-Pyromaniac-
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said neogafz was turning into gamefaqz.Why was he banned, anyways?
said neogafz was turning into gamefaqz.Why was he banned, anyways?
Yeah it's been said a couple of times. AMD is also right next to Nintendo. Together the layout actually creates the tri-force. This is one of the main reasons why we expect some new information.
AMD is also next to them, we made the triforce joke sometime in january from memory.
Why was he banned, anyways?
How do you all know it's better? I'm sure Nintendo engineers hands are a better gauge than your eyeballs/imagination.
said neogafz was turning into gamefaqz.
I think it will probaly be different at this E3 anyway, so it will end up not mattering which one is better. I would seriously be surprised if either picture ends up the final product, I just think people like it better because it looks like it would handle more like an average controller, without anyone ever handling their initial design we will obviously never know if this is true.
Interesting.
Just gonna hope for TimeSplitters 4. I clearly remember there was a survey done a long time ago by (formerly known as) Free Radical Design to see which platform gamers had wanted to see TimeSplitters 4 on. Wii was in the lead at like 34% or something.
I'm baaaaaaaaaack. It was only a 24 hr ban. Man, I really need to learn to just simmer down. It's not so much that I take anything that happens on these boards personally, I just find certain types of behavior aggravatingly annoying and just momentarily snap.
Anywho, interesting new rumors. I also feel like TS4 is a longshot, as is the idea of a huge leap over the current gen, but I love to hope. I'm trying to remain pessimistic because it'll keep my expectations in check, but to be honest there's a little sliver of me that eats up each and every single rumor that points to a very powerful console. I guess I can't help it
You can get banned for hurting neogaf's non-existent ego?
I would like to see the right side buttons and slider swap places. Plus the buttons could be a tad bigger.
If TS4 is indeed coming to the Wii U, there's no way it'd be exclusive.
I'm baaaaaaaaaack. It was only a 24 hr ban. Man, I really need to learn to just simmer down. It's not so much that I take anything that happens on these boards personally, I just find certain types of behavior aggravatingly annoying and just momentarily snap.
Anywho, interesting new rumors. I also feel like TS4 is a longshot, as is the idea of a huge leap over the current gen, but I love to hope. I'm trying to remain pessimistic because it'll keep my expectations in check, but to be honest there's a little sliver of me that eats up each and every single rumor that points to a very powerful console. I guess I can't help it
Hey guek, welcome back. For me, I keep expectations low so I prepare for the worst, but I hope for the best. This is why I believe we'll get a reveal at GDC.
true, but look at the placements of the buttons and slidepads, having the buttons directly below the slidepad makes the thumb movements weird, try moving the thumb like that and see for yourself. And then we have sticks vs slidepads. Not much to say there that hasn't already been said.How do you all know it's better? I'm sure Nintendo engineers hands are a better gauge than your eyeballs/imagination.
Hey guek, welcome back. For me, I keep expectations low so I prepare for the worst, but I hope for the best. This is why I believe we'll get a reveal at GDC.
it'd be nice if we got something, but i don't think it's going to happen. at best we'll get rumors and impressions from footage seen behind doors
New interview to me, sounds really promising!I don't think this has been posted yet even though the article's from two days ago. It's a new interview with Vigil producer of Dark Siders 2's Wii U version, but nothing really new is discussed.
On the touch screen:
Just to have something on the touch screen in Darksiders 2 Wii U - we put the inventory and map systems on the controller even that small thing makes a big difference.When you collect a new piece of loot, you just look down to see if you want it, and can equip it instantly. I cant say for sure if thatll be in the final cut, but its really cool that the gameplay experience never has to be broken up by changing out equipment.
It allows for quick weapon and equipment swaps. For example, you could have two different equipment sets for Death one thats geared towards heavy weapons and big armour, and another thats designed for mobility and quick strikes. For Darksiders 2 Wii U, all it would take to switch from one to the other would be a hot button on the touch screen, and multiple swaps could be made during an intense combat without ever pausing.
On streaming to the controller
Our one and only goal once we got the Wii U hardware was to get Darksiders 2 running on it. We didnt even have running the game on the touch screen on our to do list. But once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! there was the entire game running on the controller. Amazing.
Hopefully a couple years from now, a new game will come out and everyone will say that its like Darksiders. When that happens, well know weve really achieved a benchmark.
By the way, there will be new exclusive interviews for Killer Freaks from Outer Space and Tekken For Wii U next week.
http://www.nintendo-gamer.net/2012/02/24/darksiders-2-wii-u-gameplay-interview/
I don't think this has been posted yet. It's a new interview with Vigil producer of Dark Siders 2's Wii U version.
On the touch screen:
Just to have something on the touch screen in Darksiders 2 Wii U - we put the inventory and map systems on the controller even that small thing makes a big difference.When you collect a new piece of loot, you just look down to see if you want it, and can equip it instantly. I cant say for sure if thatll be in the final cut, but its really cool that the gameplay experience never has to be broken up by changing out equipment.
It allows for quick weapon and equipment swaps. For example, you could have two different equipment sets for Death one thats geared towards heavy weapons and big armour, and another thats designed for mobility and quick strikes. For Darksiders 2 Wii U, all it would take to switch from one to the other would be a hot button on the touch screen, and multiple swaps could be made during an intense combat without ever pausing.
On streaming to the controller
Our one and only goal once we got the Wii U hardware was to get Darksiders 2 running on it. We didnt even have running the game on the touch screen on our to do list. But once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! there was the entire game running on the controller. Amazing.
Hopefully a couple years from now, a new game will come out and everyone will say that its like Darksiders. When that happens, well know weve really achieved a benchmark.
By the way, there will be new exclusive interviews for Ubisoft's Killer Freaks from Outer Space and Tekken For Wii U.
http://www.nintendo-gamer.net/2012/0...lay-interview/
I don't think this has been posted yet even though the article's from two days ago. It's a new interview with Vigil producer of Dark Siders 2's Wii U version, but nothing really new is discussed.
On the touch screen:
“Just to have something on the touch screen in Darksiders 2 Wii U - we put the inventory and map systems on the controller – even that small thing makes a big difference.When you collect a new piece of loot, you just look down to see if you want it, and can equip it instantly. I can’t say for sure if that’ll be in the final cut, but it’s really cool that the gameplay experience never has to be broken up by changing out equipment.”
“It allows for quick weapon and equipment swaps. For example, you could have two different equipment sets for Death – one that’s geared towards heavy weapons and big armour, and another that’s designed for mobility and quick strikes. For Darksiders 2 Wii U, all it would take to switch from one to the other would be a hot button on the touch screen, and multiple swaps could be made during an intense combat without ever pausing.
On streaming to the controller:
“Our one and only goal once we got the Wii U hardware was to get Darksiders 2 running on it. We didn’t even have running the game on the touch screen on our ‘to do’ list. But once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! – there was the entire game running on the controller. Amazing.”
“Hopefully a couple years from now, a new game will come out and everyone will say that it’s ‘like Darksiders’. When that happens, we’ll know we’ve really achieved a benchmark.”
By the way, there will be new exclusive interviews for Killer Freaks from Outer Space and Tekken For Wii U next week.
http://www.nintendo-gamer.net/2012/02/24/darksiders-2-wii-u-gameplay-interview/
I'm think this is an old interview. I remember reading the exact same thing last year after the Wii U reveal.
The Killer Freaks and Tekken is new tho =D
Edit: Yeah, here's something but I'm sure there's an older one
http://www.youtube.com/watch?v=Tl3HGOsAlx0
I'm already pissed off!How many Aussies are in this thread? I'm gunna make a list of us so we can groan together when NAL announce the Wii U's price and release and how it'll be 93729479327429374239 lightyears away from everyone else.
I'm already pissed off!
On streaming to the controller
“Our one and only goal once we got the Wii U hardware was to get Darksiders 2 running on it. We didn’t even have running the game on the touch screen on our ‘to do’ list. But once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! – there was the entire game running on the controller. Amazing.”
“Hopefully a couple years from now, a new game will come out and everyone will say that it’s ‘like Darksiders’. When that happens, we’ll know we’ve really achieved a benchmark.”
By the way, there will be new exclusive interviews for Killer Freaks from Outer Space and Tekken For Wii U next week.
Hopefully we won't get screwed over price wise again.
Interesting.
I like the idea of having a cleaner [HUD-less] TV screen and not pausing (like having the map accessible all the time on Castlevania DS).
We will, 3DS is still 230ish bucks.
I agree. What the pad could be useful though, is acting as a physical version of a device or item which, in the game world, would require you to look down at your hands anyway. So like the overworld map in Skyrim, the notebook in Shenmue, etc. Compare that to some online fps where you have to look away from the screen to see how many rockets are left in your current weapon... pointlessSee, I don't get this. The whole point of a HUD is to have important information immediately available in your peripheral vision. They invented HUDs for pilots because having to look down at an instrument panel or secondary display in combat was a liability. In the case of the DS at least the two screens were right on top of eachother, but with the WiiU you'd literally be looking down at your hands all the time. Even the inventory management shit doesn't make a ton of sense. If I'm going to have to take my eyes off the action anyway to look down at the controller, there's very little benefit over just popping up the inventory on the main screen. The realtime loadout swapping they're talking about in Darksiders 2 could just as easily be done with a button press.
After the price cut? In what region/country?
Even the inventory management shit doesn't make a ton of sense. If I'm going to have to take my eyes off the action anyway to look down at the controller, there's very little benefit over just popping up the inventory on the main screen.
We will, 3DS is still 230ish bucks.
Ok they are better quality pics, (contrast, detail in textures show better in your pic) statement reversed lol, I'm actually more interested now.
But still......kinda reminds me of Ninja Gaiden, which ain't a bad thing but still not what I was expecting, tech demo thou ain't it? not the actual game?
I ain't silly & I'm not trolling lol
I'm just being......I'll just wait till E3, this is all early stuff anyway & I don't wanna be seen as trolling just because I ain't seeing the flare everyone else is yet, that's not fair.
No!
it's my only way of playing REmake!
edit: Oh shit! Does Wii U have BC? but in HD/upscaled if ya know what I mean?
I agree. What the pad could be useful though, is acting as a physical version of a device or item which, in the game world, would require you to look down at your hands anyway. So like the overworld map in Skyrim, the notebook in Shenmue, etc. Compare that to some online fps where you have to look away from the screen to see how many rockets are left in your current weapon... pointless
Maybe a new take on games like Rainbow Six or Mass Effect where you have to give orders.
Wow, I cant believe I haven't thought of this yet. You could simply tap on one of your squadmate's icons on the touch screen and then simply touch where you want him to go on the map and boom, you're done. Tapping on a team mate's icon could also bring up a dialog for actions as well, eliminating any confusing command system.
This has to happen. I really want to see the new Rainbow Six on Wii U now.
Wow, I cant believe I haven't thought of this yet. You could simply tap on one of your squadmate's icons on the touch screen and then simply touch where you want him to go on the map and boom, you're done. Tapping on a team mate's icon could also bring up a dialog for actions as well, eliminating any confusing command system.
This has to happen. I really want to see the new Rainbow Six on Wii U now.
See, I don't get this. The whole point of a HUD is to have important information immediately available in your peripheral vision. They invented HUDs for pilots because having to look down at an instrument panel or secondary display in combat was a liability. In the case of the DS at least the two screens were right on top of eachother, but with the WiiU you'd literally be looking down at your hands all the time. Even the inventory management shit doesn't make a ton of sense. If I'm going to have to take my eyes off the action anyway to look down at the controller, there's very little benefit over just popping up the inventory on the main screen. The realtime loadout swapping they're talking about in Darksiders 2 could just as easily be done with a button press.
Impossible without a multitouch screenNo, no, no. You must think more in this direction - take a look at my terrible mock-ups:
Dj Hero pic
Forget expensive peripherals! Just give the player what he needs on his touch screen.
Depends on the genre I guess. Not so good for FPS for example, as you would look away from the main action on the TV. It could be something like Portal 2. Hot buttons on the uPad and a small screen popping up on the left hand side on the TV (for FPSes).Now I'm not going to mock it up, 'cos I'm busy creating what I think the UI should look like, but imagine you're playing with a team of friends and want to see their position as you make your way towards them - tap their player icon on the side and the Upad could stream their current view on the action, first or third person, so you can assess the situation before you get there.
http://game0n.net/2012/02/25/dead-space-overstrike-timesplitters-4/
"My friend told me that when Electronic Arts received the first and second versions of Wii U development kits, Nintendo wasnt sure how powerful the console was going to be. All they cared about at that point was making a console that was easy to port 360/PS3 games.
People are just getting excited because there is suppose to be some behind closed doors stuff and if the Wii U is shown behind closed doors at GDC then we will have major leaks before E3. You can't show any journalist something and not have it spill.
The one on the left looks infinitely better.
Hopefully that's how the newly unvealed Wii U controller will look at E3 this year.
There are dozens of possibilities, leave it to the creative forces of this industry to make the best of it.