cooljeanius
Member
And the Shantae one.Gunloc said:I hope we get some more with the challenge & polish of Pixel & Sakurai's games.
And the Shantae one.Gunloc said:I hope we get some more with the challenge & polish of Pixel & Sakurai's games.
Yes, that one was good.cooljeanius said:And the Shantae one.
Thanks. I wanted to change the dog's image when hit, but that wasn't possible with such a big graphic and so few points remaining. I used the hit counter (bottom left like the ducks and bullets in Duck Hunt) instead, but now realize I got one of the bones out of order. I also want to make the dogs appear at random locations, but simply didn't have time before bed last night to try it. I might could combine the grass and dog sprites, but that would eliminate making them appear randomly behind the grass. BTW, most of the graphics came from the Wii version.Gunloc said:Tried your "Dawg Hunt" game Luigison. I liked your faithfulness to the graphics and I enjoyed taking revenge on that dog. (I've always hated him. XD )
It might be nice to have a graphic to show when the dog is hit, but I see you are low on points.
cooljeanius said:And the Shantae one.
jgkspsx said:You know, I personally don't see the logic behind, "But I'm giving ideas away!" The only value this game has is in sharing information and discussing techniques...
Luigison said:In my Dawg Hunt game do you guys think it's better as is with three random dogs to hit and flashing the screen with taps or if I only put one dog to hit, but add an animation if he's hit. In both cases I could keep the dog bone hit counter. The problem is I only have 2pts left and each dog animation requires 9pts.
Oops, by "other" I meant "that I am not yet connected to." Which was clear as mud, sorry.jgkspsx said:I've left my DS connected to WFC for most of the last week, but I'll keep doing so until I pick up the other active people, I guess. Are cooljeanius and BooJoh the only other active developers?
The graphics are great! The easter egg is funny, but I was only able to make it happen on the left side - time after time, on the right side, he caught it. It seems a little easy to me, but I think my games tend towards the hard side.Gunloc said:Try to shoot the ball between his hands for a little easter egg. You can't beat the game that way, but I almost overlooked it completely at first until I randomly happened upon that situation. It's now programmed into the game with the logical outcome.
My shelves are completely full, too. I can't bring myself to delete any of the old ones. They should have made a DSi enhancement to let you save microgames to an SD card. I guess I'll just have to get Showcase or a second copy for future DLC...RobbieNick said:Wow!!! With the contest entry's, a lot of games to choose from today. My crates are almost full. I had to reject a lot of them.
Caddywompus said:Freeway is pretty good. When trying it out for the first time i must have gotten lucky cause in the blender I'm over thinking when to dash across the road. I recreates that tension of "should I go now? damn should of"
Jazzem said:Have added Shiggy and jgkspsx My code is 3782 1939 4197. Have had a blast with this game, the creation tools are awesome and easy to slip into, speaking as someone who's toyed around with Game Maker/lite programming before.
jgkspsx said:Edit: BTW, I think Braking News is a poor imitation of my Joustboard game. Even if it does date back to either Mega Microgame$ or Touched!...
Thanks. I was just about post about it. I liked your new games, too. The Joust one is awesome. Not sure how you did it exactly.jgkspsx said:I added you guys.
Holy cow, MoldyWare's Wolf Chase is a graphical adventure game! Awesome!