Looking at this again.
I think for me the big thing I hope this games has and that would totally sell me on it is more interesting traversal. The footage showed that Uncharted style of "platforming" that involves no timing, skill, puzzle solving or any sort of challenge, it's basically going through the motions in nearly autopilot.
But they do introduce interesting elements: force pushing, pulling and stopping stuff and wall running. I hope this area was just introducing these elements which they will later use in more interesting ways. I'd love to see a scenario where it's like wall running, then jumping and mid jump pulling some rope towards you, then using it to propel you forward and right as you let you go you need to push something out of the way, and then finally mid air before you fall you need to calculate the timing and force stop a spinning object to land on it.
That's the sort of stuff I'd love to see in more modern games. Because walking into an empty hallway with a spinning wheel in the middle where I just have to walk up to it an press a button is boring as fuck