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LTTP: Resident Evil 3 (2020)—This is DLC right?

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Hey everyone. Welcome back to my and my mate's journey of going through the Resident Evil games. My previous RE LTTPs: RE1HD, RE0, RE2R.

Rant time: You guys had warned me that this game was not as good as RE2. You were right. I went in with my expectations tempered, but I have still ended up feeling...cheated? I beat the game in 5 hours. The experience that I had was fun, don't get me wrong, and everything positive regarding the production qualities that I had praised RE2R for still applies here, but thats the thing; this game (Barring the dodge/parry feature) is exactly RE2R. Yes the story and locations are different, but this is literally what we'd call a $15-$20 expansion about a decade and a half ago. Thank God I got a bundle of both RE2R and this for about $15, otherwise I would be seething.

Rant over.

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The Story and characters: The game had a fun explosive start, and I loved how the map linked back to the RPD outside area and intertwined everything neatly with the previous title. The locations (the little that their was) were quite fun, and the new couple of enemy types were fun to fight as well, though they don't come close to being as terrifying as the lickers. Nemesis was also a fun recurring enemy, and the couple boss fights were enjoyably, though not as good as RE2R ones. The highlight for me was definitely Carlos. I liked his easygoing cheesy demeanor. Jill was fantastic as well, though I vastly prefer her RE1HD/RE5 looks over this.

Overall...I am disappointed after the high that was RE2R, and doubly so after watching a video explaining how much content from the Original RE3 was cut/missing. I'm not going to be returning to this game.

Next up: Resident Evil 4 OG, though I might be convinced to play RE4R instead, might even play both.

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I played through this, and then RE4 remake and RE8 to get up to speed with the series before Requiem, after the announcement.

Its short, but still a damn good game. It makes up for the brevity by having stuff you can unlock in replays.
 
I largely agree with your take. I got my money's worth and I had a good enough time. But the notable omissions, lack of exploration past the first area, and copy paste bosses stood out to me. I've no urge to return to it now.

What I felt particularly lied to by is that the demo is just the first area, which has the most exploration of the whole game. So I bought it expecting exploration, but got a lot of straight lines.

The Carlos parts were stand outs to me, although I didn't think much of the lobby fight. When you play 4 you'll understand why.

NeverYouMind NeverYouMind your turn

As for 4, it's odd in the sense that it's the most faithful of 2-4 remakes but it deviates in different ways to the others that stand out more because less changed in the remake.

You can't really go wrong with either, but the remake changes the tone quite a bit. But more than that the gameplay actually massively different, but only in the details. The original had laser precision aiming, but the remake is very shaky and inaccurate. Headshots used to matter, but in 4R they matter far less. The original didn't take itself seriously, the remake does. Certain characters are massively improved, but others got mixed or negative changes.

I prefer the original overall, but I prefer every original version of RE.
 
The original RE3 is great but you can tell it just makes it over line (basically rushed) the Remake was the chance to give RE3 the respect it deserves and what do they do they rush it again!

The biggest tell is the difference between the ends of 3 and the Remake, the original feels like a good send off to the original trilogy with that great haunting feeling of what you survived, the remake is one video and done.
 
My first playthrough was 10 hours and I replayed it maybe 10 times, unlocking shop items from doing challenges and beating it faster each time until I was doing it in less than 2 hours each time.

I liked how the shop allowed you to buy items to access stuff earlier, like the lockpick and bolt cutters. Making extra ammo with the ammo companion so didn't need to pick as much up and then infinite ammo guns so could forgo most things and just focus on beating it.

I really enjoyed the cutscenes and story progression, so that was my drive to beat it again and again. Also getting better at taking out the bosses really fast, I didn't like using the rocket launcher to cheese them except maybe on the runs where I was looking for the documents or trying to speedrun or use no healing items for challenges.

All in all I spent the most time with RE8 I think, but 2nd was this and then probably RE4R and finally RE2R, I didnt feel as much drive to replay RE2R because of it not having that shop/permanent upgrades element. Its certainly not my least favourite in terms of enjoyment though, overall its the better game than 3R but I did spend the least time with it.

I enjoy running through normal and hardcore with stock items and it being tense in these games, but after that I just want to wreck shop and blast through it enjoying the story beats with less pressure.

I still would play it like an initial run when playing it with someone whose never seen it also, I think thats the true way to play it for sure, but having to do all the challenges in RE2R without the aids wasnt fun to me, felt too much like work having to plan exactly what to do at every moment.
 
Do not skip the original RE4. It's a landmark achievement, perfectly paced and still one of my most revisited games. The remake is great too (play both, I'd say) but I very much feel it doesn't outdate the original at all.
 
It's a good game but as a remake it's really Bad, i'm sure this was supposed to be a DLC but seing how fans largely disliked RE Résistance, Capcom must have switched its plans to instead bundled it with RE 3 and make it a 60$ game.

In short it's missing way too much stuff from the OG RE 3, entire locations got axed, best game mechanics are gone ( ammo crafting to enhance bullets, the panic system during key events to let you make you choose a path and experience a new route) game is ultra linear, some sections have been fumbled too by lack of awareness and late minute decisions by the devs : jill don't visits RPD it's Carlos instead just because they wanted to give Tyrell a bigger role, no more RNG for each playtrough a shame when you think it was the OG main design principle it allowed surprises for each playtrough since items and ennemies placements and type of ennemies was RNG based.

The biggest culprit is Nemesis, it's a joke, scripted sequences and he's introduced immediatly, it's not a stalker anymore gameplay wise, a complete deconstruction of what he's meant to be.
 
Never played the OG and fuckin loved it. Perfect pacing. You hit the gas as soon as you begin and it doesn't let up. Definitely the most purposely replayable remake out of all of them. The unlocks are fantastic.
 
I never got far in the OG version so I guess the changes and cuts didn't piss me off. It's not as good as 2 remake but it's a good time. I was getting "expanded DLC" vibes.
 
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I haven't played it yet. Played the original.
Short is ok with me. I got it super cheap. I played through RE2 remake, both characters in less than 10 hours.
 
Great on its own, rather disappointing and a huge missed opportunity as a reimagining of the original.

I still like it a lot, but it could've been so much more.
 
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Resident Evil 3 Remake is the gameplay peak of the series. Original Resident Evil 3 is the soy latte of classic Resident Evil.



Carlos in the remake:


Carlos in the original:




Mikhail in the remake:
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Mikhail in the original:
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Nemesis in the remake during backtracking or area transition:
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Nemesis in the original constantly:
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Logic in the remake:
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Logic in the original:
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Key items in remake:


Key items in original:


P.S. Also RE3R gives you reasons to replay the game unlike RE2R and doesn't waste your time with sewer swimming, broken knifes, Mr. X runarounds, and dumb sequential lock "puzzles".
 
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It's a good game but as a remake it's really Bad, i'm sure this was supposed to be a DLC but seing how fans largely disliked RE Résistance, Capcom must have switched its plans to instead bundled it with RE 3 and make it a 60$ game.

In short it's missing way too much stuff from the OG RE 3, entire locations got axed, best game mechanics are gone ( ammo crafting to enhance bullets, the panic system during key events to let you make you choose a path and experience a new route) game is ultra linear, some sections have been fumbled too by lack of awareness and late minute decisions by the devs : jill don't visits RPD it's Carlos instead just because they wanted to give Tyrell a bigger role, no more RNG for each playtrough a shame when you think it was the OG main design principle it allowed surprises for each playtrough since items and ennemies placements and type of ennemies was RNG based.

The biggest culprit is Nemesis, it's a joke, scripted sequences and he's introduced immediatly, it's not a stalker anymore gameplay wise, a complete deconstruction of what he's meant to be.

Good summary of everything that makes this remake a missed opportunity.
Op is right, it feels like a $20 dollar DLC to RE2R
 
Absolute dumpster fire of a remake. All the stuff that made the original RE 3 great are gone. No choices, no clocktower, no park, no dead factory. No Revolver magnum. No weapon parts after putting Nemesis down. Nemesis himself is laughable. The only thing it does better is the characters. Nemesis redesign is terrible. Cut content is terrible. Worst shotgun in the series by miles, feels fucking awful to use. Too many shitty design choices just to cut costs and pump it out a year after RE 2 remake, clearly surprised by just how successful that became and wanted to ride on its coat tails.

It's fine for a first playthrough, but after that, not worth it. Even the unlockables are shit and they defiled both her OG costumes with those terrible shoulder pads and making her OG skirt into a skort thing.
 
Short, sweet and to the point. I personally enjoyed it more than 2 and you know a game is good when your main complaint is that it's over too soon.
 
The game is not very long but it so good I replayed it at least 3 times already. I will take this over bloated games with dumb side-quests.
 
RE3 is my favorite of the original Resident Evil games, and I thought what they did with Nemesis was total garbage. Him attacking like a quadruped, basically like a dog, looked ridiculous. Carlos didn't get a cool new look either, and the Dune-style worm boss should've been there along with all the classic stuff.

One of the most frustrating remakes of all time.
 
I played it on GP and thought it was OK. Didn't get to play the original.

I remember being cheaper than the rest of the games (and kind of remember being cheaper than 2 during sales) but I guess it's not cheap enough for 5 hours of content. Personally, I think it's better it's a stand alone release as long as it is priced accordingly.
 
Absolute dumpster fire of a remake. All the stuff that made the original RE 3 great are gone. No choices, no clocktower, no park, no dead factory. No Revolver magnum. No weapon parts after putting Nemesis down. Nemesis himself is laughable. The only thing it does better is the characters. Nemesis redesign is terrible. Cut content is terrible. Worst shotgun in the series by miles, feels fucking awful to use. Too many shitty design choices just to cut costs and pump it out a year after RE 2 remake, clearly surprised by just how successful that became and wanted to ride on its coat tails.

It's fine for a first playthrough, but after that, not worth it. Even the unlockables are shit and they defiled both her OG costumes with those terrible shoulder pads and making her OG skirt into a skort thing.
You must really miss ending up in the same ditch regardless of if you jump or try push Nemesis off the bridge. You must really miss running around a generic park before fighting Gravedigger (aka worst boss in the series). You must also miss the RE1 asset flip factory finale.

Lightning Hawk is stronger than revolver magnum ever was. Nemesis drops a handgun suppressor and extended magazine. Nemesis was laughable in the original as he would get stuck on a corner and run in place like a moron. Cutting mediocre content is good. RE2R shotgun is much worse. RE3R shotgun has enough spread, range, and damage to put down dogs and crawlers with ease. The unlockables are also infinitely better than RE2R. The hardcore enemy placement, assault/recovery/defense coins, combat manual (for bigger dodge windows), Hotdogger (fire knife), and RAI-DEN (pulse magnum targeting weakpoints) can make different playthroughs new gameplay experiences. RE2R is hella overrated.
 
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I played through this, and then RE4 remake and RE8 to get up to speed with the series before Requiem, after the announcement.

Its short, but still a damn good game. It makes up for the brevity by having stuff you can unlock in replays.
Imo the game is damn good, if you havent played the original. The new design of Nemesis is just

Season 4 No GIF


And they cutted to much.
 
You must really miss ending up in the same ditch regardless of if you jump or try push Nemesis off the bridge. You must really miss running around a generic park before fighting Gravedigger (aka worst boss in the series). You must also miss the RE1 asset flip factory finale.

Lightning Hawk is stronger than revolver magnum ever was. Nemesis drops a handgun suppressor and extended magazine. Nemesis was laughable in the original as he would get stuck on a corner and run in place like a moron. Cutting mediocre content is good. RE2R shotgun is much worse. RE3R shotgun has enough spread, range, and damage to put down dogs and crawlers with ease. The unlockables are also infinitely better than RE2R. The assault/recovery/defense coins, combat manual (for bigger dodge windows), Hotdogger (fire knife), and RAI-DEN (pulse magnum targeting weakpoints) can make different playthroughs new gameplay experiences. RE2R is hella overrated.

Considering that you're wrong in your first sentence alone, I'm finding it even harder to take your argument seriously. A suppressor and a magazine is dogshit compared to the BEST handgun in the series, a first aid spray box, the western custom shotgun and then an infinite ammo box for whatever weapon you choose. Yes Nemesis was cheesable, but rather that than some shit looking imposter that just spiderman yeets himself into the sky if you go too far away from him and can be taken down with 1 poxy grenade. Nothing they cut was mediocre in the slightest. You think clocktower was mediocre? Jill in the RPD? Dead Factory was far better than the Asset Flip Lab in the remake.

We've done this dance in another topic, im not answering again. I don't agree with you in the slightest on this game. You want constant action and splosions, not a resident evil game.
 
I love the gameplay and the
Hunters in this game, but more content was definitely needed. It shows that making this game was a pure business decision for Capcom. They weren't invested in the quality, just the money it would rake in.

People's response to Mr. X in RE2R also hurt this game: it feels like the one input Capcom had in RE3R was "don't let Nemesis chase the player freely". Which was the one thing 3 had going for itself; not only making the game stand out, but also making Nemesis the iconic monster it is.

Ridiculous.
 
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Maybe a Resident Evil 2 DLC named "Resident Evil 3" 😆 would've just been bad optics so they threw some more money at it to make it standalone, but not enough clearly.
 
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Lightning Hawk is stronger than revolver magnum ever was. Nemesis drops a handgun suppressor and extended magazine. Nemesis was laughable in the original as he would get stuck on a corner and run in place like a moron. Cutting mediocre content is good. RE2R shotgun is much worse. RE3R shotgun has enough spread, range, and damage to put down dogs and crawlers with ease. The unlockables are also infinitely better than RE2R. The hardcore enemy placement, assault/recovery/defense coins, combat manual (for bigger dodge windows), Hotdogger (fire knife), and RAI-DEN (pulse magnum targeting weakpoints) can make different playthroughs new gameplay experiences. RE2R is hella overrated.
I agree that 3R's unlockables are good. They teased going down the route of fun that I wish every RE game did, and the worst thing about that is that they didn't go further with it. 2R's weren't as fun. I want stupid fire knives and ridiculous things to have fun with when I've finished the game and the horror aspect is gone. That's why they gave you an infinite rocket launcher from the OG onwards - to have fun and let loose.
 
Considering that you're wrong in your first sentence alone, I'm finding it even harder to take your argument seriously. A suppressor and a magazine is dogshit compared to the BEST handgun in the series, a first aid spray box, the western custom shotgun and then an infinite ammo box for whatever weapon you choose. Yes Nemesis was cheesable, but rather that than some shit looking imposter that just spiderman yeets himself into the sky if you go too far away from him and can be taken down with 1 poxy grenade. Nothing they cut was mediocre in the slightest. You think clocktower was mediocre? Jill in the RPD? Dead Factory was far better than the Asset Flip Lab in the remake.

We've done this dance in another topic, im not answering again. I don't agree with you in the slightest on this game. You want constant action and splosions, not a resident evil game.
Oh piss off. I chose to push Nemesis off and he pushed Jill down there instead the one time I played through this turd of a game. You do not need a first aid spray box in the remake because the game gives you additional inventory space to carry stuff.

Eagle and Western in RE3 were pretty lame coming off an unlockable LMG in PC RE1 and Gatling Gun in RE2. RE3R's RAI-DEN is better than either of those. Infinite ammo weapons are also in the remake. You can choose to not use a grenade if you want to hand Nemesis' ass to him and doing reruns it is always a great speed run option.

Jill's uneventful RPD expedition in original RE3 was lame (unlike Carlos' mission in remake) and clocktower was criminally underutilized. Dead Factory was a copy and paste from the lamest parts of RE1 while labs in remake were a WTF sci-fi expansion to RE2's facilities.

Ironic that you think I want a game from a different franchise considering my favorite game in the franchise is Resident Evil Director's Cut (which is packed to the gills with action) and most of the remakes are lesser version of originals except for the one that replaces a worthless marketing cash-in (RE"3": Nemesis) for a competent blockbuster thriller (this game).
 
I'm playing RE2R right now for the third time, going for S Rank on Hardcore with Claire. I replayed RE3R more times than RE2R already, and it was because chasing those unlocks and using them on subsequent playthroughs were so fun.

With this RE2R run, I have Claire's infinite ammo handgun unlocked,al and that's about it in terms of cheats. And when it takes 10+ headshots and 2-3 rounds of zombie fakeout deaths to put them down for good, it just doesn't have the same fun that RE3R has in subsequent playthroughs.
 
Oh piss off. I chose to push Nemesis off and he pushed Jill down there instead the one time I played through this turd of a game. You do not need a first aid spray box in the remake because the game gives you additional inventory space to carry stuff.

Eagle and Western in RE3 were pretty lame coming off an unlockable LMG in PC RE1 and Gatling Gun in RE2. RE3R's RAI-DEN is better than either of those. Infinite ammo weapons are also in the remake. You can choose to not use a grenade if you want to hand Nemesis' ass to him and doing reruns it is always a great speed run option.

Jill's uneventful RPD expedition in original RE3 was lame (unlike Carlos' mission in remake) and clocktower was criminally underutilized. Dead Factory was a copy and paste from the lamest parts of RE1 while labs in remake were a WTF sci-fi expansion to RE2's facilities.

Ironic that you think I want a game from a different franchise considering my favorite game in the franchise is Resident Evil Director's Cut (which is packed to the gills with action) and most of the remakes are lesser version of originals except for the one that replaces a worthless marketing cash-in (RE"3": Nemesis) for a competent blockbuster thriller (this game).

 
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Hey everyone. Welcome back to my and my mate's journey of going through the Resident Evil games. My previous RE LTTPs: RE1HD, RE0, RE2R.

Rant time: You guys had warned me that this game was not as good as RE2. You were right. I went in with my expectations tempered, but I have still ended up feeling...cheated? I beat the game in 5 hours. The experience that I had was fun, don't get me wrong, and everything positive regarding the production qualities that I had praised RE2R for still applies here, but thats the thing; this game (Barring the dodge/parry feature) is exactly RE2R. Yes the story and locations are different, but this is literally what we'd call a $15-$20 expansion about a decade and a half ago. Thank God I got a bundle of both RE2R and this for about $15, otherwise I would be seething.

Rant over.

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The Story and characters: The game had a fun explosive start, and I loved how the map linked back to the RPD outside area and intertwined everything neatly with the previous title. The locations (the little that their was) were quite fun, and the new couple of enemy types were fun to fight as well, though they don't come close to being as terrifying as the lickers. Nemesis was also a fun recurring enemy, and the couple boss fights were enjoyably, though not as good as RE2R ones. The highlight for me was definitely Carlos. I liked his easygoing cheesy demeanor. Jill was fantastic as well, though I vastly prefer her RE1HD/RE5 looks over this.

Overall...I am disappointed after the high that was RE2R, and doubly so after watching a video explaining how much content from the Original RE3 was cut/missing. I'm not going to be returning to this game.

Next up: Resident Evil 4 OG, though I might be convinced to play RE4R instead, might even play both.

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It is certainly worth it to play both on re4
 
Oh piss off. I chose to push Nemesis off and he pushed Jill down there instead the one time I played through this turd of a game. You do not need a first aid spray box in the remake because the game gives you additional inventory space to carry stuff.

Eagle and Western in RE3 were pretty lame coming off an unlockable LMG in PC RE1 and Gatling Gun in RE2. RE3R's RAI-DEN is better than either of those. Infinite ammo weapons are also in the remake. You can choose to not use a grenade if you want to hand Nemesis' ass to him and doing reruns it is always a great speed run option.

Jill's uneventful RPD expedition in original RE3 was lame (unlike Carlos' mission in remake) and clocktower was criminally underutilized. Dead Factory was a copy and paste from the lamest parts of RE1 while labs in remake were a WTF sci-fi expansion to RE2's facilities.

Ironic that you think I want a game from a different franchise considering my favorite game in the franchise is Resident Evil Director's Cut (which is packed to the gills with action) and most of the remakes are lesser version of originals except for the one that replaces a worthless marketing cash-in (RE"3": Nemesis) for a competent blockbuster thriller (this game).
You can get a Gatling Gun in 3, it's an unlockable through Mercenaries (another thing 3R left out). Eagle and Western aren't really comparable to unlockables because they're rewards for fighting Nemesis, so you're not waiting until the 2nd playthrough to get them and they're using normal ammo so they're not broken (if anything the Western is a bit shit, but it's still fun).

I'm really not sure what you mean by Dead Factory being a copy paste area, because I can't think of anywhere in RE1 that looks even close. What am I missing that makes it not a unique area? 3R's lab on the other hand is the purest asset flip of the whole franchise, it's egregiously copy pasted just like its boss being the worst copy paste of the game.
 
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I liked RE3R despite it being a bit short. I assumed the key to my enjoying was that I was never a fan of the original RE3, so I didn't really give a crap about whatever didn't make it into the remake.
 
I've never seen another game be so divisive as this one 😆 but its way weighted towards slagging off people who like it.

If you like it you are "retarded" somehow... unbelievable as it may sound its actually possible to understand people's grievances with it both as a remake of 3 and just as a game, while also really enjoying it for various reasons.

Even if you played through it only once I'd say it was worth the money they charged for it, on PC at least. I paid £32 for it on launch day.

There's no other games in this genre at all, let alone ones that have these production values, so I'm not sure what other games there are with better value for money.
 
You can get a Gatling Gun in 3, it's an unlockable through Mercenaries (another thing 3R left out). Eagle and Western aren't really comparable to unlockables because they're rewards for fighting Nemesis, so you're not waiting until the 2nd playthrough to get them and they're using normal ammo so they're not broken (if anything the Western is a bit shit, but it's still fun).

I'm really not sure what you mean by Dead Factory being a copy paste area, because I can't think of anywhere in RE1 that looks even close. What am I missing that makes it not a unique area? 3R's lab on the other hand is the purest asset flip of the whole franchise, it's egregiously copy pasted just like its boss being the worst copy paste of the game.
I never bothered with Mercenaries after a single run as I found it pointless but I do not think you could use the Mercenaries unlockables in the main game. Nemesis did not drop a damn thing in my first and only playthrough. By copy/paste I mean layouts and motifs.

RE3 Dead Factory:
iu


RE1 Labs:
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