Patrick Young
Member
Seems really cool. I like the idea of guardians dying permanently.
New speedrun category get
Probably a stupid question as I haven't given it much thought, and I think I need a nap, but if you wanted to get the Slate at some point later on, how do you get back on the Plateau without the ability to Warp?
First of all I don't think that's how it works. Once you have performed this glitch you can't get the slate. I think?
You didn't read the OP. Not even the tl:dr summary.
I think so? I can't think of any weapons that regenerate some other way than blood moon.Does this mean you could conceivably end up breaking every weapon in the game except the master sword?
This is kind of awesome actually.
I think so? I can't think of any weapons that regenerate some other way than blood moon.
I think so? I can't think of any weapons that regenerate some other way than blood moon.
Do the weapons you just find lying around stay gone forever after you pick them up?
EDIT: They do respawn, but perhaps only after a blood moon?
I don't see it. You can't do the divine beasts, so this would only work in any% runs, and this wouldn't change anything about that.
Open a save file where youre outside the Great Plateau (or in a shrine), and go to a ledge.
How is stuff like this discovered? Who thinks to climb down a ledge, pause and immediately reset? Props to ppl who find these glitches.
I thought the Blood Moon existed to respawn the NPCs and chests and shrines so you don't end up with no weapons left or not enough materials for upgrades or elixiers but clearing the memory of the list of dead creatures would definitely help on the technical side too.
Do the weapons you just find lying around stay gone forever after you pick them up?
EDIT: They do respawn, but perhaps only after a blood moon?
Tell that to Eurogamer: http://www.eurogamer.net/amp/2017-0...play-without-the-sheikah-slate-or-night-cycleDoesn't seem that radical.
You could always have removed the hud, and just not used those features before. The perma death of enemies is pretty cool I guess.
Interesting glitch though.
Eurogamer said:this bizarre save-and-load glitch radically alters the game in strange and interesting ways
You have to pause on the first frame. Basically exact precise timing.I'm trying to get this glitch to work without success. The first step on the webpage says:
So I assumed/hoped it could be done in the Magnesis shrine, allowing me to create a new profile and test this as quickly as possible without risking my main save files.
So I started a new game, got in the first shrine as fast as possible. You can't climb down a ledge inside shrines (which is required in the next step for the glitch) but I thought maybe the ladder in that shrine would work, since it acts more or less the same way as climbing down a ledge... I tried pausing the game as soon as I pressed the A button and loading the shrine of Resurrection save from the other game but it's not triggering the glitch. I even tried varying the time before I pause the game a couple of times.
I wonder what I'm doing wrong or if it doesn't work on ladders (then why does he say outside of the plateu OR inside a shrine?). Also the steps seem different in the article and the video.
I'm really eager to test what happens when you skip to night time at bonfire.
Gonna need clarification on increased appearance of nakedness since I can't see anything like that in the video and the article doesn't mention it
For science, of course
Being able to technically kill every enemy present in the world is actually interesting as hell.
If anyone else was having trouble getting this to work, try it in docked mode. Was at it for half an hour yesterday in handheld mode, but got it just now first try!
The idea of permanently ridding Hyrule of all monster presence appeals to me greatly.
Does this mean you could conceivably end up breaking every weapon in the game except the master sword?
Edit: You could run out of food eventually as well.
I think animals load in/out at random. I don't think they're part of the blood moon ecology.
"Clear the world" runs, but I have no idea how they'd track it.I don't see it. You can't do the divine beasts, so this would only work in any% runs, and this wouldn't change anything about that.
the game does act like you have the slate where cutscenes, shrines, towers and Divine Beasts are so concerned. So if you ever need to scan a terminal (or are planning to upgrade it at the Hateno Tech Lab), don't worry. That still works fine in this game state.
I thought the Blood Moon existed to respawn the NPCs and chests and shrines so you don't end up with no weapons left or not enough materials for upgrades or elixiers but clearing the memory of the list of dead creatures would definitely help on the technical side too.
How is stuff like this discovered? Who thinks to climb down a ledge, pause and immediately reset? Props to ppl who find these glitches.
Why would they do this as a list? I would use an Boolean-array and give each enemy a unique ID, this way the look-up if an enemy is still alive costs almost nothing, no matter how many enemies are killed. Even if there are a million enemies (there are probably less), we would be talking memory of less than a mega byte (using C# convention of one boolean equals one byte; more efficient solutions could work with only an eigth of a mega byte...). Doing it with a list would hit the performance over the course of the game, because look-ups take a lot of time, and it would even be more memory intense, because in this case, more than just a simple boolean needs to be saved.
Not surprising as it's also their biggest game ever by an order of magnitude.With this and the trial of the sword glitches, It feels like this is the buggiest Nintendo game ever.