The Blue Stinger (contrary to popular belief that games evolve, improve) all the main characters (in-game model) on Dreamcast of the games that matter ( like MDK2) has fewer polygons than it (a launch game ! ).
That just means they all balance the polygon budget and other resource hogging content in different ways/areas than just the main characters and may also be wasting polygons just as they were wasting polygons in VF3tb (which is excused for being a 1996 pioneering game, the know how wasn't there) for a game that doesn't look better than SC with way less polygons and like Namco (who did seemingly get good at modeling PS2/DC gen characters before most people, even Sega, hence SC1-2 looking so good despite modest specs) believed they wasted polygons in TTT on PS2 so every later Tekken game on PS2 has even lower polygon characters (even though they already were less than DOA2's) and more details elsewhere, but that degratation in later titles obviously doesn't mean TTT maxed PS2 like you want to say VF3tb maxed DC, lol.
And again how does VF3tb max out the Dreamcast when DOA2 (vanilla) does a LOT more with polycounts, lighting, effects, arena complexity and even still includes uneven surfaces like VF3tb which Tekken didn't have until 4 and a tag mode with 3 full detail visible characters in tag moves/throws (which Tekken didn't do until PS3)? It exceeds DC with magic and then does it all over again with the still further improved DOA2 Japanese version?
CT2 is a 60fps game, they had the headroom to reduce a lot of things, from the draw distance to the traffic density to the blazing fast gameplay that enables good players to zoom around the map at crazy speeds, allowing much more time for the CPU/GPU to calculate additional visuals or gameplay aspects or stream more assets in. That they didn't add windows to other cars doen't mean they couldn't anyway, they just decided not to prioritizing other aspects (like potential quantity of traffic vs individual detail per vehicle to bother modeling interiors for the glass windows to make any sense) since it's not GTAIII (and therefor doesn't wish to drop down to 15 fps even though you'd apparently call it beautiful if it did like you did for GTAIII) so you can't switch cars to care about their detail and the traffic is just obstacles/backgrounds you zoom past.
You can't just take the worst aspect of every game, combine it all in one imaginary soup and arbitrarily decide that's the system's max and ignore the best aspect of every other game, lol.
MDK2 that you fault for its main character runs worse on PS2 than DC (depsite longer porting time, rebalances and tweaks dubbing it the Armageddon edition) so clearly it does resource intensive things other than the main character model(s), whether justified or not as that also doesn't mean they maxed either the DC or the PS2 (duh) but could further optimize their engine to handle this or that better and do more, maybe even improve the characters, in a sequel that never happened. It also already happens to have tons of often huge transparent glass surfaces and domes and other stuff to shatter since you want to fixate on that one thing and feature of X Squad or whatever game. Why arbitrarily claim Bioware (and Genki and whoever else) were somehow DC experts with one game under their belt and took it to the max but PS2 noobs and did so very little on it?
This is all basic knowledge and common sense we've had to repeat every other post just because you refuse to use any kind of logic beyond your confirmation bias for DC having been maxed with some PS1 ports that aren't much improved and/or 60fps, ignoring better ports/games and tech seen elsewhere and pretending feature x or y is just a toggle you can/should put in any other game regardless of what else it is doing with its engine and design if only the system is good enough.
The posters you want to idolize and like all their posts as if they agree with you just because they attack other positive DC posts have also shot down most of your arguments mind, perhaps you missed that part.
Physics and animations present in VF3 are very good, there are animated elements, such as a subway running in the backgroundd (I don't remember anything like that in doa2, only in Blood Roar Primal) there are physics in the leaves, leaving marks in the sand, lighting flashing over the character and stages completely made of glass, motion blur in the characters' movements. However, the Dreamcast lacked juice to match the arcade 100%, so it was Maxout with 95%.
Soul Calibur is in the same hierarchy but is simpler. Doa2 compares better, twice as many polygons in the arena and in the models, there are stages with glass too. Yes DOA2 outperformed vf3tb overall, the only thing missing was motion blur (present in the first PS2 version).
Have you ever noticed that except for games like Vanishing Point from December 21, 2000, there are few games on the Dreamcast whose car has transparent windows? This is a fact, I'm a Dreamcast fan and I've learned to deal with it.
You aren't responding to anything, just chose one line out of all this and doubled down with the same crap that's already been debunked, so all you need is to re-read the post above as a reply to you.
If VF3tb maxes DC out at 95% of what Model 3 does (ignoring Model 3 does what it does at 64% the pixels DC pushes out as said by others already), then the different architectures and resources and know how don't matter in porting to you (and later ports like Sega Bass Fishing and Virtua Striker 2 and Virtual On 2 which are far closer than VF3tb - if not identical - despite similar gaps in resolution also don't matter) so MDK2 maxes out PS2 at 95% of what DC does, lol? You've already been given plenty of transparency examples, MDK2 heavily uses them, PSO and SA have transparencies that were nerfed in ports to more powerful systems, etc., whether it's in a car window or not doesn't matter, transparency is transparency and VP has plenty anyway as said too. As for FV2 (ported by
Scarab by the way) sure it's a late port but who knows what resources were poured into a late post death release that isn't even going worldwide? Even with Sega Rally 2 in the mix and ignoring the better games DC got in all these genres it's a tie between excellent and less so Model 3 ports, why stick to any one only?