We can expect a lot more info in February.This is set to release in March right?
Judging by the little gameplay information Respawn has actually voluntarily announced/shown, I'm beginning to feel like Titanfall in itself is just a $60 beta.
We can expect a lot more info in February.This is set to release in March right?
Judging by the little gameplay information Respawn has actually voluntarily announced/shown, I'm beginning to feel like Titanfall in itself is just a $60 beta.
Dat spin.
Just say you can't do anything above 6 v 6, but you feel that the game is best at that limit anyway. Because, let's face it, that's the reality.
Sounds fine to me, 12 player cap with a bunch of AI soldiers battling it out; not to mention 12 Mechs in tow/being piloted.... all good.
... small part of me though is hoping it has NOTHING to do with the X360 version holding all the other versions back, surely not?
You can go ahead and post those 'recent gems'.
I don't think my speculation has been baseless. It has been speculative. That's what speculation is.
And whilst it hasn't been entirely 'pro-Titanfall' (that's a silly way to see it) it hasn't been 'anti-Titanfall', certainly. But you would only know that if you bothered to read any of it. It's quite overt.
So I don't see what point you're making, or what (if anything) you really have to contribute to the discussion. In any of your comments in this thread, really, going back. And I notice you don't have a rebuttal to any particular points, including my own, just blanket dismissals.
If you don't want to discuss it, don't. I'll continue to theorize, and speculate, as I only can. Explaining my points when challenged, and explaining my views and the subtext I see.
I think you're getting "hate" and "concern" mixed up, my friend.
There's no "OMG only 12 playurs dis game suxxorz on duh xbawks fix dis rispawn" going on here. Just discussion (I hope).
I don't mind the low player count, but dear God, I wish Respawn would just stick to "this is how we think our game will play best" instead of trying out ridiculous justifications that freedom of movemement required it.
The hate this game gets before it's even released is downright fascinating to be honest.
I think you're getting "hate" and "concern" mixed up, my friend.
There's no "OMG only 12 playurs dis game suxxorz on duh xbawks fix dis rispawn" going on here. Just discussion (I hope).
I don't mind the low player count, but dear God, I wish Respawn would just stick to "this is how we think our game will play best" instead of trying out ridiculous justifications that freedom of movemement required it.
Shadowrun is great as a 4v4 game and in that game you can teleport and fly around the map. As long as the game is good people should worry about it. A bad game could have 32 players and still be bad.
If I had to guess this game is not gonna be as similar to COD as people think. I'm guess that this game is going to have a lot of MOBA elements. So each player is basically a hero unit.
He's saying exactly what you want "stuck to"; explaining how a fundamental part of what the game is lends to 6v6 being an ideal max player count. There's nothing ridiculous about it. Player ability, agency, and mobility in the environment matter.
Here's the full article:
http://www.polygon.com/2014/1/9/529...packed-with-nearly-50-combatants-including-ai
Yah but ShadowRun was so good it worked great as a 8v8. God I loved that game. My fav shooter of last gen, and top 3 of all time.
It's a shame that people rip on something before it even comes out ( shadowrun had the same fate with it not having a single player)
Most shooters fail at the huge map/huge player counts. Hell, I hated when gears decided to jump to a higher player count, gears should've never left 4v4. This game looks good and I have high hopes for it
I didn't get a chance to experience Shadowrun, I stumbled upon the game this year and it looks very interesting.
I would love it if Microsoft removed GFWL, fixed up the game a bit, and released on Steam with dedicated server support.
Looks like a game with a lot of cool ideas.
Not sure if I'm completely happy about that because it makes finding and shooting the human player out of all the AI extensively difficult.
This game will be amazing. I can't believe that some people are doubting the developers and testing team. These guys created the COD franchise. They know what they are doing. If they say 6 v 6 is the optimal experience then that is exactly what it is.
Everyone who has played the game has reported back the same. Universal opinion is that it plays and feels just right.
Man, I'm astounded with some people in the thread. Astounded with the lack of imagination of so many people.
-I'm sure most gamers can imagine a coop game (in other words, an online game where humans kill AI entities) being fun by itself. And everyone understand the AI is AI and not human players not because technical limitations, but because it was designed that way.
-I'm sure most gamers can imagine a player vs player game being fun.
But somehow, lots of people can't imagine a mix of both being fun, or think that it's that way because they couldn't get more humans in a match.
It's like they have zero extrapolation skills.
Think Leaft 4 Dead Versus, humans against numerous weak AI zombies + 4 human controlled special zombies. Modify it a bit to have weak AI in both sides. Baam you have Titanfall.
from what I get Titanfall is a game where you're gonna have to earn killing humans.
which they make less frustrating with easier to kill bots, and flow changing mechs.
It's very sound.
the basic COD MP is a kill orgy that forces you to play to get better equipment to become a fucker rather than a fuckee.
As long as 6v6 is spelled F-U-N I'll be fine with it
You earn for killing human players, the A.I, completing objectives etc. The main aim is really to get your Titan and then go an smash things but it means there will be more than one way to let everyone get a Titan.
I hope they talk about their progression/unlock system if they have one in place.
Its truly fun stuff, and I hope everyone at least gives it a try
I meant earning in the sense that traversal + bots + mechs each add a layer of "difficulty" in killing a human controlled player.
This game will be amazing. I can't believe that some people are doubting the developers and testing team. These guys created the COD franchise. They know what they are doing. If they say 6 v 6 is the optimal experience then that is exactly what it is.
Everyone who has played the game has reported back the same. Universal opinion is that it plays and feels just right.
I think most players are upset because 6v6 for an online only game doesn't translate to the scale of a 60 dollar game. If you look at Warhawk for the ps3, one of the first online experiences I had for that system, it was online only at a 40 dollar proposition. That game was loads of fun, enemies could come in than "more than 2 ways" and it had a higher player count with interesting Ariel combat.
People also love competition in shooters. By adding ai, there is a valid reason for concern that the game will be broken by too strong ai, or ai that is too weak and easy to kill. That said, I have no idea how the ai even factors into the game. Do you get points for killing ai? Does it add points to get your titan?
The only direct comparison of a competitive game I can think of are MOBA games, but the minions in those games are basically running on a linear line and can be predicted into strategy. If the AI is advanced in Titanfall at the end of the match people will say your "enemy ai was better, blah, blah, blah".
While I think Titanfall will be awesome, I do think it's getting way too much hype. It looks like call of duty with mechs, and for a while, everyone in the reviews industry have been saying "no more call of dutys." This game is call of duty with steroids and a new paint job, and no one seems to really notice.
Each human players gets s Titan they can call down based upon a cooldown timer. Killing other players drops that timing by a good amount. Not so much for A.I. Completing objectives also lowers the timer, so you can call in your Titan quicker. If you get your Titan blown up, the timer resets and you have to earn it again.
Also, this whole "Its just CoD" thing appears in every Titanfall thread known to man.
I think most players are upset because 6v6 for an online only game doesn't translate to the scale of a 60 dollar game.
I wasn't talking about threads. I was more referring to game journalists who are excited for this game, but continue to bash Call of Duty for its mechanics.
I wasn't talking about threads. I was more referring to game journalists who are excited for this game, but continue to bash Call of Duty for its mechanics.
The 360 version isn't even being developed by Respawn.
It makes sense coming from a team that pretty much invented modern CoD, so they are bound to pull on some of their old tricks but Titanfall just does not resemble CoD to me. Sure, it has shooting in it and its fast paced but everything else, especially their push onto the SP in MP experience just pulls it away from being yet another CoD.
Journalists love to bitch about game franchises just milking stuff but I think it is way too early to label Titanfall with that. Its a fresh new IP with a good pedigree behind it. No wonder people are excited. Its not just another CoD rehash, cynically shat out just to make cash. Of course, once Titanfall 6 comes out, then we can moan about it.
Nobody thinks that. What are you talking about?
I agree the game looks really good. We shouldn't be too quick to judge it, it's not even out yet.
The only problem I have with this game so far is that bull shit quote by the developer saying he had to put the controller down because his heart was pumping so much. WAy too much hype.
So all that talks about the infinite power of the cloud and how only the Xbox 1 is the best platform to achieve their vision but then is limited to 6 v6 in a MP only game. Oh the irony.
6v6?
4v4 on small maps is ideal.
Well, Splinter Cell is limited to 2x2 and has nothing to do with system limitations, it's simply a design choice.
Titanfall being limited to 6x6 is obviously a matter of game design, we've seen Xbox One (and 360 games as a matter of fact) support more than 12 players.
As usual, anything less than 200 billion online players is the cloud's fault. Again.
But, Left 4 Dead's only 4 v 4! It couldn't possibly have been a good game!