TheJollyCorner
Member
I agree (obviously), but review sites really didn't like it which disappointed me (obviously) and makes it harder to have the confidence to make something as extreme/different again.
The core ideas are a combination of elements from my childhood, growing up in the 70s in England. The cold war was raging, the tv was full of spy thrillers and more abstract shows like The Avengers and The Prisoner (there is a no. 6 sticker available in the game as a homage). Thunderbirds of course. However, a few years back I took an interest in Czech animation and puppetry after seeing an exhibition here in Kyoto which showed their almost real-life sized puppets with deformed/exaggerated features etc and all hand-carved of course. The characters looked so interesting/creepy and intriguing, and seeing as we were working with an eastern european/cold war/iron curtain theme, it seemed a perfect opportunity to try using that style in a game.
I sent our principal artists to the Czech republic to study for a week and after that the course was set!
As for the marxism, that came from the word "share" which was a keyword for all ps4 developers starting new projects back before the ps4 came out. So I took that a step further to "communal".. and wondered what it would be like to play a game about altruism/sharing to others.
Fantastic! I appreciate the response!
I'm very much looking forward to the next Q-Games project, but I hope the team continues to support TTC for a good while to come. This is a very special game.