I mean for example this is confirmed running real time on PS4:
http://abload.de/img/dark_sorcerer1_bqeuhgu0kou.gif[IMG]
Beside that fire in that target video that target video is worse than real time tech demo from Quantic Dream. QD also has proven track record of delivering better looking game that their tech demos.[/QUOTE]
Yea but one of these is supposed to be a game you can actually play, the other well....
Yea but one of these is supposed to be a game you can actually play, the other well....
Has it explicitly been confirmed to be ps4 exclusive.....seems like theyre avoiding the issue entirely.
Because this game will not have a PC version... we will most likely never see this engine's true potential for a while.
I can't stop calling their engine Panty Raid. Thanks L4G.
Why? twas awesome on Wii's shitty speakers, twas great on the U's pad (heck the only sound that comes from ZombiU is from the pad) and twill be awesome on ps4!
Thing is they need to provide choice on this.
So... Is Deep Down an exclusive?
I hate stuff like this, I really do. It's already annoying on the Wii U for me.
The representation of environments is close to photo realistic, and elements like degradation of weapon and armor will also be displayed graphically.
Why the fuck does this even exist? Just do a gritty medieval fantasy game like the original reveal trailer, not some Assassins Creed shit.
Well other one give you character that moves and interact in 3D world. Like adventure games you know.
Stupid points aside, Heavy rain did give you some exploration and anything had to be rendered in real time.
We are yet to see game in alpha stage and from alpha to release there will be massive improvement. That's how development cycle works.
Yea but one of these is supposed to be a game you can actually play, the other well....
Despite the pretty massive graphical downgrade, the game sounds like it could end up being awesome.
really dont think its massive, but whatever
Deep Down meeting trailer didn't have perfect IQ. Objects cliped, there was evident aliasing. If you don't believe me try Gamersyde 1080p video. Aliasing in that video is very evident.
Point is it was not some CG. IT was clearly run on some hardware (probably "speced to PS4" PC). 2006 Sony E3 bullshots were all CGI.
One thing i don't belive is achievable now is that Fire physic. But we don't really know anything about compute abilities of PS4 since it should have more compute power than most of top GPU in PC market.
The representation of environments is close to photo realistic, and elements like degradation of weapon and armor will also be displayed graphically. The PS4 is able to calculate the accumulation of mold, dirt and rust on equipment and display it on the textures, giving you the sensation that those items really exist in the world.
General Lock on plus reticule presice eye stabbing. Please Ono.The lance seems to have a reticule which is a far better battle system for that weapon. Different limbs deal different damage so now you can aim for the leg or head. Real curious to see how swords work.
Red - In combat
Green - In a forest
Blue - Swimming
Yellow - Basking in the glory of the sun
Who the fuck thought the lightbar was a good idea? Jesus.. like I'm going to looking down at my controller to check out the colour. I hope that shit doesn't reflect too much in plasma displays.
What the hell have they been smoking?
I tried watching this with YouTube's translated captions. It did not go well.
Why the fuck does this even exist? Just do a gritty medieval fantasy game like the original reveal trailer, not some Assassins Creed shit.
I didn't say deep down. Deep down was on a PC with a 680 and/or 590 (not a dev kit - a PC). I was talking about your examples with quantic
Like we don't have enough medieval fantasy games.
For for Assassins Creed, there's Assassins Creed and... welp.
Deep Down has its place.
Quantic Demo was demoed and it was interactive demo. They confirmed it runs on PS4.
They also given you controlled to play with it @ e3 so anyone could see it personally. They also did that @ gamescom in journalist day.
Even if that tech demo didn't run on PS4 they have long history of delivering better looking games that their tech demos.
AC is not medieval game. AC1 was set in medieval times rest are not.
I didn't say it was. Was just pointing out there aren't a lot of games like AC (being in a more modern setting and going to the past).
The quality showcased in the PlayStation Meeting in February was reached considerably quickly
He doesn't say a single thing about 60 fps in the video...
Neither the first half of the sentence nor the second half.The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.
So a lot of the first two points didn't come from this video. Was that information released somewhere else? I don't follow much so I assume that it was. Still weird that they chose to add it in to a "summary" of the video though.There's a group called "Ravens" where people with special abilities (or ability?) gather. They travel from 2094 in New York to some unknown era and place. To go "read" that era, to go see what that era is like. Then, from the various information obtained there, they learn what the truth is. Why a group like this one gathered, why they are doing something like this. This progression, which will be done not just on your own (solo) but with everyone else through multiplayer, is what we mean when we say it's a "(memory) reading rpg".
Now whether this implies you can play offline, I do not know. It can still mean that you have to be online even when playing solo.It's not just a completely online game. Of course, you can play solo as well. So for the people who think that "the threshold for online games is still too high" can play solo first and when they've gotten used to it, they can join the other members of "Raven" and play. We've prepared dungeons for when it's two people going in, or when there's three people going in, etc.
Indeed. I don't hear anything in the video that indicates this line at all:
Neither the first half of the sentence nor the second half.
In fact, there's quite a few pointers not from the video. He did praise the speed of calculations and the speed of the memory though, which is why he is glad they are doing it on the PS4.
Unless my Japanese is a lot worse than I thought, these are missing from the video:
Can anyone confirm if any of these points have a source somewhere else?
- There will be a beta after the release of the PS4, and Ono-san wants it to begin as soon as possible.
- Sony has created an easy development environment for the PS4, and thats a welcome change.
- The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.
- The automatic generation of dungeons is achieved thanks to the power of the PS4. Its not completely random, but automatically generated according to certain parameters. Since the PS4 has specs similar to a PC, dungeons can be generated like this thanks to its memory capacity and computing speed.
- The light bar on the DualShock 4 will represent the emotions of the dungeon being played. When a Raven listens to the voice of the past, it will come from the speaker on the controller, in order to increase immersion. The touchpad will also be used for tactile features.
- Remote play with PS Vita will be fully supported in order to play the game more comfortably. The team is also thinking on how to use smartphone and tablets.
They have also definitely added in a lot of stuff not in the video. The mentioning of MonHun or Dragon's Dogma, etc.
All he said about the game's premise is:
So a lot of the first two points didn't come from this video. Was that information released somewhere else? I don't follow much so I assume that it was. Still weird that they chose to add it in to a "summary" of the video though.
Another interesting thing near the end:
Now whether this implies you can play offline, I do not know. It can still mean that you have to be online even when playing solo.
Because this game will not have a PC version... we will most likely never see this engine's true potential for a while.
Indeed. I don't hear anything in the video that indicates this line at all:
Neither the first half of the sentence nor the second half.
In fact, there's quite a few pointers not from the video. He did praise the speed of calculations and the speed of the memory though, which is why he is glad they are doing it on the PS4.
Unless my Japanese is a lot worse than I thought, these are missing from the video:
Can anyone confirm if any of these points have a source somewhere else?
- There will be a beta after the release of the PS4, and Ono-san wants it to begin as soon as possible.
- Sony has created an easy development environment for the PS4, and thats a welcome change.
- The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.
- The automatic generation of dungeons is achieved thanks to the power of the PS4. Its not completely random, but automatically generated according to certain parameters. Since the PS4 has specs similar to a PC, dungeons can be generated like this thanks to its memory capacity and computing speed.
- The light bar on the DualShock 4 will represent the emotions of the dungeon being played. When a Raven listens to the voice of the past, it will come from the speaker on the controller, in order to increase immersion. The touchpad will also be used for tactile features.
- The team is also thinking on how to use smartphone and tablets.
They have also definitely added in a lot of stuff not in the video. The mentioning of MonHun or Dragon's Dogma, etc.
All he said about the game's premise is:
So a lot of the first two points didn't come from this video. Was that information released somewhere else? I don't follow much so I assume that it was. Still weird that they chose to add it in to a "summary" of the video though.
Another interesting thing near the end:
Now whether this implies you can play offline, I do not know. It can still mean that you have to be online even when playing solo.
a target render isnt automatically a pc version. you know that.
Yeah, now it is a must-buy for meSo glad there is a single player component.