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Jason Schreier: Naughty Dog enacts mandatory overtime for staff in order to finish Integalactic internal demo

As long as the employees are being paid for the overtime and crunch?

Good.

The whole anti-overtime/anti-crunch sentiment of the past few years was always too black & white for my tastes. IMO it's not bad if it's voluntary, or if the employees are being compensated for the overtime & crunch. If that's NOT happening, then that's where the actual problems and blowback happens (as it should).

If people are voluntarily putting in overtime & crunch, that usually just means they're passionate enough for the project. Compensate them for the time in any case.
 
So the game is in development hell which is why it didnt show up at the TGA this year.

Honestly, they had five years of no crunch and accomplished fuck all. This isnt something you go to schrier about. 50 hours a week isnt that bad. Most people work 10 hour days anyway. Cant believe they would go to schrier over this after they have wasted hundreds of millions of dollars of Sony's money while Neil went out and partied with Hollywood stars while the studio sat there doing absolutely nothing for five years. Oh right, they meddled with the VSG remake so much those guys quit and they had to get a 1:1 copy pasta remake out using TLOU2's assets. So much work!
I think its more indicative of an unclear vision for game imo. It sounds like the game has been back on the drawing board a couple of times and gone through some reiterations.
 
I thought it was only Cory project gonna skip this gen but now intergalactic gonna take same route truly what was on my mind when I thought they developing uncharted 5 alongside this one on same time for ps5, lol

We've suspected for a long time that the game wouldn't be released next year.
In fact, it will be like TLOU2 on PS4.
 
the lazy dogs went crying to Schrier. he only reported on it because the cunts were upset they had to work from 8-6 every day for a few weeks.

When you put it this way.............it seems even more laughable that this is a "CONTREVERSY".
 
I thought it's coming next year ?

If not what Sony has for next year ? Wolverine only ?
plus every other game everyone else is doing? including gta6
sorry, stupid list wars dont work in a world post-xbox anymore, when ps5 is pretty much the lead platform for every game worth a damn
 
If a gamer issues a death threat, then yes it's that gamer's fault. It's not Naughty Dog's fault that people violated NDAs or leaked stories, it's not Naughty Dog's fault that you don't like the story (plenty of us do), You're sitting here arguing that gamer's aren't responsible for their own actions like an entire group of petulant children. I can only assume based on your positions here that you're someone that agrees with people getting death threats when you don't like their product?

It's pretty obvious to me that Naughty Dog shouldn't have to self censor to satisfy the people wishing death threats on others, but it's pretty telling that you think they should.
again i don't even know what you are arguing? Naughty dog must purposely allow themselves to go through all that again instead of dropping a demo and letting gamers play?

Is that the big galaxy brain takeaway here?

like I don't understannd how "maybe if they do something different so they don't get death threats this time" is the wrong answer :messenger_tears_of_joy:

Choosing a different marketing style isnt "self censoring" it's just marketing a game differently, this really feels like a clown conversation.
 
Both ND and R* quickly learning not crunching simply doesn't work if you want to deliver at the quality people expect from them.
 
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So the death threats to the devs are who's fault?
Why would they get death threats if they had not somehow upset a certain sect of their community?

Do we have examples of most studios getting this? Did all the developers of Battlefield 6 get death threats this year? if so then i definitely missed it.
 
TLOU2 was released in June of 2020, right?
Yes but it's actually finished earlier than that and they delayed it to avoid crunch and polished it without overwork their employees, which by the way many of them didn't have input on that last development phase, and clearly working on other project since 2020
 
Why would they get death threats if they had not somehow upset a certain sect of their community?

Do we have examples of most studios getting this? Did all the developers of Battlefield 6 get death threats this year? if so then i definitely missed it.

Devs get death threats all the time :messenger_tears_of_joy: :messenger_tears_of_joy:
 
Thats exactly how I pictured Naughty Dog devs.
Bunch of soyflakes, pets instead of kids, calling everyone phobics and smelling their farts over LoU over and over again.
 
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Both ND and R* both quickly learning not crunching simply doesn't work if you want to deliver at the quality people expect from them.
It might have...maybe, if they hadn't wasted time and manpower on a cancelled GAAS game:

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One out of the many Sony Gaas titles that are currently either in limbo or cancelled. We're still experiencing the echo effect from a dumb decision made a few years back.
 
Devs get death threats all the time :messenger_tears_of_joy: :messenger_tears_of_joy:
that's a wishy washy answer and you know it.

Show me the written statement from Dice and the BF6 team. like Druckman had to do for his team?

show me from any of the well received games this year? E33, Arc Raiders, KCD2, DS2?

It's ludicrous to suggest that en mass people are just threatening development teams like they did to TLOUp2 and ND.
 
again i don't even know what you are arguing? Naughty dog must purposely allow themselves to go through all that again instead of dropping a demo and letting gamers play?

Is that the big galaxy brain takeaway here?

like I don't understannd how "maybe if they do something different so they don't get death threats this time" is the wrong answer :messenger_tears_of_joy:

Choosing a different marketing style isnt "self censoring" it's just marketing a game differently, this really feels like a clown conversation.
Your entire initial assertion in this thread : Naughty Dog have hopefully learned from the launch of their last game !!
Me : The game sold 20 million.
You : But they got death threats and shit
Me : Yeah, psychopathic gamers doing psychopathic shit is not a Naughty Dog issue, that's a psychopathic gamer issue
You : "I just wanted a demo" (why the fuck you didn't just lead with this I'll never know) and trying to throw it back on me like you haven't been arguing that gamers are entitled to issue death threats to creators they don't like because reasons.

Yeah, nobody is obligated to cater to a bunch of death threat issuing zealots. If I was a creator and that was my fan base I'd make products specifically to be rid of the fuckers. Success be damned, and just make what I want.. I have no idea why this is so shocking to you.
 
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Just wait until gamers find out how much AI the nuts-and-bolts coders use at Naughty Dog and every other game studio. 🤫

Every working man I know loves overtime. I don't know anyone who accepts a salary job that has the expectation of overtime. You'd have to be a real idiot to sign up for that. Do these devs not know how to read job offer sheets?
 
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I think its more indicative of an unclear vision for game imo. It sounds like the game has been back on the drawing board a couple of times and gone through some reiterations.
Same difference.

Bottomline is that the flagship Sony studio has now gone five years without a game. Needs demos approved before the game can be greenlit. All the while their CEO who pushed out Amy Henning, Bruce Straley, Evan Wells went to hollywood to realize his dream of doing tv shows while his studio ran around like headless chickens for five years.
 
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Sorry but i really don't care about that.

If I were concerned about working conditions, I wouldn't buy Nike, consoles, phones … anymore.
 
See, back in the day I'd understand. Being in software development myself, I've had 4 months of crunch recently, working till midnight almost every night, and it's a horrible time, truly.
(but because of poor management, thank goodness i've been moved to a different and frankly more important project)

But how much of this crunch now is because of all their blue hairs are taking mental health days, fighting the chuds on twitter, and work simply isn't being completed on time.

Old weenie boy will also fails to mention that these west coast crazies are being paid absolute trucks of money.
Yes, overtime sucks and is stressful, but a lot of these people are 20 and 30 year olds working high-end luxury jobs with over 100k a year and work at home schedules.

I think most of them never worked hard underpaid jobs before. Straight out of school and right into their cushy lives.
 
TLOU2 Online really slowed everything down, this is starting to feel like a 2028 release if this is where they're at.
 
Your entire initial assertion in this thread : Naughty Dog have hopefully learned from the launch of their last game !!
Me : The game sold 20 million.
You : But they got death threats and shit
Me : Yeah, psychopathic gamers doing psychopathic shit is not a Naughty Dog issue, that's a psychopathic gamer issue
You : "I just wanted a demo" (why the fuck you didn't just lead with this I'll never know) and trying to throw it back on me like you haven't been arguing that gamers are entitled to issue death threats to creators they don't like because reasons.

Yeah, nobody is obligated to cater to a bunch of death threat issuing zealots. If I was a creator that was my fan base I'd make products specifically to be rid of the fuckers. Success be damned, and just make what I want.. I have no idea why this is so shocking to you.
You clearly can't read if that is what you got from anything i've said.

Also, you are absolutely twisting words which is such a shitty thing to do. Acting like i am saying gamers are entitled to give death threats when im actively trying to find a way to combat it.

what a chop, go back to rainbow land you've absolutely wasted my time here with your clown baffoonery.

EDIT: Laughing emoji says it all, shows the type of person we're dealing with.
 
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If what Jason said is true this game won't come out before 2028, clearly ps6 title

Actually, Jason says the exact opposite.
Barlog's game is also a PS5 game.

And besides, we won't have any PS6 games for a long time since everything will be cross-gen.
 
Did you forgot Saros, Token (?), Wolverine, and Marathon?
You're right, I forgot about Saros, the others? I don't care about generic capeshit, gaas trash that will be forgotten in a month and, have to see how Tokon plays (simplicity or not) to know if I can get behind it 🤷‍♂️
 
Yes, overtime sucks and is stressful, but a lot of these people are 20 and 30 year olds working high-end luxury jobs with over 100k a year and work at home schedules.

I think most of them never worked hard underpaid jobs before. Straight out of school and right into their cushy lives.
oh absolutely, that's why i say Jason fails to mention the money and cushy lives their living when writing these articles.
 
As long as the employees are being paid for the overtime and crunch?

Good.

The whole anti-overtime/anti-crunch sentiment of the past few years was always too black & white for my tastes. IMO it's not bad if it's voluntary, or if the employees are being compensated for the overtime & crunch. If that's NOT happening, then that's where the actual problems and blowback happens (as it should).

If people are voluntarily putting in overtime & crunch, that usually just means they're passionate enough for the project. Compensate them for the time in any case.
Salaried employees (in america) at least dont get paid for overtime. It seems like ND is tracking overtime on internal spreadsheets which means they are planning on paying them for that time spent.

I dont care for working overtime, but i routinely work late, work nights, and weekends at the end of every quarter. It is exhausting putting in 12-14 hour days for a week or two at a time, so i understand the hate for crunch. Especially if unpaid like mine.

But these guys have literally coasted for five years. They were asked to work 10 hour days from october to middle december (crunch is over now that the demo is done). Working 10 hour days after you wasted five years of company time isnt really something you should bitch to the press about.
 
They need to to clean up all those virtue signalling, twisted dei and twisted woke agenda in the game :pie_roffles:
 
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Same difference.

Bottomline is that the flagship Sony studio has now gone five years without a game. Needs demos approved before the game can be greenlit. All the while their CEO who pushed out Amy Henning, Bruce Straley, Evan Wells went to hollywood to realize his dream of doing tv shows while his studio ran out like headless chickens for five years.
Ah, right. I had a flawed understanding of the jargon.

But, yeah, modern day ND has some internal "issues" it seems. With all due respect to the hard working devs at the studio right now, I think the studio has sort of lost its key talent and "magic" with time...

Its going to be interesting how Intergalactic pans out. Right now, its not super promising. The next reveal better floor people's jaws. I feel like this one will make or break Druckmann or/and ND. Much is at stake.
 
Because people in here like Naughty Dogs games, so it's ok they get treated like slaves as long as they come up with a game 👌🏻

However. We've known since at least TLoU2 that they treat their employees like the lowest lifeform on earth, so if the employees don't leave, then nothing really changes.

Their slavery gets rewarded by people buying the products en masse.

They could try to unionize like id software, Activision Blizzard etc, but as an European watching how American companies work, it's more or less just asking to get fired if you come up with that suggestion.
I have worked 60+ hours per week the last three weeks. I have also had to commute to my building every day that I have been scheduled to work on those days. Crazy that my boss did not even have to ask or tell me to stay late or go in. I did it because stuff needed to get done. This isn't slavery and the comparison is disgusting.
 
I concur, ending on a laughing emoji says alot about you and who you are :messenger_winking:
And you're sitting here acting like companies should capitulate to idiots issuing death threats, as if that's any way to run any business tells us a lot about who you are. So are we done?
 
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And sitting here acting like companies should capitulate to idiots issuing death threats, as if that's any way to run any business tells us a lot about who you are. So are we done?
again, never said that.

i'd recommend going and actually reading my comments rather than skimming for a word or two.

also, do the thing again that put peoples lives at risk... is not good business strategy and the response being "But look at the sales, sales are most important" kind of says alot more about you than me.
 
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I'm just always baffled that seemingly no game studio ever has competent project managers. They seem to never hit any target nor have the staff or management skills to actually come up with realistic schedules. Ever lol.
 
Its mentioned its an internal demo; i.e. its a milestone deliverable.

Which means if it fails to hit its date, then the entire project could get shit-canned and a lot of staff laid-off while they pivot onto something better.

This is how corporate dev works.
 
again, never said that.

i'd recommend going and actually reading my comments rather than skimming for a word or two.
Bro, you've been literally arguing that they should change their business practices to avoid getting death threats. I just can't with the gaslighting here.

The words you used and the order that you put them in matters. If you were trying to communicate other things, maybe use different combinations of words in your sentences? I don't know what to tell you.

Anyway, I'm good with this.
 
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