Starwolf_UK
Member
This one is down to the game mechanics rather than level design but Star Wars Rebel Strike trials of a Jedi. I always knew what was missing in Rogue leader...2d platforming! (thats how my mind is remembering it, also some rocks moving) The controls totally don't work well here. To top it off it ends with a button mashing sequence that makes the MGS torture scene seem fair.
Didn't the game come with printed maps...which had a few mistakes in them. But coming off Phantasy Star 1 I suppose you would expect it. I like how on Retronauts one of the presenters getting stuck in Phantasy Star 1 rang SEGA and was like "I'm lost in sky castle", SEGA said to them "Okay, put the game down. We'll send you some maps".Oh yeah, that's right, Phantasy Star 2's dungeons. All of them.
Wasn't there a section in one level where you are platforming up some place only to be sent to the bottom to do it again.Also, there are a few levels in Super Paper Mario that I hated. Namely the space level and one near the end. They were long, confusing, and boring.
The Proton john let's play shows you how bad those get late game. We're talking like 20 minutes near the end of the game.