mullet2000
Member
Do you know how lame this f'ing sounds? What is this running a P3 with a 3DFX? C'mon lets stop the excuses already folks.
Huh
Do you know how lame this f'ing sounds? What is this running a P3 with a 3DFX? C'mon lets stop the excuses already folks.
Then it's a bad gameplay design
To the incredibly silly people suggesting a future version (PS4 or otherwise) would support 8v8 or whatever players: Dota 2 is 5v5 on PC where there are no limitations, what a terrible game right? Player counts are only relevant based on game design, sure they could design the game around 64v64, maybe a sequel will be, but clearly this game is designed around 6v6.
Holy crap I can't believe the reactions in this thread, just insanity left and right. Negative reactions ranging from claims of engine limitations, hardware limitations, enforced story elements in multiplayer, claims that the player count is 'trash' without any understanding of context.
I'll tell it to you straight: This thread is the reason why the gaming community is constantly bullshit by publishers PR, and to a large degree they are justified in doing so.
Why? What is the value of this?
It does matter to me because I find shooters to be fun as a multiplayer experience of servers being more like large lobbies where groups of players can gather with both people they know well and people they might not be very familiar with. Very low player counts on a shooter shift design to focus more on small insular groups that roam instead of allowing larger communities that can really thrive. Something like player count can have a monumental impact on how players move between and interact with others in games.
I thought part of the reason for the AI is that the game is meant to merge some single player / campaignish elements into the multiplayer.
Having bots to provide context and story elements and mid-battle events makes some sense if thats something they're shooting for.
Then it's a bad gameplay design
Or it could be gameplay design?
To be honest, if they have ai bots playing, what is the difference between that and replacing bots with players? This seems to be less about map size than technology limitations the more I think about it.
No just a terrible comparison.
To be honest, if they have ai bots playing, what is the difference between that and replacing bots with players? This seems to be less about map size than technology limitations the more I think about it.
It actually seems like a very apt comparison.
Dota 2's map is designed for 5v5, as Titanfall's maps are balanced around 6v6.
Dota 2 is considered a very finely tuned game.
CS 1.6 was also in the top 10 during European peak hours today.
Then it's a bad gameplay design
I regret making this thread.
How many of you people have played Operation Locker on 32v32?
The trailer I just watched again had an AI mech barking instructions as AI soldiers followed along.In the trailer map, bots aren't doing that.
Is it a full moon outside? It has to be a full moon.I regret making this thread.
I would rather have 10v10 and no AI than 6v6 with AI cannon fodder
Do you know how lame this f'ing sounds? Bah
Wow nothing, why in the hell would you make it AI slots, why not allow players to fill those slots? This isn't LoL.
I regret making this thread.
Wow nothing, why in the hell would you make it AI slots, why not allow players to fill those slots? This isn't LoL.
What is this AI people keep mentioning? There are also bots running around? That would be weird
How dare it not be like most other FPSs!How do you know what it is? It's not Battlefield or xyz game either. They're building things around this.
How do you know what it is? It's not Battlefield or xyz game either. They're building things around this.
Sucks to be you OP, read my previous post.
You guys are right. Nobody plays games like CounterStrike.
It MUST be bad with 6 vs 6.
I disagree, I'd rather have a smaller, squad based multiplayer title when I can get it. I wore out of the whole "wow, it's a big war field!" element that people are saying is necessary to next-gen after the first two Tribes games and 1942.
If they pull it off, and the map flow and AI usage feels significant like in a good MOBA then I might actually enjoy playing a competitive FPS again.
The majority of Counter-Strike servers, whether you're discussing 1.6, Source, or Global Offensive, are ~16v16. 6v6 is not popular at all. Have you even played any of the Counter-Strike games?
I regret making this thread.
How do you know what it is? It's not Battlefield or xyz game either. They're building things around this.
I plan on getting it on PC. I honestly do not see how more instantly means better. Some people have absolutely no idea what they're talking about and it's sad...
Well your not to blame, blame people like Adam Sessler, Arthur Gies for hyping this game up to MEGATON proportions.
When Vince Zampalla said they made the game in under 2 years, I took a step back, when they announced Multiplayer only, I jumped back. Now with them charging 60 bucks and touting AI to make up the rest of the roster in the game with 6x6, I await impressions and reviews before investing any type of time into this game.
and yet the entire tournament/matchmaking scene is 5 v 5.
That doesn't make any sense... MAG was 128vs128 on PS3. Every game with a lower player are an absolute failure?
I really don't see why games need to be LoL or Dota, this is an FPS. It has some interesting little twists but it really doesn't fit the genre, I've played games like this before but they are much more slow paced, they are MUCH larger scales on MUCH bigger maps.
and yet the entire tournament/matchmaking scene is 5 v 5.
It actually seems like a very apt comparison.
Dota 2's map is designed for 5v5, as Titanfall's maps are balanced around 6v6.
Dota 2 is considered a very finely tuned game.
lol you're using Mag as a sword and shield? How about I raise you with Planetside? Seriously now I'm not even asking for 32 but 6? Why not 9?
I really don't see why games need to be LoL or Dota, this is an FPS. It has some interesting little twists but it really doesn't fit the genre, I've played games like this before but they are much more slow paced, they are MUCH larger scales on MUCH bigger maps.