What I get from this is that old Japanese men are holding back the industry.
Then you're a fool.
What I get from this is that old Japanese men are holding back the industry.
Fuck Yoshida and rock on Guerilla Games. Can't wait for this.
Examples outside of Tomb Raider and Mirror's Edge? Remember Me was not a AAA title and games allow you to play as or male or female do not count either. Pretty small list.
What I get from this is that old Japanese men are holding back the industry.
And this statement in general is simply untrue.
"Looking at our press conference and other's press conferences, many teams our doing it now," he said. "Like there is a new lead in Assassin's Creed, and Mirror's Edge is back. I feel great that there is more diversity in the kind of worlds and kind of characters that we are making as an industry."
And, Yoshida said, he hopes that games with more female leads can help broaden the demographic of gamers.
"As an industry, I think we should continue to make efforts to have more females in studios on the development side and to get different perspectives," he said. "Games have become more and more popular in terms of who plays, especially in terms of mobile. We have a chance to further increase the reach, from a PlayStation standpoint, to a bigger more diverse audience.
"In order for us to do that, the games we create have to appeal to a broader audience."
Then you're a fool.
What I get from this is that old Japanese men are holding back the industry.
Yup. Dishonored doesn't interest me, but it was pretty neat seeing her character.
Ubisoft also stuck out to me. One trailer they had Jacob or w/e his name is, and the other trailer they showed had his sister. But...the huge difference was that the trailer with jacob, the focus was just on him. Whilst the trailer with his sister was Jacob narrating about her, instead of you know..having her talk about herself. So in a backhanded way it all revolved around Jacob.
Marketing has no control over that though.
What I get from this is that old Japanese men are holding back the industry.
Maybe a bit off topic, but can some explain to me what type of game this is. Is it a Rpg?
Fuck Yoshida and rock on Guerilla Games. Can't wait for this.
It wasn't a totally serious statement.
It isn't like Japanese companies have a lot of power in the video game industry any more, lol.
Sorry but I still believe that. A game's success is not dependant on the gender of its protagonist. There have been great selling games that star woman, and flops that star men. There are a ton of more important factors that go into a game succeeding that stuff like this is ultimately just noise.
In terms of pure sales numbers, in the first three months of availability, games with only a male hero sold around 25 percent better than games with an optional female hero. Games with exclusively male heroes sold around 75 percent better than games with only female heroes.
By looking at these trends two things become clear: games that give you a choice of gender are, on average, reviewed slightly better than games with male-only heroes, but the games that sell very well are almost all led by male heroes. If you’re funding a large-budget game and you see these numbers, you see that you lose sales by adding the capability to choose a female hero, and you lose significant sales by releasing a game with a female hero.
...there’s something telling about those games’ marketing budgets. Zatkin found that female-led games received roughly 40 percent of the marketing budget as male-led games.
Its around 2 million atm, which isnt half bad considering the budget was near identical to Heavy Rains, which made a lot of profit at 3 million sales and broke even before 2 million.Also Sony's recent games with female leads didn't do so well either. Beyond Two Souls had bloody Ellen Page and we still don't know how well it sold, at least to my knowledge.
There's been tons of studies done on it in various industries. The general result is that media with female leads/emphasis do sell less on average.
The problematic thing is that there is comparatively so few pieces of media with dominant female roles, even in children's books, that it becomes a echoing effect. Because female leads are comparatively less tested, they tend not to get the marketing budgets of media with male leads.
So then the question becomes... are games with female leads reviewing more poorly and selling more poorly because the games don't receive on average as high a budget for polish and for marketing purposes? Is that the root cause, or is there something fundamental at play?
Because studies have been done on the interplay between men and how they relate to female characters and vice versa. And these studies mostly do suggest that there is something that makes men especially have huge gender bias toward roles that are female. They are more likely to review such films/books/games poorly, more likely to find criticisms of characters that would never apply to men (Skylar in Breaking Bad is a perfect example) and more likely to avoid them altogether.
I'd like to know one thing. Let's take a game like Destiny. Online game where you can choose your gender. How many percent are female compared to total created characters.
I dunno which is more laughable, this, or Ueda thinking people wouldn't remember TLG
What I get from this is that old Japanese men are holding back the industry.
I'd like to know one thing. Let's take a game like Destiny. Online game where you can choose your gender. How many percent are female compared to total created characters.
Interesting points. The lack of budget received may have to do with the perceived risk for what AAA games are considered to be in gameplay genre, tropes and targeted players (ie generally shooters with a male soldier targeting male teenagers and young adults). Those types of games get the most funding and the more risky ones don't get marketed as much. I don't think it's warranted though. We've seen games with female characters sell well. Thankfully the reception to Horizon should reassure Sony they can take the risk to pump as much marketing money as they would in Uncharted and prove it's been a misconception from the start. While they may lose some sales from the 10% (or so) male teens that said they wouldn't play a game starring a female character, they might bring in some new female players by advertising it during Hunger Games or something and make up for it. Added diversity to the gaming landscape would help open the industry beyond the traditional demographics the majority of the budget went to.
her design is amazing
though lol, why is it so worrisome with Tomb Raider sitting right there?
You'd think Sony would be more progressive than that. Especially given the number of games last gen with female leads.
Perfect Dark
Heavenly Sword
Tomb Raider
Beyond
Remember Me
Mirrors Edge
I mean, Sony funded 2 of those and WERE funding Remember Me at one point.
her design is amazing
though lol, why is it so worrisome with Tomb Raider sitting right there?
A single popular game with a female lead does not disprove the complicated notion of certain groups preferring particular gender roles in their games and sales being impacted due to that.
That's why we have statistics - we don't look at a single example, we look over many many examples to see if a trend emerges. There's always going to be exceptions, and that just says it's not impossible to do it. But it says nothing to the harsh realities of how difficult it might be to resonate with the audience, how much added risk you bring to the production, and how people might relate to the characters therein with subconscious gender bias.
The question is if we for example give games with women lead protagonists equal budgets and marketing pushes, would they then sell equally as well as men? Unfortunately no such study has been done, because to my knowledge there has been no promise from any developer to dedicate such resources to a game with a female lead. I bet Sony will do it for Horizon, but that'd also be a single data point... and if you add Tomb Raider next to it, that'd be two
We also have Lightning and the FFXIII set. That'd be 3. But it's still a small dosage compared to the number of games out there.
In order to really judge that case, we'd have to extrapolate the data in a different way. We'd need to understand the context of the sales expectations for a Final Fantasy game - a very popular old established IP - and see if the sales for FFXIII were significantly less than those of previous titles in the series, or at least if it's even less sales than the expected decrease trajectory the series was naturally going through.
Can't believe this slipped past so many people.Very Brave of them.
Beyond didnt bomb. It did pretty ok actually
I just read on Videogamer that GG thought they were going to be "slaughtered" by people's reactions to the setting after the concept art leaked a year ago:
http://www.videogamer.com/ps4/horiz...by_community_over_horizon_zero_dawn_leak.html
Have more faith, Guerilla! Come on.
Fuck Yoshida and rock on Guerilla Games. Can't wait for this.