fatigues_gasolini
Member
Denis dyack can finally get his game made!
It's basically "If you're indie you get it cheap, if you're making Deus Ex 4 you're going to pay us a lump sum instead of 5% of your revenue."
Thanks!Spend ten minutes trying to make a GUI in Unity and you'll find out for yourself.
Honest answer: Unity is good for small-scale 3D games, but anything more than that and you're gonna need a bigger boat. Having a major engine like Unreal available to indie/small developers will provide them with an engine to match their ambitions, and not shackle them with Unity's restrictions.
It's basically "If you're indie you get it cheap, if you're making Deus Ex 4 you're going to pay us a lump sum instead of 5% of your revenue."
So they're assuming no one will release big titles that are PC only with UE4? That's probably a pretty safe assumption.
So they're assuming no one will release big titles that are PC only with UE4? That's probably a pretty safe assumption.
Spend ten minutes trying to make a GUI in Unity and you'll find out for yourself.
Honest answer: Unity is good for small-scale 3D games, but anything more than that and you're gonna need a bigger boat. Having a major engine like Unreal available to indie/small developers will provide them with an engine to match their ambitions, and not shackle them with Unity's restrictions.
Don't tell anyone, but in my opinion and experience (as a user), for large-scale games, compared to other established engines, yes.Why, is Unity bad?
What are the differencies between current UE4 model, UE3 model and Unity current model, in these terms? Thanks to whoever answer
Unity Free = Limited capabilities, PC, Mac, Linux, Windows Phone, Blackberry, Android, iOS, Web. Can download And release for free (upon obvious ios licenses, etc).
Unity Pro = Full capabilities, still need to negotiate console licenses separately*, $75/month or $1500 for the PC Pro and keep it. There are also separate "pro versions" for iOS, Android, etc.
* WiiU and Vita licenses are for free when you get the devkit, I think.
UDK (UE3 based) = Limited capabilities, PC, Mac and iOS only, $99/year, royalty free under $50,000 rev. and 25% royalties over. Can download for free.
Can't export to consoles without Full license, which is thousands of dollars
They deleted everything from their website it seems?
UE4 = Full capabilities, PC, rough Mac and Android, iOS (only with a Mac at the moment), $19/month, 5% royalties. Can't download for free. Source code is provided.
Seems that you need another license to release on consoles.
Epic also offers different models for console releases, if every console game required half a million+ in licenses UE3 XBLA games would never had happened.Unity Free = Limited capabilities, PC and mobile
Unity Pro = Full capabilities, still need to negotiate console licenses separately, $75/month
UDK (UE3 based) = Limited capabilities, PC and mobile, $99/year, royalty free under $50,000 and 25% royalties over
UE4 New Model = Full capabilities, PC (and mobile?), $19/month, 5% royalties
Full licenses of UE3 and UE4 both run in the hundreds of thousands of dollars and are required if you want to release on consoles.
Wait, Rime uses UE4? Was this known?
I am more comfortable with having something I truly own because I purchased it. I didn't like when Adobe offered sub-only CS and I like this even less. I think they should also offer a complete purchase with no time restrictions. I can see how the sub model can be invaluable for certain situations but long term it's more expensive.
Just my 2c.
Epic also offers different models for console releases, if every console game required half a million+ in licenses UE3 XBLA games would never had happened.
Now we just need Unreal Tournament 2K14!
What are the differencies between current UE4 model, UE3 model and Unity current model, in these terms? Thanks to whoever answer
UE3 is 99 license per game, a huge 25% royalties for what you earn after $50000
Unity is 1500 per license for PC and 400 for each of iOS and Android, but has zero royalties. 1 license can be used by one guy, so Unity isn't cheap. But not having royalties is huge
Ultimately though those of you hoping indie will flock to UE4 are setting yourself to be disappointed, because Unity is more user friendly than UDK and most people will still prefer Unity to UDK. Unless you are a believer that indie gaming will eventually start producing AAA games.
Is this the announcement that had Chubigans so excited?
Cook, Serve, Delicious coming, rebuilt with Unreal Engine 4?
UE3 is 99 license per game, a huge 25% royalties for what you earn after $50000
Unity is 1500 per license for PC and 400 for each of iOS and Android, but has zero royalties. 1 license can be used by one guy, so Unity isn't cheap. But not having royalties is huge
Ultimately though those of you hoping indie will flock to UE4 are setting yourself to be disappointed, because Unity is more user friendly than UDK and most people will still prefer Unity to UDK. Unless you are a believer that indie gaming will eventually start producing AAA games UE4 will be overkill for most indie devs.
Well, the UE4 subscription giving you full access makes it a different ballgame, doesn't it? IIRC you could only use UnrealScript with UDK, which sounds like it could be pretty limiting.
What's stopping them from doing that on Unity?
Unity Free = Limited capabilities, PC, Mac, Linux, Windows Phone, Blackberry, Android, iOS, Web. Can download And release for free (upon obvious ios licenses, etc).
Unity Pro = Full capabilities, still need to negotiate console licenses separately*, $75/month or $1500 for the PC Pro and keep it. There are also separate "pro versions" for iOS, Android, etc.
* WiiU and Vita licenses are for free when you get the devkit, I think.
UDK (UE3 based) = Limited capabilities, PC, Mac and iOS only, $99/year, royalty free under $50,000 rev. and 25% royalties over. Can download for free.
Can't export to consoles without Full license, which is thousands of dollars
They deleted everything from their website it seems?
UE4 = Full capabilities, PC, rough Mac and Android, iOS (only with a Mac at the moment), $19/month, 5% royalties. Can't download for free. Source code is provided.
Seems that you need another license to release on consoles.
Fixed for you.
Hmm I thought Unity didn't allow for the same high end graphics? Perhaps not. I'm not really too familiar with the unity engine truth be told
They do offer that, it's just done on the same terms as Unreal 3. (Read: Fuckexpensive)
How about free to try and then the monthly sub if you want to release your game? Otherwise, no thanks...
Epic wants some of that Unity pie.
Yup yup, and im cool with it since we've had bad experiences with Unity.Yeah this is pretty much a direct response to that.
UE5 will probably be free*
*ad supported
I'm a little confused about the payment plan. Suppose a company buys the subscription and then completes their game within 3 months does that mean they would have paid 57$ + 5% royalty rate? Also on what is the royalty rate applied? Sales?
Well, because that you would subscribe for one month to release your game. At that point you are better off just having a one-time fee for releasing your game.
I do think there needs to be some sort of evaluation though, but I am just expecting a one month trial or something.
Go see who made the Game Maker thread.