Which is far slower and less mobile than this game.There is this awesome mobility shooter called halo 5 you should try
Which is far slower and less mobile than this game.There is this awesome mobility shooter called halo 5 you should try
not in my games. My friends and myself would grab every battery we possibly could to keep our titans dominating.
XB1? I want to go back but the player count always seems to be super low.
I guess the upside is, is this has me playing Titanfall 1 again.
I guess the upside is, is this has me playing Titanfall 1 again.
There is this awesome mobility shooter called halo 5 you should try
I guess the upside is, is this has me playing Titanfall 1 again.
XB1? I want to go back but the player count always seems to be super low.
That's from the pax prime panel 2014 video posted earlier in the thread, 5-10 minutes in I think?
He just mentions him coming from a military shooter background so this was all weird to him and that he thought they should get rid of double-jump because it was too much. The tested it, realized it's shit and put it back in. But it speaks volumes that the same guy touting all the great "improvements" in TF2 also thought double-jumping should be removed.
Granted, maybe I'm completely off base, but his comments from the 2014 video together with the newer interview just rub me the wrong way.
Damn, at least fix the animation when it reels you in, speeding it up or adding the blur to give it a sense of speed as if you're moving faster.
Im thinking at this rate it would be better to release a map editor for TF1 to make new maps then mod in the grappling hook and slide ability!
I guess the upside is, is this has me playing Titanfall 1 again.
Anyways, for some of you that don't know the training simulator is still accessible!!!
You move plenty fast with the grapple if you know how to use it and boost properly. You can literally slingshot yourself by boosting after you grapple. Some of these comments make me wonder what game people played during the tech test.
I was always jealous of XBO getting Titanfall. The game looked like such a great change of pace from the CoDs and BFs of the world, plus people seemed to love it. Never got to play the original, but consoled myself with the thought that the sequel would be multi-platform.
I was always jealous of XBO getting Titanfall. The game looked like such a great change of pace from the CoDs and BFs of the world, plus people seemed to love it. Never got to play the original, but consoled myself with the thought that the sequel would be multi-platform.
Finally got around to playing the tech test/beta/demo and was not at all impressed. It just felt like CoD, except I get a robot sometimes.
Judging from other people's posts, this sequel has gone in the wrong direction completely. It's a shame, but at least I save some money.
- Bring back Attrition along with Grunts having dialogue like the first
- Titan timers
- TF1 movement for pilots and titans
- Titan shields
- Zip lines
- TF1 rodeo
- Titan weapon customization (arc cannon pls)
- Offensive and Defensive special core abilities - ex: Scorch firewall or TF1 Ogre's Shield
Hire me, Repsawn
Edit: meant to post this in the tech test thread
God, yes. Such a small detail adds so much immersion.Quoting myself just because
Also, First person animations for entering your titan and executions!
I mean, just look at this!
https://www.youtube.com/watch?v=zgnqw6CORk8
https://www.youtube.com/watch?v=wiRq8GcosfQ
They played the one where the grapple was supposed to be optional yet the only way to even get speed and movement similar to the first game was by using it.
You know, the test where they said the grapple was optional yet the maps were built around its use.
The test where many many people made their thoughts clear about why they didn't like it- with actual examples- and still had a very few amount of people try and make every excuse in the book about why their negatives were just wrong and they were right.
Any chance they delay the game? Seems like it's being sent out to die (in terms of current release date)!and I'd hate to see the franchise die... At the same time I'm not really willing to buy the game at launch in its current state.
Hopefully single player campaign is spectacular.
I think it's sent out to counter CoD, both in design and release date, so I doubt much will change either way. For better or worse.
Any chance they delay the game? Seems like it's being sent out to die (in terms of current release date)!and I'd hate to see the franchise die... At the same time I'm not really willing to buy the game at launch in its current state.
Hopefully single player campaign is spectacular.
Titanfall 1 is still active on XB1 right now and the reason for it's playerbase decline isn't gameplay mechanics.. but, how long do you think this one will last when it's aimed for CoD players and not one, but two CoD's comes out a week later?This ^. T2 is the CoD that EA always wanted. They have two distinct products: Bf and Tf to compete with CoD. And people tend to forget that they guys who made Respawn are responsible for creating CoD, so no one else knows better. Also, the first one died a month later... so...
Also, the first one died a month later... so...
.
Titanfall 1 is still active on XB1 right now.. but, how long do you think this one will last when it's aimed for CoD players and not one, but two CoD's comes out a week later?
Two CoDs? Two? Ahhh ok, yeah the first MW but prettier... I freaked for a second. As for your question... maybe it stole some of the CoD userbase by then... thats what they want. I will buy both so I am not concerned...
But it won't. Why play Titanfall when you can play CoD and experience the same thing with more friends and a bigger userbase? Halo 4 tried to go after the CoD userbase, look what happened with that player base.
If they wanted to steal CoD's playerbase (which I think they did, and why I always defended releasing next to Cod until now) then they should have stuck to their TF1 guns and show the CoD playerbase there's something better out there, not something that's really not that much different. All they have done now is pissed off the Titanfall hardcore that kept Titanfall 1 alive, and appeased to players who will drop it once CoD comes out.
People will buy CoD regardless, Titanfall isn't really going to stop people from buying CoD as it's like a cultural event now every year. What they could do is give a reason to go back to Titanfall after buying CoD, and I don't think being a CoD clone with titan killstreaks is going to do that.
Except that it didn't, and the decline of interest wasn't due to the gameplay.
If you want it to be like the first one, play that one.
Except that it didn't, and the decline of interest wasn't due to the gameplay.
It's hard to take you serious when there's ~5k people on XB1 Titanfall 1 2.5 years after launch, let alone a month after launch. I'm not sure where you pulled that 1k number from.I dont know... what I do know is that Respawn is making the game, not you or me, and they probably have a vision, what they believe in. I am going to buy both (and Batlefield 1) and then decide by myself. And I bet Repawn want more than 1000 players (okay, they are loyal, but still) as their usebase. Making a game for 1000 players is...
If you want it to be like the first one, play that one. People live too much in the past these days...
Pilot Mobility
Many players are wondering why we changed the mobility from Titanfall 1. We identified two major issues we wanted to solve in Titanfall 2. The first is that a lack of player predictability would often cause players to be shot from the back or sides. While flanking is an important part of gameplay death often felt random instead of skillful. The second issue is that close range firefights were overly chaotic due to erratic player movement. So, changes to pilot mobility stemmed from a desire to improve our gunplay, and not a desire to slow down movement.
We’ll be tuning air speed and wall-running speed to be faster.
While investigating this point, we discovered some unintended side effects that were causing players to lose momentum while wallrunning.
Players should once again accumulate and retain more speed when chaining wallruns.
Additionally, we’re testing scaling back some of the dampening factors that were limiting bunny-hopping as we don’t want these restrictions to impact normal traversal.
Titan Meter
We made some changes in Titanfall 2 with the goal of rewarding players for playing game mode objectives. However, we observed the problem that players can try to play the objective but fail, resulting in slower than intended Titan acquisition. We still want objectives to be the fastest way to get a Titan, but the goal of every player being guaranteed a Titan per match hasn’t changed.
Pilots will once again acquire a small passive amount of Titan meter every few seconds.
Titan Survivability
This is one of the more complex issues to address for several reasons.
First, we’ve changed from Titans having energy shields to a new Titan battery system which we believe improves rodeo gameplay and rewards teamwork. In Titanfall 1, rodeo was lethal to Titans, forcing pilots to disembark and engage in a 50 / 50 fight. In Titanfall 2, the rodeo pilot steals a battery and damages an enemy Titan. If they can give that battery to a friendly Titan, the Titan receives a shield and the Pilot gets Titan meter points. As players become more familiar with the system, we expect that Titans will live longer. This is an area we will continue to monitor leading up to launch.
Another factor is that the balance of Titan gameplay in the Tech Test build is heavily affected by the limited amount of content we released in the build. For example, some Titans that aren’t in the Tech Test have strong defensive abilities, certain Titan kits provide defensive upgrades, and even Pilots have a boost that can improve Titan defenses.
Lastly, there has been a lot of tuning since the Tech Test build that will tone down the amount of damage many weapons deal to Titans.
Titan Mobility
We’ve reduced the number of baseline dashes by one compared to Titanfall 1, but all Titans have access to a new Titan kit that provides an additional dash. This is to balance new mobility or defensive options available to specific Titans. The Tech Test build, however, doesn’t include our fastest Titans. Despite our confidence in our top-end speed, we have heard your feedback that Ion and Scorch feel too slow.
Titan dashes will recharge faster.
Map Design
Some of our Tech Test players have asked if the relatively flat and open design of Homestead is indicative of a new direction for Titanfall, and the answer is no. When designing maps, we strive to make them unique experiences. For example, Homestead changes things up by creating islands of Pilot gameplay where long-range weapons can be effective. This upcoming weekend a new map, Forwardbase Kodai, will be available for play. There is a wide variety of maps for the final game.
We’ll be showcasing more maps over the next couple weeks on our website, including more traditional Titanfall maps.
HUD
We’ve read feedback about the HUD feeling too busy. At launch Titanfall 2 will have menu options that allow players to turn these features on or off based on their individual preferences.
Additionally, there have been concerns about enemy outlines making players too easy to see at a distance. We think this is an important feature for friend or foe identification with the substantial amount of visual customization that will be available at launch in Titanfall 2.
We’re going to bring in the fade distance for enemy outlines so they don’t reveal pilots at extreme distances.
Is the beta/servers going up again tonight at 9 am Pacific?
The official tweeterers say 9am Pacific, tomorrow.
How do I climb friendly/enemy titans when not playing with the hookshot perk?
How do I climb friendly/enemy titans when not playing with the hookshot perk?
Jump towards them
Walleye and then jump onto them is what I usually do.