I enjoyed the game despite a few bad eggs, but my comment stems from how the core design feels to me. Resource collecting feels too slow, personal storage feels too limited, tools decay too quickly and, like tools, weapons usefulness is fleeting. Many of those things can be remedied by upgrading your character I understand, but at it's default feels far too restrictive. It sounds weird to say I'm looking for convenience when hard work (which is usually arduous and involves time investment) is what the game rewards you for. I find no fault with spending money on it, but it irks me when priced content optimizes instead of adds to the experience.
Frankly, I'm part of the problem. I played with a friend during the stress test held earlier this year and we had a blast. That was with the content that is now locked behind bourgeois papers. We decided to sit out buying the founders pack and waited for it to go free to play yet now we've all but stopped playing. It's clear we were interested in what we thought the game was before restrictions were put up. Time is asked of us if we don't spend money and I guess we feel our time is spent better elsewhere.
What I meant by exploitative is that the option to bypass tedium is with money. Money shouldn't be used to bypass or speed up core tenets of the game unless of course it's backed with a design meant to entice impatient players. Perhaps I misspoke when I said it was intentional, but this feels far too similar to time gates often seen in games with F2P sensibilities.