Man if they would have allowed even this lie to be unveiled and continued course
the world would have collapsed from the sheer fail
Even if they did full games, it could have worked out well for publishers.
Say the owner of the game shares it with his friends. Now his friends can play it. But wait! They want to play it at the same time! Now 5 of them have to have the game for them to all play at the same time. They might not have even gotten the game in the first place, but now the publisher sold 5 copies when they might have only sold 2 or 3. But hold on! DLC just came out for the game. They all want to play the DLC, so they buy it (assuming DLC isn't shareable and you don't need to own the game to get the DLC). Now the publisher sold 5 copies, and 10 DLCs! Then one guy is having some hard financial times, so he cancels his Gold subscription. But he was the owner of one of the games! Now one guy has to buy a copy of the game, or they have to find someone else to share with.
Plus, it has the benefits of piracy, like people telling their friends about the game, and then their friends buy it, etc.
I wished Microsoft went with their plan just to see how they would fully reveal this feature
Info missing in the OP, your saved data and such from these glorified timed trials could be used for the full game. The guy posting the pastebin seemed happy that they could then sell the game if the user likes the game after playing the 'demo'
This isn't surprising at all. I'm not sure why people actually thought they would have allowed you to pass a full game around.
Would it also prevent you from saving your progress though?
I mean, if it allows you to do that couldn't you just play through it in 45 minute increments?
People thought that they would actually let 10 people share full games?
So basically how Sony offers free trials for PS+ members, but worse. Gotcha.
Waiting for a Gizmodo post about that.
I still don't get it. Could you still have played the full game if you were patient? Could you start playing the same game again after getting kicked out? Could you play other games? Seems like a really poorly conceived system, I wouldn't be surprised if they were forced to axe the family share plan by publishers and that's what lead to them dropping DRM totally.
Would it also prevent you from saving your progress though?
I mean, if it allows you to do that couldn't you just play through it in 45 minute increments?
Oh wow, great find!Moving this post here since this seems to be the new thread.
What's funny is that they DID hint at this. In an obfuscated way. We just never noticed.
Remember when the DRM was first revealed? The easiest complaint was "What if I wanted to take it to my friend's house?"
Remember the response?
http://gamerant.com/xbox-one-internet-connection-requirement/
http://metro.co.uk/2013/06/07/no-fees-for-xbox-one-used-games-but-24-hour-check-in-required-3832010/
http://www.ign.com/articles/2013/06/06/microsoft-details-xbox-one-used-games-always-online
We just glossed over that because we figured, during the PEAK of the "24 hour check" freakout, that 1 hour offline for visiting a friend was just more shit on the cake.
Nope.
That was the max amount of time a friend could play a copy. Period
It was in front of our face the whole time.
Would it also prevent you from saving your progress though?
I mean, if it allows you to do that couldn't you just play through it in 45 minute increments?
I still don't get it. Could you still have played the full game if you were patient? Could you start playing the same game again after getting kicked out? Could you play other games? Seems like a really poorly conceived system, I wouldn't be surprised if they were forced to axe the family share plan by publishers and that's what lead to them dropping DRM totally.
Man if they would have allowed even this lie to be unveiled and continued course
the world would have collapsed from the sheer fail
Once again, Microsoft worded this in a such a way as to lead people to believe this was the carrot for the DRM stick.
Everyone knew there would be a catch.