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New World of Warcraft Expansion reveal confirmed for Gamescom

So with their every other xpac bringing a new class this next xpac would introduce a new class right ? Any guesses as to what it is. Personally I'm gonna go ahead and say it's gonna be something in the spell caster area similar to a Warlock/summoner.
 
Sooo just curious to know how you think Naga would fit into the game. They can't mount on land and they can't do what they did with Worgen. They can't wear boots, I'm not sure how legs would equip on them either. I'm just not seeing it.

Would it be cool? Sure! But I don't see it happening. I could see Ogre's happening (though their size is an issue)
 
Sooo just curious to know how you think Naga would fit into the game. They can't mount on land and they can't do what they did with Worgen. They can't wear boots, I'm not sure how legs would equip on them either. I'm just not seeing it.

Would it be cool? Sure! But I don't see it happening. I could see Ogre's happening (though their size is an issue)

They could use a chariot to attach on mounts. Might be tons of work to get it to look right on every ground mount though. They don't need boots, troll don't have them, Naga doesn't need them either.

chariot-figure-shows-gladiator-36311737.jpg
 
WoD fatigue from casuals is the fact that we have to run normals, get stuck on content, then we have to cheese the LFR content not for useful loot, but legendary ring maguffins. LFR is a fucking obligation, not an option to peek at later content.
 
Milking WoW for all it's worth now.

If WoD is the result of the shorter expansion cycles then I have 0 hope. WoD felt like a overpriced, early access beta that was never properly completed.
 
WoD fatigue from casuals is the fact that we have to run normals, get stuck on content, then we have to cheese the LFR content not for useful loot, but legendary ring maguffins. LFR is a fucking obligation, not an option to peek at later content.

If you're getting stuck on current Normal difficulty and feel you need to run LFR, then to be honest, something is wrong with your group.
 
Sooo just curious to know how you think Naga would fit into the game. They can't mount on land and they can't do what they did with Worgen. They can't wear boots, I'm not sure how legs would equip on them either. I'm just not seeing it.

Would it be cool? Sure! But I don't see it happening. I could see Ogre's happening (though their size is an issue)

Why wouldn't they be able to mount on land? All they'd have to do is ride side saddle. Pants/boots like people said would still work, it would just be like Tauren/Troll/Undead except only one leg. Ogres come in different sizes, I think the smaller ones are just a bit bigger than Taurens.
 
I'm pretty sure Blizzard had said recently that they're switching to a (roughly) one-expansion-per-year business model from now on, so this doesn't surprise me at all.
Well they should also consider lowering the price then, because we're getting nowhere near the value we previously were.
 
What ever exotic race Blizz adds I'm sure they will ruin it like they did with Worgens.

Such a cool concept, and you are forced to wear dumbass armor that makes you look ridiculous, and you can't even use your claws to fight. Can't even be Monks.

There is no point.
 
It is for the best.
Everything is LITERALLY black/brown and red all throughout their raid designs.
It is like WoD artists forgot that other color exists.

And they probably realizing right now that the garrison is killing their playerbase faster than gardening.
The facebook farmville concept destroys any incentive to play when the player realizes this are all chores, but the chores are a requirement to do them before you can set out to do anything else unless you want to forgo bonus gold/items.

So I always feel weird about this, but the color scheme is one of the most important things to be when it comes to WoW. BC was a very enjoyable expansion. But staring at that red and brown for hours was terrible. Then WotLK comes out and holy shit was that a nice change. So much blue.

I dunno the orange and reds and browns are just to much for me.
 
Stop letting Metzen write your games, Blizzard. Your other issues have deeper roots, but this one's an easy fix. He's only getting worse with time.

I may be wrong but AFAIK Metzen had little to do with WoD's story since he's busy with Overwatch. The real culprit is Dave Kosak.
 
hoping for some more solid raid content, wod was great from a progression standpoint, mannoroth and archimonde mythic really seal the deal well.

Blackhand was good, margok was way too long but good mechanically.

more of this in terms of raiding please.

didnt like the world much however.
hoping for some kul tiras style expac still.
 
I may be wrong but AFAIK Metzen had little to do with WoD's story since he's busy with Overwatch. The real culprit is Dave Kosak.

I refuse to believe that Metzen isn't some kind of overbearing ninja boss, injecting his brand of "Geek"™ into every facet of his kingdom that he can.

I do gain enjoyment out of making his Blizzcon speeches a drinking game, taking a drink every time he says "Geek" or how "GEEKED out" he is, and when he grabs the air with his fist, as if he's really an Orc in a human suit.
 
This is nice, I hope it comes out this year.

What do you guys think it could be?

Emerald Dream?
Sargeras?

Burning Legion expansion makes sense imo, they've been propping up Sargeras for a long time.
 
This is nice, I hope it comes out this year.

What do you guys think it could be?

Emerald Dream?
Sargeras?

Burning Legion expansion makes sense imo, they've been propping up Sargeras for a long time.

Naga, probably. Sargereas is like the ultimate big bad, although Azshara has connections to Sargareas.
 
I may be wrong but AFAIK Metzen had little to do with WoD's story since he's busy with Overwatch. The real culprit is Dave Kosak.

My understanding is that Kosak is the guy in charge of the quest development team, which is a lot of writing in its own right, but he doesn't have the final say on the overall direction the game takes. He probably has some input on it though, you're right, so I'm perfectly willing to hang him out to dry too.
 
Some perspective in terms of expansion announcements:

TBC - announced Oct 2005 (11 months into vanilla), released Jan 2007 (15 months)
WotLK - announced Aug 2007 (7 months into TBC), released Nov 2008 (15 months)
Cataclysm - announced Aug 2009 (9 months into WotLK), released Dec 2010 (16 months)
MoP - announced Oct 2011 (10 months into Cata), released Sep 2012 (11 months)
WoD - announced Nov 2013 (13 months into MoP), released Nov 2014 (12 months)
X6 - to be announced Aug 2015 (9 months into WoD)

So the new expansion announcement is on par with previous ones, with the major difference that unlike previous expansions (apart from MoP, where 5.4 came out a month before WoD was announced), WoD is already complete up to the last raid patch with no major content patches on the way, at least none that we know about. Combine this with everything else we know—an announcement now that couldn't wait three months for BlizzCon, the rush to get WoD out of the way, the Warcraft film release pencilled in for June, and the rumours of beta servers already set up for 7.0—and I think it's reasonable to expect a shorter announcement-to-release cycle than usual. I'm expecting it to fall no earlier than May, myself, which is already late enough to risk bleeding more subscriptions but will allow for a beta of about six months, a 7.0 transition period of about a month, and some breathing room for Legacy of the Void to fill the release calendar up to March if it doesn't make it out by the end of the year.

I could see the expansion dropping anywhere from May to July, really, although I think the already testy WoD player base will not be happy to be stuck in Hellfire Citadel for that long. If 7.0 lands in April or thereabouts to herald a May expansion, that's still a good ten months of progression in 6.2, which seems appropriate given the amount of content (number of bosses and tiers of difficulty) but will certainly feel very long to anybody who isn't raiding.
 
If they could avoid the Cataclysm problem where revamping the old zones fucked the max level content over, I'd like to see a full-on Legion invasion of Azeroth. A real darkest hour type scenario. Not sure that's feasible though and I'd rather go somewhere new if they couldn't do a revamp + max level.

Otherwise South Seas + Azshara or Emerald Dream. Though isn't N'Zoth behind both Naga and the Emerald Nightmare? Maybe both together in an expansion.
 
Wonder how many reskinned wolf mounts they can stuff into the next expansion.

Or how bad the raid armor will look this time (how many cyber clown suits can they design?).

Or how they'll shaft professions this time.

Or how many knee-jerk nerfs they'll dogpile into the first few weeks of release because of babies.

Or how big of a clusterfuck their next open world pvp experiment will be.

Or how they'll make heroics absolutely pointless. Again.

So many questions.
 
So I always feel weird about this, but the color scheme is one of the most important things to be when it comes to WoW. BC was a very enjoyable expansion. But staring at that red and brown for hours was terrible. Then WotLK comes out and holy shit was that a nice change. So much blue.

I dunno the orange and reds and browns are just to much for me.

This post and the one you're replying to make no sense, the current raid is all green and purple, just like black temple (some occasional red).

Some perspective in terms of expansion announcements:

TBC - announced Oct 2005 (11 months into vanilla), released Jan 2007 (15 months)
WotLK - announced Aug 2007 (7 months into TBC), released Nov 2008 (15 months)
Cataclysm - announced Aug 2009 (9 months into WotLK), released Dec 2010 (16 months)
MoP - announced Oct 2011 (10 months into Cata), released Sep 2012 (11 months)
WoD - announced Nov 2013 (13 months into MoP), released Nov 2014 (12 months)
X6 - to be announced Aug 2015 (9 months into WoD)

So the new expansion announcement is on par with previous ones, with the major difference that unlike previous expansions (apart from MoP, where 5.4 came out a month before WoD was announced), WoD is already complete up to the last raid patch with no major content patches on the way, at least none that we know about. Combine this with everything else we know—an announcement now that couldn't wait three months for BlizzCon, the rush to get WoD out of the way, the Warcraft film release pencilled in for June, and the rumours of beta servers already set up for 7.0—and I think it's reasonable to expect a shorter announcement-to-release cycle than usual. I'm expecting it to fall no earlier than May, myself, which is already late enough to risk bleeding more subscriptions but will allow for a beta of about six months, a 7.0 transition period of about a month, and some breathing room for Legacy of the Void to fill the release calendar up to March if it doesn't make it out by the end of the year.

I could see the expansion dropping anywhere from May to July, really, although I think the already testy WoD player base will not be happy to be stuck in Hellfire Citadel for that long. If 7.0 lands in April or thereabouts to herald a May expansion, that's still a good ten months of progression in 6.2, which seems appropriate given the amount of content (number of bosses and tiers of difficulty) but will certainly feel very long to anybody who isn't raiding.

Yeah, I think a beta starting around blizzcon (maybe evne before? probably not though) puts them on a decent pace. Betas are usually 3-4 months, so if they can hit early next year that sounds reasonable. Non-raiders will be long done with wod by then, but who cares. non-raiders were done iwth WoD 8 months ago. They've said they're realizing it's fine for people to quit between expacs or content and then resub later, which is the healthier attitude to take since it's how most people play MMOs now.

They've been saying yearly xpacs as the plan since wrath came out, they just never deliver on it, if they're compressing their cycle I'm ok with it. EQ had expansions every 6 months during the height of its popularity, and they still do annually now.
 
I really want a cool new class. I don't even care if it's something off the wall that makes no sense.
 
Demon Hunter? Please, no.

Why not? Admittedly I don't know how they would work them into the game, given that pretty much every iconic demon hunter ability already exists as an ability on another class, but I'd totally be down for some sort of melee warlock/rogue hybrid.

That being said, I wouldn't at all be surprised to see it be a class that uses ranged weapons, because guns and bows are the only weapon types left in the game only usable by a single class.
 
I think Blizz got tired of designing raids like Naxx and Sunwell that about 1% of the player population (maybe less) would ever see at their time of release.

Can't blame them.

This is interesting.

Because i can garantuee if they whent all in on BC raid design again, a lot more than 1% would "see" the content. Just think of the general player skill these days, and general knowledge.., its very much higher than BC times.
 
Not going to lie: I was pretty blown away at the lack of difficulty in LFR for WoD. When Highmaul opened and we blew through it, I was... pretty let down.

Having said that, Blizzard's in-game "browser" tools are pretty solid. I've gotten into all kinds of crazy groups for stuff. Their Cross-Realm tech is very good stuff. I wish that kind of thing would be pushed harder than LFR.
 
Not going to lie: I was pretty blown away at the lack of difficulty in LFR for WoD. When Highmaul opened and we blew through it, I was... pretty let down.

Having said that, Blizzard's in-game "browser" tools are pretty solid. I've gotten into all kinds of crazy groups for stuff. Their Cross-Realm tech is very good stuff. I wish that kind of thing would be pushed harder than LFR.
They're ok, but not a replacement for LFR. Too many people push ridiculous requirements. If anything they need to refocus on LFR since more people use that than anything else in the game. Big mistake in WoD was blowing off that audience and listening to vocal elitests
 
Not going to lie: I was pretty blown away at the lack of difficulty in LFR for WoD. When Highmaul opened and we blew through it, I was... pretty let down.

Having said that, Blizzard's in-game "browser" tools are pretty solid. I've gotten into all kinds of crazy groups for stuff. Their Cross-Realm tech is very good stuff. I wish that kind of thing would be pushed harder than LFR.

They intentionally removed pretty much all difficulty from LFR in WoD to make it tourist mode. They have stated as much in previous interviews/posts. They want everyone to be able to experience at least some version of the raid, as so many development resources are spent on them.

The hope is that people who want to actually raid will step up to normal, but the less than stellar social situation in WoW can make it difficult to be a beginning raider and people can understandably get discouraged.

They're ok, but not a replacement for LFR. Too many people push ridiculous requirements.

Exactly. When a pug leader requires you to have an item level that is almost the same as that of the gear that drops from that raid, you know something is fucked.
 
I think Blizzard is just milking Wow until it goes F2P.

Still the single largest subscription MMO by a huge huge huge HUGE margin... They are a very long way away from ever becoming F2P... but hey, everyone has been chanting they'll become F2P for the last 6+ years, if everyone keeps it up for another 6+ years you guys may be right!
 
Still the single largest subscription MMO by a huge huge huge HUGE margin... They are a very long way away from ever becoming F2P... but hey, everyone has been chanting they'll become F2P for the last 6+ years, if everyone keeps it up for another 6+ years you guys may be right!

Well, the game is sort of B2P now that the tokens exist. There are folks who have a sub paid up for over a year because they had millions of gold.
 
WoD feels like it came out last month to me
Yeah it does it brought me back i ended up leveling my 80 Warrior and Druid to 100 and using that boost on a Hunter. Did all that and almost geared them all to the max that you could within the month that i paid for and quit because there was nothing to do.

I liked the idea of the garrison and at a point logging in before i went to work in the mornings to do it all got tedious and made me resentful for them not just making a free app or even a $2 app that let me do that shit from my phone or ipad. I always love the idea of coming back and playing with friends but they never offer anything worth staying for.
 
Wow, I'm surprised this was announced this way. Cool.

What's 9am PDT? I understood it to be 12pm local time, so 6am ET here in North America.

edit-

now I see that it's 5:45pm on the Gamescom schedule....and if they're 6 hours ahead of ET, it should be noon ET, yes? Gotta book off that lunch hour
 
Yeah it does it brought me back i ended up leveling my 80 Warrior and Druid to 100 and using that boost on a Hunter. Did all that and almost geared them all to the max that you could within the month that i paid for and quit because there was nothing to do.

I liked the idea of the garrison and at a point logging in before i went to work in the mornings to do it all got tedious and made me resentful for them not just making a free app or even a $2 app that let me do that shit from my phone or ipad. I always love the idea of coming back and playing with friends but they never offer anything worth staying for.


This was the single biggest missed opportunity... They needed to get their mobile app up to snuff so you could do garrison chores anywhere.
 
Already getting excited. Whew.

Wow, I'm surprised this was announced this way. Cool.

What's 9am PDT? I understood it to be 12pm local time, so 6am ET here in North America.

edit-

now I see that it's 5:45pm on the Gamescom schedule....and if they're 6 hours ahead of ET, it should be noon ET, yes? Gotta book off that lunch hour
Yeah. 9 AM PDT is noon on the East coast.
 
Already getting excited. Whew.


Yeah. 9 AM PDT is noon on the East coast.

Ah, I thought PDT was a European time zone lol. I've only seen North American pacific time abbreviated to PT or PST before.

Thanks!

So pumped. I bailed on Draenor due to life getting crazy busy from Feb onward, but those first 2 months, damn, most exciting leveling experience I've had with an expansion (outside of the fresh feeling of TBC I guess). Really phenomenal run from level 90 to 100 (although it seems that was all to the detriment of the Level 100 experience afterward). In that regard, I'm glad I'm a huge casual now.

I come back to this game for each new expansion to:
- Get the thrill of revisiting WoW with a fresh coat of paint, new abilities
- Explore new zones and quests
- Get blown away by Blizzard's hallmark visual style and killer soundtracks (which seem to just be getting better with every expansion)
- Indulge in some nostalgia with old friends who also used to hardcore raid like I did, and now return like I do just for the initial rush of each expansion

In those regards....WoD delivered for me in spades. Garrisons did indeed begin to feel like a chore, but I'm actually glad the devs experimented with something brand new and tried it out. It brought something new to the game. I want them to throw brand new concepts like that into the game with each expansion and see what sticks.

In short, PUMPED.
 
This was the single biggest missed opportunity... They needed to get their mobile app up to snuff so you could do garrison chores anywhere.
I have no idea how that garrison npc mission thing wasn't implemented into a mobile game because it was basically designed like a fucking mobile game. I would of used that shit multiple times a day.
 
They have to show something really amazing to pull me back in after WoD brought me from the peak of "this expansion is amazing, leveling is really fun" to "this expansion is a bore and a chore, there is nothing fun left to do after hitting 100".
 
I imagine a new class is out of the question at this point in time?

Unless they made a "hero" class, balancing would be a pain in the ass.
I don't think so. WoD didn't have a new class or new race so surely this will have at least one. Maybe both.

So pumped. I bailed on Draenor due to life getting crazy busy from Feb onward, but those first 2 months, damn, most exciting leveling experience I've had with an expansion (outside of the fresh feeling of TBC I guess). Really phenomenal run from level 90 to 100 (although it seems that was all to the detriment of the Level 100 experience afterward). In that regard, I'm glad I'm a huge casual now.

I come back to this game for each new expansion to:
- Get the thrill of revisiting WoW with a fresh coat of paint, new abilities
- Explore new zones and quests
- Get blown away by Blizzard's hallmark visual style and killer soundtracks (which seem to just be getting better with every expansion)
- Indulge in some nostalgia with old friends who also used to hardcore raid like I did, and now return like I do just for the initial rush of each expansion

In those regards....WoD delivered for me in spades. Garrisons did indeed begin to feel like a chore, but I'm actually glad the devs experimented with something brand new and tried it out. It brought something new to the game. I want them to throw brand new concepts like that into the game with each expansion and see what sticks.

In short, PUMPED.
Agreed. I got bored with WoD, but the leveling was incredible. Blizzard has nailed that aspect of the game (Mists of Pandaria had some incredible zones also) so just need to get the end-game content polished up. WoD raiding was okay, but nothing amazing, and there wasn't a ton of interesting stuff to do outside of raids.
 
No, not really. They did neither a new class or a new race in WoD, I expect next xpac to have at least one.

Word. This expansion truly has to have one or the other.

BC = BElfs/Draenei (plus no more faction exclusive classes - felt like a new class if you were only playing on one faction like most people)

Wrath = New (hero class)

Cata = Worgen/Goblins plus tons of new class combos

Pandaria = New race AND class (Pandaren/Monk)

Warlords = Nothing, unless I'm mistaken. The Level 90 boost prompted a lot of returning players to try a new class or race (or both) out that they hadn't before...I suppose.

It's time for some new shit!
 
I imagine a new class is out of the question at this point in time?

Unless they made a "hero" class, balancing would be a pain in the ass.

On the contrary, I would actually be kind of surprised if we don't get a new class this time.
 
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