There's that one AR project from the former Valve guys, and imo can google glasses also be counted as AR.
Just gonna quote my reaction from the other thread:
Augmented reality is innovative now? I think the word you're looking for is polished. They took something that has existed for decades and turned it into a well realized (presumably, if we trust them) consumer product.
The haters will always arrive. Part and parcel of any thread like this.I'd hate to live in the ultra-cynical world that some people in this thread live. You don't have to be naively optimistic but it is possible to be skeptical while still excited for the possibility of what can be done.
So am I correct in assuming that this device can "project" an environment onto the world around you to to simulate a non-corporeal holodeck? Not just put objects into the world? That is the impression I got from that Mars demo.
I'd hate to live in the ultra-cynical world that some people in this thread live. You don't have to be naively optimistic but it is possible to be skeptical while still excited for the possibility of what can be done.
So am I correct in assuming that this device can "project" an environment onto the world around you to simulate a non-corporeal holodeck? Not just put objects or floating screens into the world? That is the impression I got from that Mars demo.
I'd hate to live in the ultra-cynical world that some people in this thread live. You don't have to be naively optimistic but it is possible to be skeptical while still excited for the possibility of what can be done.
Yup. I quoted some of Wired's article, but he talks about how his legs were shaking as he stepped onto the surface of "paid for enthusiasm".
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Glasses.... meh.
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The difference is, the original Kinect sizzle reel didn't include many things that the press could immediately corroborate during their hands-on sessions. There is stuff that may or may not come to fruition but a lot of the things talked about are things that people outside of Microsoft have been able to experience.Nah I just remember the original Kinect pitch so excuse me if I don't take a Microsoft sales pitch completely devoid of any actual technical insight into what is basically magical technology as being real. A healthy dose of realist skepticism is par for the course when it comes to Microsoft presentations be it fir technology or software. They don't really have the best of track records when it comes to delivering on their initial promises/concepts.
I can see the appeal. I'm curious about the applications they will find for this.
This is everything I wanted Google glasses to be. Looks so nice!
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I hope the image projected stays on the spot where u booted it up
Lets say I'm watching netflix on this then looked down to grab popcorn the app should stay in that position by the wall not follow your head swivel
I'm not sure how or why you'd want to Skype with this. Wouldn't it be weird to be on the other side, talking to someone who is wearing a big headset?
I didn't catch that during the presentationYou can see at one minute of this video of the stage demo that the interface picks a spot on the wall and stays there as she moves her head.
To highlight how revolutionary ubiquitous AR will be - and the fields it will touch, consider how -environmental- this will be.
Imagine if every display screen eventually become redundant. Every advertisement. Every billboard. The sheer amount of physical things great AR will replace is huge.
That doesn't even touch how it will fundamentally change how we -think-. How we teach, learn, communicate. Walk out into a forest with great AR and you'll never be lost or go hungry, or have to worry about eating something poisonous.
Get into a discussion with good AR and you can have constant fact checks running off to the side that all parties can see.
I can go on and on and on... it's just such a huge deal to me, and this is just the beginning.
I'm not sure how or why you'd want to Skype with this. Wouldn't it be weird to be on the other side, talking to someone who is wearing a big headset?
Maybe but everyone needs a headset whereas one screen can be seen by millions (when it comes to a billboard).
Everyone needing a headset is part of what killed 3D TV. Not saying the same will be true for AR but it's a barrier.
To highlight how revolutionary ubiquitous AR will be - and the fields it will touch, consider how -environmental- this will be.
Imagine if every display screen eventually become redundant. Every advertisement. Every billboard. The sheer amount of physical things great AR will replace is huge.
That doesn't even touch how it will fundamentally change how we -think-. How we teach, learn, communicate. Walk out into a forest with great AR and you'll never be lost or go hungry, or have to worry about eating something poisonous.
Get into a discussion with good AR and you can have constant fact checks running off to the side that all parties can see.
I can go on and on and on... it's just such a huge deal to me, and this is just the beginning.
This headset doesn't do any of that obviously. This headset is basically at 3DS level AR.
The way they've been actively hiding information it's hard to tell - but I thought ML was suggestively hinting at google-free holograms - which is what made all the fairy-dust PR stuff so hard to take seriously so far.Chittagong said:Ah shit, MagicLeap must be really fucking pissed today!
This headset (or at least in it's product demos) has object recognition and eye tracking, and can read terabytes of sensor produced data at once. I don't want to sound insulted, because I have no part in this product - but if they can even get a digital to stay put on a wall, that is a monumental achievement and should not be downplayed.