Heisenberg007
Gold Journalism
"We're also diversifying now. And we have stood up 12 projects in total in the live ops multiplayer space." -- Hermen Hulst.
This is Sony's first serious heads-first dive into multiplayer and live-service games, with up to 12 games in development. Some of these games will be revealed next Wednesday. I wanted to take this team and speculate on how Sony will ensure that these games are diverse enough and that not all of them end up looking like a generic first-person shooters.
How do you want these live-service games to differ from each other?
Here are 12 games in development that we know about. There must be more unannounced:
- The Last of Us Online
- Horizon Multiplayer
- Twisted Metal
- Firewalk's new IP
- Insomniac's new IP
- London Studio's sci-fi fantasy game
- Haven Studios
- Deviation Games (in trouble and may not release)
- Arrowheads's Helldivers 2
- Firewall Ultra
- Project Ooze (reportedly by People Can Fly)
- Bungie's Matter
Here is my wish for how some of these games turn out and set them apart from their peers - just to show what I mean.
- TLOU Online -- A survival, base-building, open-world game, much like GTA online with obviously very different tone and gameplay mechanics.
- Horizon Multiplayer -- Similar to Monster Hunter World and Rise with a hub. You hunt machines, craft better gear, and your main hub.
- Twisted Metal -- Mad Max online.
- Firewalk's IP -- I hope it's a boots-on-ground multiplayer game, but I think it will be sci-fi. Old-school Call of Duty.
- Arrowhead -- I hope it turns out to be a spiritual successor of Titanfall 2. It had similar types of machines. And in the 3rd person POV, those machines may end up looking very similar to Titans.
- I hope Sony also makes at least one of these games like The Division 2. A Division type game with PlayStation Studios quality can be amazing.
HOW DO YOU want these live-service games to differ from each other?
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