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Tomorrow is a pretty exciting day for VR - Rumours and hopium

Buggy Loop

Member
Yes but that’s the thing, 99% of the people don’t have ultra powerful hardware, and the hardware in the glasses itself is also not super powerful so it’d be a huuuuuge win to have it, everyone besides a few elites would benefit massively from it and it would help VR big time as a whole because quest is the most popular headset.

Naw, it’s not that huge of a deal. Foveated is mostly a solution on fresnel lenses mostly, the narrow sweet spot and the garbage outer perimeter makes it not too noticeable on fresnel lenses. Pancake lens clarity kind of makes foveated a lesser experience.

For performance, that’s greatly exaggerated, on Quest pro, which has eye tracking. Fixed FFR vs eye tracking is like a 5% difference because you can be more aggressive on the drop in quality, but not a game changer compared to what’s been used for over a decade with a fixed foveated rendering.

Dm1Nkzq.png


No eye tracking is a downer for biofeedback aspect and AR to have an Apple vision like experience mostly.

Meta didn’t do anything cool with the quest pro eye tracking so.. I think they thought it’s not ready yet for whatever project they have, or too costly.

But I would take pancake lenses over eye tracking with fresnel lenses every day of the week. I ain’t buying a fresnel lens headset ever again, I’ve been on that ever since Oculus DK 1. Enough is enough with that shit.

Stand-alone wise, this headset’s snapdragon gen 2 processor has ML. A kind of DLSS upscaling in the headset will increase performances way more than ETFR.
 
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StereoVsn

Member
I have the first retail Rift but since Fallout 4/Skyrim VR I haven’t really seen much of interest. Those two games despite their faults (and with bunch of mods) presented two large RPGs on VR platform. Since then only Half-Life Not 3 looked interesting but not worth buying a headset for. Oh, and racing games are pretty great on VR. Those and Elite almost got me to buy a new headset, lol.

So let’s see what Deckard and Q3 bring but without large games it’s all a bit meh.
 

Fredrik

Member
I don't know, I'm also old (42) but I have a low correction.

I ordered from https://vroptician.com/ and they say you need just the "far" prescription so the lenses don't need a different correction for near and far vision?

All I can say is it's really worth it if you enjoy VR, the comfort is way better than glasses as they cause this weird reflection effect when you use a headset.
Ah okay I need to read up on that, thanks for the link 👍
 
Naw, it’s not that huge of a deal. Foveated is mostly a solution on fresnel lenses mostly, the narrow sweet spot and the garbage outer perimeter makes it not too noticeable on fresnel lenses. Pancake lens clarity kind of makes foveated a lesser experience.

For performance, that’s greatly exaggerated, on Quest pro, which has eye tracking. Fixed FFR vs eye tracking is like a 5% difference because you can be more aggressive on the drop in quality, but not a game changer compared to what’s been used for over a decade with a fixed foveated rendering.

Dm1Nkzq.png


No eye tracking is a downer for biofeedback aspect and AR to have an Apple vision like experience mostly.

Meta didn’t do anything cool with the quest pro eye tracking so.. I think they thought it’s not ready yet for whatever project they have, or too costly.

But I would take pancake lenses over eye tracking with fresnel lenses every day of the week. I ain’t buying a fresnel lens headset ever again, I’ve been on that ever since Oculus DK 1. Enough is enough with that shit.

Stand-alone wise, this headset’s snapdragon gen 2 processor has ML. A kind of DLSS upscaling in the headset will increase performances way more than ETFR.
Fixed is worth nothing indeed, but you can save 50% GPU from your own example with Eye tracking included which is literally a huge difference. It’s very important for advancement of the industry on how to do much more with less power.

Also take a look how it works on PSVR2. It’s a genius implementation and you get great graphics and never notice a thing.
 

Reallink

Member
€700 in EU for the 512GB... i guess will be waiting for reviews, a bit steep

Yea storage the upgrade's probably not worth it. With only 8GB of RAM and the limited scope of 99% of VR games, I wouldn't expect the games to be very large. At $500 - $650, with mediocre iterative spec improvements over Q2 (8GB, garbage ass low res LCD's), and no exclusive games, I don't think this thing's going to sell very well compared to Q2. Not Quest Pro bomba, but probably 25% of what Q2 did.
 
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LordOfChaos

Member
Gamepass streaming coming to Quest is nice. If Apple continues to cockblock gamepass continuing on to their Vision platform that'll suck for that.
 

LordOfChaos

Member
Yea storage the upgrade's probably not worth it. With only 8GB of RAM and the limited scope of 99% of VR games, I wouldn't expect the games to be very large. At $500 - $650, with mediocre iterative spec improvements over Q2 (8GB, garbage ass low res LCD's), and no exclusive games, I don't think this thing's going to sell very well compared to Q2. Not Quest Pro bomba, but probably 25% of what Q2 did.

Asguards Wrath is 121 GB and 2 is larger which is a problem for the 128GB Q2

A few games can still fill this pretty well
 
I think VR is absolutely the future of entertainment. It's fantastic for just about every medium I can think of. It's also still too hot/heavy/uncomfortable for an extended period of use for 90% of the general public. It will be the future, but it's not really gonna be a thing as a standard until it's sunglasses sized.

Still, glad to see more and more improvements. But it still feels like we have such a long way to go. I've had a Vive for a long time, and I adore the thing when I play it, but I have no intention of upgrading/changing my VR setup until it's made the jump it needs.
 

64bitmodels

Reverse groomer.
It's also still too hot/heavy/uncomfortable for an extended period of use for 90% of the general public.
And we still have issues with making movement in it not be immensely immersion breaking to the majority of people.

Unless you have a treadmill of some sort you are essentially playing on a scooter, which isn't ideal as opposed to actually walking and feeling like you're in there. As soon as we're able to solve that, the innovation and popularity will commence
 
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Reallink

Member
Asguards Wrath is 121 GB and 2 is larger which is a problem for the 128GB Q2

A few games can still fill this pretty well
Asguards 1 was a ground up PCVR title built for 6-8GB of VRAM and 16GB of system RAM, Asguard's 2 is a ground up Quest 2 game built for 6GB of total RAM. There are no Quest 3 exclusives and 10+ million 64GB Quest 2's in use, they will never ship a game that won't fit on those.
 
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Romulus

Member
So on a technical level PS VR2 is still the better hardware option, right? And in combination with a PS5 should feature better/crisper gfx.

Quest 3 has higher resolution and better lenses, but without a pc it won't stack up to ps5. But I just watched the quest 3 vs quest 2 difference for the walking dead and its an absolutely massive upgrade.
 

sankt-Antonio

:^)--?-<
Pancake lenses are the big jump. It goes right at the weakness of psvr2.
From what I read its, like always, a trade off. Pancake lenses can make the headset smaller and lighter, but are less bright (this maybe why oled was not an option), have ghosting problems and reduced field of view. Really curious what Valve is going to do and how people who have the PS VR2 and Quest 3 are going to compare the two.

Edit: Just seen that 120Hz is "experimental" ... that dosn't seem to great either.
 
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Romulus

Member
From what I read its, like always, a trade off. Pancake lenses can make the headset smaller and lighter, but are less bright (this maybe why oled was not an option), have ghosting problems and reduced field of view. Really curious what Valve is going to do and how people who have the PS VR2 and Quest 3 are going to compare the two.

Edit: Just seen that 120Hz is "experimental" ... that dosn't seem to great either.

You're about to start seeing comparisons showing the opposite. Pancake lenses are a massive upgrade and actually make the FOV seem larger than its specs.

Almost all console 120fps games are not native, they're reprojected.
 
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Sakura

Member
From what I read its, like always, a trade off. Pancake lenses can make the headset smaller and lighter, but are less bright (this maybe why oled was not an option), have ghosting problems and reduced field of view. Really curious what Valve is going to do and how people who have the PS VR2 and Quest 3 are going to compare the two.

Edit: Just seen that 120Hz is "experimental" ... that dosn't seem to great either.
The FOV of the PSVR2 is the same as the Quest 3, and the Quest Pro didn't have ghosting so I don't see why the Quest 3 would. None of the people who have tried the Quest 3 mention any ghosting or anything.
 

Marvel14

Banned
Is the Gaffer who announced confidently (and without evidence) that VR has already achieved mainstream status with Quest 2, still around?

Wonder if they've had a chance to reconsider....it is getting more popular but it ain't mainstream yet...
 

alucard0712_rus

Gold Member
The FOV of the PSVR2 is the same as the Quest 3, and the Quest Pro didn't have ghosting so I don't see why the Quest 3 would. None of the people who have tried the Quest 3 mention any ghosting or anything.
And PSVR2 have pentile matrix which negelates all it's advantages of it's display. Now I really want to try Quest 3.
 

Buggy Loop

Member
The FOV of the PSVR2 is the same as the Quest 3, and the Quest Pro didn't have ghosting so I don't see why the Quest 3 would. None of the people who have tried the Quest 3 mention any ghosting or anything.

Isn't PSVR2 110 FOV diagonal?

When they don't specify horizon / vertical.. expect diagonal. Can't find anything that states otherwise but correct me if I'm wrong.
 

Sakura

Member
Isn't PSVR2 110 FOV diagonal?

When they don't specify horizon / vertical.. expect diagonal. Can't find anything that states otherwise but correct me if I'm wrong.
No idea. The spec sheet on the website just says 110 so I thought it was horizontal, but I guess diagonal makes more sense.
 

alucard0712_rus

Gold Member
So on a technical level PS VR2 is still the better hardware option, right? And in combination with a PS5 should feature better/crisper gfx.
In short: yes. But PSVR2 have a very 'dirty' look due pentile matrix. It's wired AND not stand alone (no problem for me). Quest 3 will be excellent in stand-alone mode for sure. Very portable, very mobile, with great picture quality (it seems).
 
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Stoked for another Half Life Alyx playthrough with a higher fov and res. Unless there is an Alyx 2 I bet it will be my baseline for every new hmd.
 

StereoVsn

Member
Fixed is worth nothing indeed, but you can save 50% GPU from your own example with Eye tracking included which is literally a huge difference. It’s very important for advancement of the industry on how to do much more with less power.

Also take a look how it works on PSVR2. It’s a genius implementation and you get great graphics and never notice a thing.
Thought PSVR2 has a very narrow “sweet spot”due to Foveated rendering implementation?
 

Buggy Loop

Member
Sure, with foveated rendering, eye tracking, oled lenses, haptics and graphics that not even the quest 4 will be able to achieve. Nice try

Foveated rendering? First you have FFR which is plenty fine if it comes to it. But that's not something you want on pancake lenses because the actual clarity of those lenses would make it too noticeable.

Eye tracking, the biofeedback is the only real downer here. But again, Quest pro had it. Who gave a shit? Exactly.

OLED lenses is not a thing, OLED display maybe? OLED is meaningless if its pentile diamond, diffuser coating that worsen the mura effect, or the worst display persistence of all the competition which makes peoples sick?



BuT maH OLED BlaCKs!

Which you don't get on VR OLED displays. Its not like TVs with inky blacks. On VR, which almost every companies did OLED initially for headsets, including the very first Quest, turning off the pixels completely for inky blacks is too slow of a response time for VR and smearing artifacts. They all went through this years ago. Only thing on horizon that is promising is micro-OLED which is completely different tech.

Haptics, like the new quest 3 controllers?

Graphics that not even quest 4 will see? LOL.

That snapdragon chipset has ML hardware, a DLSS upscaler would have more impact on performance and motion clarity than any eye tracking foveated rendering.

Oh yea, untethered, ringless controllers, Wi-Fi 6E for probably a massive upgrade for airlink combined with snapdragon gen 2 AV1 decoding, is fucking lighter than a PSVR 2 headset even with batteries and standalone chipset and cameras/sensors for AR :messenger_tears_of_joy:

Oh and AR of course

I don't know how anyone that hesitated to buy a PSVR 2 at launch day is now seeing this and saying "yup, now's the time for PSVR2". Only Deckard really come in as an alternative.
 

Dorfdad

Gold Member
Is this backward compatible with my porn game collection? I spent a lot of time and effort collecting some of these GAMES.
 

LordOfChaos

Member
Asguards 1 was a ground up PCVR title built for 6-8GB of VRAM and 16GB of system RAM, Asguard's 2 is a ground up Quest 2 game built for 6GB of total RAM. There are no Quest 3 exclusives and 10+ million 64GB Quest 2's in use, they will never ship a game that won't fit on those.

Red Matter 2 devs are saying 16x the texture resolution, not sure on install size but Quest 3 versions would have to be bigger. Wish there was a 256gb middle tier at any rate.

 

Three

Member
Foveated rendering? First you have FFR which is plenty fine if it comes to it. But that's not something you want on pancake lenses because the actual clarity of those lenses would make it too noticeable.

Eye tracking, the biofeedback is the only real downer here. But again, Quest pro had it. Who gave a shit? Exactly.
FFR is shit, I don't understand why you're championing it. If you look to the sides with FFR it's blurry crap. The Quest pro had it but very few people bought a pro. Doesn't mean eye tracking foveated rendering isn't/wasn't great. It gives both a performance and a clarity boost.
 

Buggy Loop

Member
FFR is shit, I don't understand why you're championing it. If you look to the sides with FFR it's blurry crap. The Quest pro had it but very few people bought a pro. Doesn't mean eye tracking foveated rendering isn't/wasn't great. It gives both a performance and a clarity boost.

You're focusing clarity for outer edge of a shit fresnel lens

hack-khaby.gif


FFR with pancake would look clearer.
 
Foveated rendering? First you have FFR which is plenty fine if it comes to it. But that's not something you want on pancake lenses because the actual clarity of those lenses would make it too noticeable.

Eye tracking, the biofeedback is the only real downer here. But again, Quest pro had it. Who gave a shit? Exactly.

OLED lenses is not a thing, OLED display maybe? OLED is meaningless if its pentile diamond, diffuser coating that worsen the mura effect, or the worst display persistence of all the competition which makes peoples sick?



BuT maH OLED BlaCKs!

Which you don't get on VR OLED displays. Its not like TVs with inky blacks. On VR, which almost every companies did OLED initially for headsets, including the very first Quest, turning off the pixels completely for inky blacks is too slow of a response time for VR and smearing artifacts. They all went through this years ago. Only thing on horizon that is promising is micro-OLED which is completely different tech.

Haptics, like the new quest 3 controllers?

Graphics that not even quest 4 will see? LOL.

That snapdragon chipset has ML hardware, a DLSS upscaler would have more impact on performance and motion clarity than any eye tracking foveated rendering.

Oh yea, untethered, ringless controllers, Wi-Fi 6E for probably a massive upgrade for airlink combined with snapdragon gen 2 AV1 decoding, is fucking lighter than a PSVR 2 headset even with batteries and standalone chipset and cameras/sensors for AR :messenger_tears_of_joy:

Oh and AR of course

I don't know how anyone that hesitated to buy a PSVR 2 at launch day is now seeing this and saying "yup, now's the time for PSVR2". Only Deckard really come in as an alternative.

Standalone vr sucks for gaming. Shitty looking graphics and heavy emphasis on shit that nobody cares. Pcvr was great but the quest 2 was a huge steoback, the infamous Wii vr that is used a few times tgs and becomes a door stopper.
 

Sleepwalker

Member
Don't care much for all the technical jargon, from what I can see it it's not worth dropping $500 on specially as a quest 2 and psvr2 owner. My quest 2 hasnt been used in over a year lol. I wouldn't mind a dedicated VR headset for my pc, this ain't it. Hoping deckard is.
 
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