I know the CPU is lackluster to say the least, but it's seriously not powerful enough to handle a simple background download at full speed? That's very surprising.
PSN overhaul is desperately needed but hardware limitations that severe may prove difficult to remedy...
"There's an alternate theory that this is due to some non-network resource constraints (e.g. CPU, memory, disk). I don't think that works. If the CPU or disk were the constraint, just having the appropriate priorities in place would automatically take care of this. If the download process gets starved of CPU or disk bandwidth due to a low priority, the receive buffer would fill up and the receive window would scale down dynamically, exactly when needed. And the amounts of RAM we're talking about here are miniscule on a machine with 8GB of RAM; less than a megabyte."
the conclusion of the analysis is that it is 100% an artificial limitation, seemingly to avoid having background downloads compete with latency-sensitive games or mess up video streaming, but the implementation is very poor.
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anyone tried posting this to the firmware 5.00 beta forums since that's one of the rare places we can get things in front of actual firmware devs?