Chobel
Member
Deep down I believe it's not old.
http://www.dualshockers.com/2013/09...bout-60-fps-vita-remote-play-and-dualshock-4/
The video http://www.youtube.com/watch?v=FkRyDDxxkUA
It would nice if someone fluent in Japanese can confirm this.
Thanks to "i HeaR MusiC"
-------------------------------------------------------------------------------------------------------------------
Update: Anko pointed that the article added some things to the summary that were not in the video.
http://www.dualshockers.com/2013/09...bout-60-fps-vita-remote-play-and-dualshock-4/
Today Sony Computer Entertainment Japan and Asia released an interview with legendary Capcom producer Yoshinori Ono, in which he shared quite a lot more details about the upcoming PS4 exclusive Deep Down, explained the themes of the game and the story, and praised the PS4 hardware specs, also giving some details on how the DualShock 4 and the remote play feature with the PS Vita will be used.
The video http://www.youtube.com/watch?v=FkRyDDxxkUA
It would nice if someone fluent in Japanese can confirm this.
summary of Ono-san’s answers:
- The game is set in New York, year 2094. The members of a group called “Ravens” (the players) have the special ability to travel back in time by reading the memory of items and listening to the voice of the past. They can travel to the past by using the information they read from the items.
- The game is called a “Reading RPG” for two reasons: first because of the idea of “reading memories” mentioned above, and then because of the theme of “reading emotions” The emotional theme comes from the fact that various dungeons correspond to different emotions. For instance by touching a statue and reading its emotions one can feel the grudges of a vicious mind that will then characterize the resulting dungeon.
- The theme of “knowing the truth of the past” is also present, and that’s the Ravens’ purpose.
- Capcom wanted to make an online only game to do something different from the past experiences of Monster Hunter and Dragon’s Dogma, in order to enjoy the online gameplay without restriction, on a platform (the PS4) that has an inseparable relationship with online gaming.
- By playing with friends one can exchange the information gathered from dungeons and further the investigation of the mystery behind Deep Down.
- It’s still possible to play solo, and gamers should begin like that in order to get familiar with the game, then they should challenge the dungeons alongside other Ravens.
- Ono-san wants to reduce the barriers between players and online gameplay, in order to reassure those that are hostile to the idea of always online games.
- Since players are supposed to play the game for a long time, like most online games, large updates have already been scheduled, and they will happen on a regular basis. Capcom will continue to develop the game after release in order to let players feel the changes regularly.
There will be a beta after the release of the PS4, and Ono-san wants it to begin as soon as possible.Sony has created an easy development environment for the PS4, and that’s a welcome change.The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.The automatic generation of dungeons is achieved thanks to the power of the PS4. It’s not completely random, but automatically generated according to certain parameters. Since the PS4 has specs similar to a PC, dungeons can be generated like this thanks to its memory capacity and computing speed.- The representation of environments is close to photo realistic, and elements like degradation of weapon and armor will also be displayed graphically. The PS4 is able to calculate the accumulation of mold, dirt and rust on equipment and display it on the textures, giving you the sensation that those items really exist in the world.
The light bar on the DualShock 4 will represent the emotions of the dungeon being played. When a Raven listens to the voice of the past, it will come from the speaker on the controller, in order to increase immersion. The touchpad will also be used for tactile features.- Remote play with PS Vita will be fully supported in order to play the game more comfortably.
The team is also thinking on how to use smartphone and tablets.
Thanks to "i HeaR MusiC"
-------------------------------------------------------------------------------------------------------------------
Update: Anko pointed that the article added some things to the summary that were not in the video.
He doesn't say a single thing about 60 fps in the video...
Indeed. I don't hear anything in the video that indicates this line at all:
The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.
Neither the first half of the sentence nor the second half.
In fact, there's quite a few pointers not from the video. He did praise the speed of calculations and the speed of the memory though, which is why he is glad they are doing it on the PS4.
Unless my Japanese is a lot worse than I thought, these are missing from the video:
Can anyone confirm if any of these points have a source somewhere else?
- There will be a beta after the release of the PS4, and Ono-san wants it to begin as soon as possible.
- Sony has created an easy development environment for the PS4, and that’s a welcome change.
- The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.
- The automatic generation of dungeons is achieved thanks to the power of the PS4. It’s not completely random, but automatically generated according to certain parameters. Since the PS4 has specs similar to a PC, dungeons can be generated like this thanks to its memory capacity and computing speed.
- The light bar on the DualShock 4 will represent the emotions of the dungeon being played. When a Raven listens to the voice of the past, it will come from the speaker on the controller, in order to increase immersion. The touchpad will also be used for tactile features.
- The team is also thinking on how to use smartphone and tablets.
They have also definitely added in a lot of stuff not in the video. The mentioning of MonHun or Dragon's Dogma, etc.
All he said about the game's premise is:
There's a group called "Ravens" where people with special abilities (or ability?) gather. They travel from 2094 in New York to some unknown era and place. To go "read" that era, to go see what that era is like. Then, from the various information obtained there, they learn what the truth is. Why a group like this one gathered, why they are doing something like this. This progression, which will be done not just on your own (solo) but with everyone else through multiplayer, is what we mean when we say it's a "(memory) reading rpg".
So a lot of the first two points didn't come from this video. Was that information released somewhere else? I don't follow much so I assume that it was. Still weird that they chose to add it in to a "summary" of the video though.
Another interesting thing near the end:
It's not just a completely online game. Of course, you can play solo as well. So for the people who think that "the threshold for online games is still too high" can play solo first and when they've gotten used to it, they can join the other members of "Raven" and play. We've prepared dungeons for when it's two people going in, or when there's three people going in, etc.
Now whether this implies you can play offline, I do not know. It can still mean that you have to be online even when playing solo.