BluePikmin11
Member
http://nintendoeverything.com/tons-...his-months-switch-presentation-system-itself/
Thank you Nintendo Everything for the translation! Here is just some of the notable impressions I found to be interesting:
There are even more impressions in the article itself than just these, available in the Nintendo Everything article. I've noticed a huge interest with HD Rumble with many of these devs, it gets me seriously pumped for the Switch release. What opinion do you have for some of these impressions?
Thank you Nintendo Everything for the translation! Here is just some of the notable impressions I found to be interesting:
Grasshopper Manufacture – Suda51
THOUGHTS ON PRESENTATION
I did the ”Pro-Wrestling LOVE Pose" at the presentation, but I don't think people were digging it. But it broke the ice with the audience, so I think I'll keep doing it. I'll call it ”SWITCH LOVE" instead of ”Pro-Wrestling LOVE"! Anyway, I announced to everyone that I will be bringing back my most beloved character, Travis Touchdown. I'm so glad I got to announce his comeback at such a huge smackdown. It's slammin'!
INTERESTING ASPECTS OF SWITCH
There's a lot of different ones, but the biggest innovation is the HD Rumble. Playing games takes way too much time, doesn't it? So I think it's really important that the HD Rumble is used just right for physical experiences, and I want to invent some brand-new mechanics.
Square Enix – Ryota Aomi (Dragon Quest Heroes series producer; also producing Dragon Quest Heroes 1-2 for Nintendo Switch)
INTERESTING ASPECTS OF SWITCH
HD Rumble, and the evolution of the gyro-controls in the Wii remotes. If developers make good enough use of them, I think they can surpass the innovations that were achieved with the Wii, so I'm really looking forward to their results. HD Rumble is hard to understand it without experiencing it in person, but it's really amazing. We've included functionality for it in Dragon Quest Heroes 1-2 for Switch, so please look forward to that.
Jiro Ishii (General director and producer for 428 and other sound/visual novel games)
THOUGHTS ON PRESENTATION
Do digital games dream of analogue games? Is Nintendo trying to liberate digital games from what are known as screens? That is what I have been expecting Nintendo to do since the Wii U, and now my prediction has come true. They have finally escaped the shackles of the screen with the Switch, and introduced to us a digital game where players stand eye to eye. The possibilities are infinite. As a fan of analogue games, it is overwhelming.
INTERESTING ASPECTS OF SWITCH
Is an HD Rumble novel possible? What kinds of images can we evoke from worlds depicted with just letters and vibrations? Fear induced by the rumbling. Suspense. I think it would be possible to create an overwhelmingly frightening game with it. Also, the feeling and weight of it. This is a little embarrassing, but I think it is a good fit for romance-themed visual noels as well. And just imagine how HD rumble controllers could enhance analogue games like Werewolf. I just can't stop fantasizing about new and exciting uses/possibilities for it (laughs).
Spike Chunsoft – Yuichiro Saito (Danganronpa series associate producer; also produced Exist Archive: The Other Side of the Sky, etc.)
THOUGHTS ON PRESENTATION
I was surprised they kept the price in that range, considering it's got that huge screen and those two controllers. People are going to think, ”With a price like that...!"
INTERESTING ASPECTS OF SWITCH
The IR camera and HD Rumble. Especially the HD Rumble, which is capable of conveying far more intricate sensations than anything up to now. I keep imagining new ways to use it, like during the exploration segments of adventure games.
SEGA – Mizuki Hosoyamada (Puyo Puyo series producer; also developed Sonic series; currently developing Puyo Puyo Tetris S for Nintendo Switch)
INTERESTING ASPECTS OF SWITCH
We're already working on Puyo Tetris S for it, but if I were to make a new game on it, I think I'd probably do something that focused on the split nature of the Joy-Con, where you attach different things to them. The fact that the online services will be subscription-based in the future is something important to consider. I think it would also be essential to base a ground-up game on the HD Rumble.
Bandai Namco – Katsuhiro Harada (Tekken Project director; also produced the PSVR title ”Summer Lesson")
THOUGHTS ON PRESENTATION
I wasn't expecting them to begin the presentation by announcing the price. The price is exactly what I'd expect from a marketing point of view, but if you count all the individual peripherals...
The full thing is pretty cheap, and I say that as someone familiar with the inner workings of the system. I have no idea how they kept the price that low.
INTERESTING ASPECTS OF SWITCH
I've been interested in the HD Rumble for some time now. You can feel a glass marble rolling around inside of a metal box, or feel the spot where a bouncy ball bounces. It's interesting that it can be used like the so-called 3D sound. And this is just a crazy idea of mine, but the system itself is so light that if you took out the Joy-Con with the IR camera and set it up, and placed the screen in some kind of apparatus, you could transform it into a wireless VRHMD by rendering the left and right sides of the screen separately for each eye. So I think the Switch is capable of a lot of different things, depending on the ideas of the developer.
Marvelous – Kenichiro Takaki (Senran Kagura producer)
THOUGHTS ON PRESENTATION
I've actually known about the Switch's features since its early stages and I'm personally looking forward to it.
INTERESTING ASPECTS OF SWITCH
Definitely the HD Rumble. I want to use it to have people feel softness (laughs). I already have something planned, and am currently polishing it up so that it can be realized. Games are all about what ‘feels good', so I want to create a brand new experience specifically for the Nintendo Switch.
Idea Factory – Norihisa Kochiwa (Hyperdimension Neptunia series executive producer and general director of Idea Factory and Compile Heart)
INTERESTING ASPECTS OF SWITCH
The vibration is really intricate when you're actually playing. I think it would be great for horror games, you could create a thrilling experience that hasn't been seen up until now, using a combination of sights, sounds, and touch. And the IR camera can detect hand motions and such, I think there will be some interesting games released that make use of this feature. So I'm really interested in the Joy-Con! I'd like to make one of the kinds of games we're known for on the Switch, using these features.
Capcom – Ryozo Tsujimoto (Monster Hunter series producer)
THOUGHTS ON PRESENTATION
I was surprised at how quickly they announced the release date and price. This presentation was much different from how they usually do them. They carefully explained each of the Switch's features one by one. I was impressed by everyone's acting abilities as well.
INTERESTING ASPECTS OF SWITCH
There's a lot of them, but personally I'm interested in the vibration. I didn't think it was possible to enhance vibration features any further.
There are even more impressions in the article itself than just these, available in the Nintendo Everything article. I've noticed a huge interest with HD Rumble with many of these devs, it gets me seriously pumped for the Switch release. What opinion do you have for some of these impressions?