like all the games with these pretty graphics are missing something else in them...I don't want to be blinded by glorious graphics anymore
pls no, I don't want another god of war.
Well of course. One, they were more familiar with the PS3 architecture, and two, the framerate was halved. IMO it ended up less visually pleasing overall, even though it had superior art direction to GOW III.
No. I just don't think of it as a sequel, more of an iterative spin-off. Still a good game, But not on the level of the main entries. MultIplayer was a disastrous move.So you say SSM is one of the best devs, yet you disregard their most recent game. Ok then.
No. I just don't think of it as a sequel, more of an iterative spin-off. Still a good game, But not on the level of the main entries. MultIplayer was a disastrous move.
GOW3's framerate was 40 to 45fps at all times, it was not halved for GOWA