I dunno about that lol. One of Nintendo's best developers potentially making a great game is par for the course. Doesn't really do anything to shore up their overall weaknesses.
Nintendo's games do like allegories about their current situation.
I dunno about that lol. One of Nintendo's best developers potentially making a great game is par for the course. Doesn't really do anything to shore up their overall weaknesses.
And Mario Kart 8 and Mario 3D World and XenoX and Tropical Freeze
Remember this?
I'm interested in how they're tackling "Play By Yourself"
I believe someone had a image of Link in a different armor with a different hairstyle too.
This was the first thing that popped up in my mind when they showed the new trailer. Then the music. Then the Japanese logo.Aww hell yes.
Didn't we get a quick peek at a village during the prepared video Aunoma shared? When Link with a different hair style is gliding in what Bill calls the "Utah" area? Right when the piano music kicks in you can see what looks like buildings on the lower left. Here:
https://youtu.be/rtZwAGNVjc0?t=2h17m20s
Watch as he glides near the bridge.
one of the things I noticed about the music was how piano-based it is. Think about the trailer theme, the small snippets of music we've heard here and there, the chest-opening jingle, and even in one of the short videos about areas beyond the Plateau that Aonuma showed near the end of Treehouse Live there was a minimal, piano-based, melody playing over one of the areas.
It's quite the contrast from the bombastic sound of previous Zeldas. Of course, that doesn't mean the whole OST will be mostly piano compositions (I'm sure we'll hear more "conventional" Zelda tunes in the future), but I'm curious about the fact that they chose that the first glimpse of BOTW's world was to be accompanied by piano music. It's another stylistic choice that screams "we're breaking up with this series' conventions".
Didn't we get a quick peek at a village during the prepared video Aunoma shared? When Link with a different hair style is gliding in what Bill calls the "Utah" area? Right when the piano music kicks in you can see what looks like buildings on the lower left. Here:
https://youtu.be/rtZwAGNVjc0?t=2h17m20s
Watch as he glides near the bridge.
gonna quote myself from the other thread...
Aunoma talked about that during the Treehouse broadcast. Something about wanting simpler music that wouldn't get annoying or something because so much of the game is about exploring so the traditional Zelda tunes wouldn't work. Then he said something about enjoying the sound of the piano and how it works to make the player feel emotions or something. Definitely a change from past Zelda games. I do hope the game still has memorable tunes though.
So the game looks 60fps on twitch but on YT it looks 30. Is it 30 fps?
If you haven't already seen it, there's direct feed footage from gamexplain : https://www.youtube.com/watch?v=NMs2tLKK088
Sound is great as well. I'm really enjoying all the musical cues, and the battle theme doesn't make me want to rip my hair out.
I feel that this demo answered so many of the hopes that I many others raised. For example: just drop me in the world and let me figure it out. The one thing that I didn't see, and I had to go to work so I didn't see all of Treehouse, is if this world is big I've always said I love a nod to Zelda 2 with multiple towns and fetch quests from NPC's
The Zelda E3 demos specifically leave out towns and NPCs for the purpose of not spoiling any details that they want to show at a later event.
It is the case.I hope this is the case. Because this is the element that could push this over the edge into greatness.
I hope this is the case. Because this is the element that could push this over the edge into greatness.