Recently i find recycled encounter design to be so terrible, like most of those crpgs? yeah they suck at that.
I also find unskippable cutscenes to be one of the worst things in games, those are really infuriating, fortunately not many games have this.
Extreme hand holding is also terrible.
I'm also starting to dislike character that talk to themselves just to spoonfeed the player hints, although its not so bad in moderation.
I dont like the console UI/HUD design for character table.
Too much text or too much story is offputting me recently.
Open world meme
Too much leveling up where it doesnt belong.
I can squeeze my thoughts and i will probably get 100 more lol
What i love? i love intricate and thoughtout level design, good handcrafted encounter design and content in general, good side quests, i like games that are bold and forces you to think a little bit instead of directly spoonfeeding you the clues.
Games that have some depth in gameplay and is not scared to challenge the player (reasonably ofcourse)
I dont know if those are all trends though.
Love:
- Enviromental storytelling like journals, recordings, and the state of the location.
- Small sandbox over open worlds.
- Problem solving instead of puzzle solving.
Hate:
- Unskippable and unpausable cutscenes.
- Quicktime events.
- Slow forced walking sections.
- X-Ray vision in games not named Batman.
Yeah what this guy says also
