Sho_Nuff82
Member
What do you think is a worthy debut flagship title for Morpheus?
Such a game already exists - Eve Valkyrie. I've played it with Oculus Rift at Pax East, it's the real deal.
What do you think is a worthy debut flagship title for Morpheus?
so is sony developing a lot of games for the morpheus? don't see many coming out for the ps4 so that's what must be happening
What do you think is a worthy debut flagship title for Morpheus?
VR is interesting but I have a feeling it will make me nauseous.
I appreciate the informative comments and views you provide here, especially with VR subjects, but your tendency to get condescending and aggressive really quickly can majorly detract from any good you're trying to do. You're not gonna get under my skin, but I'm sure this sort of hostile approach isn't gonna help get your point across with others. Just something to keep in mind man.Jesus fucking christ
I'm gonna laugh so hard if TLG is revealed as a VR exclusive.
So.
Hard.
It's nice to believe this.
hakuna matata.
VR is very much a "like it or not, it's coming" technology. The question is whether or not consumers on the whole accept it or deny it. I'm not going the VR route at all, but I have no issue with others being gung-ho for it. It's nice to think that video games are about you, the individual, and what your likes/dislikes are... but that's just not the case. Let people like what they like and let companies sell what they sell; it's not worth being angry about when your dislike/disinterest isn't going to change a damned thing.
I still don't fully understand how PS4 going to handle VR. I almost don't know any serious game on ps4 that runs with 1080p and stable 60fps
I still don't fully understand how PS4 going to handle VR. I almost don't know any serious game on ps4 that runs with 1080p and stable 60fps
I still don't fully understand how PS4 going to handle VR. I almost don't know any serious game on ps4 that runs with 1080p and stable 60fps
I still don't fully understand how PS4 going to handle VR. I almost don't know any serious game on ps4 that runs with 1080p and stable 60fps
I appreciate the informative comments and views you provide here, especially with VR subjects, but your tendency to get condescending and aggressive really quickly can majorly detract from any good you're trying to do. You're not gonna get under my skin, but I'm sure this sort of hostile approach isn't gonna help get your point across with others. Just something to keep in mind man.
Anyways, however you define it, calling a racing game like GT an 'on rails' experience isn't gonna stick with people because there's a pretty commonly accepted definition for it already and GT doesn't fit.
Also, it's Nurburgring, not Nuremburg. Two different places(and where I was born!).
Lastly, internal or output resolution, it doesn't make too much difference. We know PC VR games are having to run at a much higher internal resolution for the barrel distortion and no doubt that games on Morpheus will have to as well. There will more than likely be a proportional difference in the amount necessary for the differing output resolutions, making the power requirement comparison more than apt still.
I've heard ginger tablets are actually more effective than Dramamine.
But let's hope it doesn't come to that....
Krejlooc, what is your opinion on Eve: Valkyrie? running on Morpheus and PS4?
https://www.youtube.com/watch?v=z44mKwHav3w
there is other footage you can find where it is side by side, a TV screen and the player using Morpheus.
Krejlooc, what is your opinion on Eve: Valkyrie? running on Morpheus and PS4?
https://www.youtube.com/watch?v=z44mKwHav3w
there is other footage you can find where it is side by side, a TV screen and the player using Morpheus.
I'll take it back even further - Half Life 2 VR? The game we work on? It stresses my PC like hell. Our lead modeler, Jazz, is constantly redesigning things like the gun models to remove additional polygons to get it running acceptably. This is a game from 11 years ago, and it can barely run in VR with a ton of reworking. VR is so hard to work with that people honestly would be surprised what little power you actually have left over once you begin designing your game.
I'm gonna laugh so hard if TLG is revealed as a VR exclusive.
So.
Hard.
Also another point I want to make Krejlooc...
I find it somewhat amusing that you try to diminish the capabilities of VR on PS4 with regards to titles like the heist and the deep, where you are essentially stationary in a room. Now you shouldn't forget that Valve also showcased a game similar to what sony has demoed with PM.
https://www.youtube.com/watch?v=sX1cum0vyWk
In the Gallery you look around and are able to move a few feet around the room (that is literally on rails as well), not much difference with what we've seen with PM. I mean the graphics are great, and I'm positive the vive is an incredible experience, top notch even, but because the game is so "limited" wouldn't that mean that this isn't just about the power VR needs to run games, but about actual game design in VR? Food for thought...
Damn really? I take it this is on forthcoming consumer hmd resolutions? I know you said in another thread no dice on getting a Vive devkit, so curious how you emulate that sort of environment just outside of resolution. What's your dev station specs out of curiosity?
It would send make shockwaves and likely get much more press coverage for TLG and Morpheus.That would seriously blow my mind. I hope they do it.
Krejlooc, what is your opinion on Eve: Valkyrie? running on Morpheus and PS4?
https://www.youtube.com/watch?v=z44mKwHav3w
there is other footage you can find where it is side by side, a TV screen and the player using Morpheus.
I'm talking about with a DK2. The PC I am using to run HL2 VR is an i7 4970k with a GTX 980 and 16 GB DDR3 1600 ram.
Probably jump on VR train once I start living alone. So maybe in five years the tech will be really good and cheap. As of right now, I don't see how they can market this to me at all; live in a house with lots of siblings that like to see me play or play with me.
I think the demographic for VR is quite restricted especially for Gaming.
It will be just like 3D, great at first, lots of novelty, but then the reality kicks in that no one wants to have to attach something to their face every time.
If I'm reading this correctly you're saying Morpheus will be incapable of running anything from an open world game to a 10+ year old linear action game. If that's true that would be extremely deflating. I thought Sony was recently getting out there and trying to persuade devs to make more than just bite size tech demo style games. Also what about No Mans Sky? Based on what we've seen, and what you've said, that game will be impossible on Morpheus.I get condescending because people hand wave over real world technical limitations of these devices like these limits are nothing, when I can give hard numbers to back what I say. Let me give an actual, in the real world example of how limiting VR can be - the VR application we are making right now for gear VR - we are using a note 4 currently. In stress tests, outside of a VR application, we were able to push about 500k polygons in about 400 draw calls a second at an acceptable frame rate. Trying to stress test inside of VR, however? For one, we had to eliminate environmental shadowing and reflections entirely, because those post effects were too latent. All of our texture sizes needed to be extremely reduced - we wound up using 128 x 128 8-bit textures. We had to constantly micromanage unity's garbage collector just to get the thing to run without running out of memory.
-snip-
These arguments remind me of when people were saying Mario Galaxy was proof that the Wii could keep pace with the 360 and PS3 early on. People would point out that the actual world geometry was kept to a minimum by using small floating planetoids which were culled away from the screen (since you had no real control of the camera) and by loading times masked by shooting through the stars. Everything about the setting and environment was built to work in a specific way to get it running on the hardware in the first place.
Game development is a lot of give and take. I see Sony's demos as being very well designed to hide these limitations, but, being familiar with what you can do with a some crazy hardware raw, and then seeing what you can do once it's hamstrung by VR, there are obvious design limitations. Very obvious design limitations. While many will say the PS4 and Xbox One are "weak PCs" the truth is they can pretty much do anything a developer would want to do. Your design is not limited by either console. If you need to do more you do things to reduce drawtime and complexity and you wind up with enough to realistically do anything your heart desires. This isn't true when you're working with VR. VR is going to take us back to a time when hardware dictates what developers can and cannot do. And it'll be that way for a good while.
These arguments remind me of when people were saying Mario Galaxy was proof that the Wii could keep pace with the 360 and PS3 early on. People would point out that the actual world geometry was kept to a minimum by using small floating planetoids which were culled away from the screen (since you had no real control of the camera) and by loading times masked by shooting through the stars. Everything about the setting and environment was built to work in a specific way to get it running on the hardware in the first place.
Game development is a lot of give and take. I see Sony's demos as being very well designed to hide these limitations, but, being familiar with what you can do with a some crazy hardware raw, and then seeing what you can do once it's hamstrung by VR, there are obvious design limitations. Very obvious design limitations. While many will say the PS4 and Xbox One are "weak PCs" the truth is they can pretty much do anything a developer would want to do. Your design is not limited by either console. If you need to do more you do things to reduce drawtime and complexity and you wind up with enough to realistically do anything your heart desires. This isn't true when you're working with VR. VR is going to take us back to a time when hardware dictates what developers can and cannot do. And it'll be that way for a good while.
the downplay is real.
let's wait until e3 and see what morpheus has to offer. with games that are actually built for the device. by talented devs like media molecule.
If I'm reading this correctly you're saying Morpheus will be incapable of running anything from an open world game to a 10+ year old linear action game. If that's true that would be extremely deflating. I thought Sony was recently getting out there and trying to persuade devs to make more than just bite size tech demo style games. Also what about No Mans Sky? Based on what we've seen, and what you've said, that game will be impossible on Morpheus.
Again, games like these run in giant voids. They are in space. The environmental rendering is absolute minimum. They use extremely aggressive LOD on objects, which gets hidden by the low resolution of these headsets in the first place. Take a look at what is going on in any given scene - you have rocks floating in the distance, maybe a few ships, you have a detailed cockpit and... not much else.
Also, it's Nurburgring, not Nuremburg. Two different places(and where I was born!).
.
I'll care about VR when it's a reasonable price.
If people would be presented to a 3D pokemon world, where you need a VR to see pokemons in front of you, you would keep such arguments against, or would at least try?
If you are not a fan of pokemon, don't even mind.