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KeplerL2: PlayStation handheld reportedly with 24GB memory, PS6 console with 30GB

Doubt the jump ist going to be that noticeable. Obviously more so If you own a base PS5.

Not seeing a point to upgrade from my Pro.
I'm an optimist.

I was hoping PS5 would have expanded on creating living worlds like RDR2 and Days Gone. GTAVI likely will. More RAM will give more chance of it happening next-gen.
 
bring back exotic custom hardware, this trend of new consoles with 30% better performance over the last ones is bullshit. I miss proper generational leaps
 
It's more of a "we need 500 developers working for 10 years to make this" than a technology issue at this point.
The Office Thank You GIF
 
bring back exotic custom hardware, this trend of new consoles with 30% better performance over the last ones is bullshit. I miss proper generational leaps
But they have customized the hardware but it's just not being wasted on just a console because the work becomes part of future GPU designs.
 
bring back exotic custom hardware, this trend of new consoles with 30% better performance over the last ones is bullshit. I miss proper generational leaps

Huge leaps in raw computing power for consoles just aren't feasible anymore. That era is over. The hardware curve has flattened, costs are sky-high, and chasing monstrous specs would blow past any reasonable price point.

Even on PC, GPU generations—like going from an NVIDIA GeForce RTX 20-series to the 30-series, or 40-series—aren't giving us the old-school "night and day" jumps anymore. Gains are incremental, often tied to smarter tech like DLSS or frame generation rather than brute force. If the PC space can't sustain massive leaps, expecting consoles—fixed boxes sold at tight margins—to do it is pure fantasy.

At this point, it's all about smart, efficient design, and that's exactly what the PS6 will deliver—just like the PS4 and PS5 did before it.
 
It's funny how much hate Nintendo's hardware gets on this forum, when that's all you people will be able to afford next generation lol.
 
It's more of a "we need 500 developers working for 10 years to make this" than a technology issue at this point.
Pretty much. If we ignore the raw power necessary to run something like RDR 2 in 4k/60fps we already had the technology over a decade ago.
 
It's funny how much hate Nintendo's hardware gets on this forum, when that's all you people will be able to afford next generation lol.
You're not "getting a deal" with Nintendo—you're overpaying for cheaper hardware wrapped in nostalgia. Meanwhile, Sony consistently delivers better value: stronger tech, broader features, and hardware that actually reflects the price you're paying. One company sells you premium engineering, the other sells you the bare minimum with a smile.
 
You're not "getting a deal" with Nintendo—you're overpaying for cheaper hardware wrapped in nostalgia. Meanwhile, Sony consistently delivers better value: stronger tech, broader features, and hardware that actually reflects the price you're paying. One company sells you premium engineering, the other sells you the bare minimum with a smile.
I'd rather have some games than stronger tech.
 
True, but I do blame the doubling of FPS and use of Ray-Tracing for why we didn't get a huge jump this gen.
Going to be much worse "next-gen" cause a lot of big budget AAA games are likely going to opt for full path tracing which is exponentially more expensive than the halfass heavily downgraded RT features PS5 games use.
 
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Going to be much worse "next-gen" cause a lot of big budget AAA games are likely going to opt for full path tracing which is exponentially more expensive than the halfass heavily downgraded RT features PS5 games use.
This will enable a cost savings of sort as, with the PS4 and Switch 1 being left finally behind, consoles will be able to deal with an RT minimum based GI solution like Indiana Jones and DOOM: The Dark Ages (PS5 supports it will, Switch 2 is getting both this year and we will see how lighting works there)… which reduces the complexity and simplified iterations for people designing and building the game.

Part of making those kind of worlds possible is iteration speed, the faster you can see the results of what you do in the game the sooner you will get to where you want to be.
 
It does show how some people just want to shit on something without rhyme or reason, three pages sprayed with people trolling and shitting things up… the OP was just about the RAM specs of PS6 which would not even double the RAM compared to PS5 and it would be the smallest memory increase generation over generation 😂 (hint AI loves a LOT of memory, 8 GB might just be the AI tax and if so you would have zero growth at 24 GB for PS6 games over PS5… 30 GB of RAM is the bare minimum… I think this kind of forum dweller would have argued for 256 MB of RAM for the Xbox 360 😂… aka devs are asking for more than 16-24 GB like they were asking for more than 256 MB).

It was not a chest thumping post talking about how PS6 destroys the competition and yet… sigh 😮‍💨
 
Going to be much worse "next-gen" cause a lot of big budget AAA games are likely going to opt for full path tracing which is exponentially more expensive than the halfass heavily downgraded RT features PS5 games use.
This is likely true but honestly when they do you will get a bigger noticeable jump than the way we used the PS4 to PS5 jump, which was mostly spent on doubling framerate and upping resolution with a sprinkle of other improvements. People then go on to simultaneously shit on that jump and sing about the importance of 60fps. 🤷‍♂️

Now at least we will have a graphics jump where you dont need double the power just for framerate anymore and we can see bigger gains if they go path tracing.
 
Mark Cerny already hinted at that during this video. Timestamped.

Also, for the guys calling out the limited bandwidth, please remember PS6 will not be designed to render most games at 4K native, that would just be wasted resources when RDNA 4+ can provide amazing 1440p - 4K upscaling. Shoot, I bet it can even give great results scaling from 1080p to 4K.


FSR again, awful shimmering and ghost
 
Maybe even 599$ if the are prepared to lose a good chunk of money on every unit for 1-2 years.
they dont have any other option, launching above 600 is a disaster waiting to happen. Unlike the PS3 era you cant really recover from a disastrous launch the same way, all Im saying is that they have enough cushion to take the blow

all-playstation-consoles-profits.jpg
 
If those leaked specs prove to be true 30 vs optimum 32gigs of vram wont matter that much, bandwith reduction and overall powerdraw tho points out directly to a mashine with tons of compromises, not wii lvl of compromises(aka weaksauce) but i think something akin to gcn while its still next gen jump but with performance not being priority anymore- small form factor/ downgrade in bandwith and powerdraw.

Maybe all those measures are taken in order for ps6 to still be somewhat affordable (800$ discless), which is totally understandable since base console ideal target is well over 100m units, for sony its crucial to go mainstream(weak&cheap).
Looks like next gen we wont even get proper 3x raster perf jump coz 9070xt is measly +151% jump, hell even if ps6 is as strong as rtx 5080, thats barely + 200% jump.

We all know base ps4 to base ps5 was the smallest jump yet and that still was 1,8tf vs 10,2tf so not even 6x jump(newer archi, more features so lets round it up to full 6x), with that knowledge we can safely assume base ps5 to base ps6 will be at most 3x jump in raster, so half of what we got this gen which already was pretty pitiful :messenger_astonished:

Here proof so u can see where ps5 gpu stacks vs other modern and not so modern gpus:
 
It does show how some people just want to shit on something without rhyme or reason, three pages sprayed with people trolling and shitting things up… the OP was just about the RAM specs of PS6 which would not even double the RAM compared to PS5 and it would be the smallest memory increase generation over generation 😂 (hint AI loves a LOT of memory, 8 GB might just be the AI tax and if so you would have zero growth at 24 GB for PS6 games over PS5… 30 GB of RAM is the bare minimum… I think this kind of forum dweller would have argued for 256 MB of RAM for the Xbox 360 😂… aka devs are asking for more than 16-24 GB like they were asking for more than 256 MB).

It was not a chest thumping post talking about how PS6 destroys the competition and yet… sigh 😮‍💨
Today Devs has lot of RAM and TERAFLOPs, looks the games, FSR and PSSR is a shame, many games with poor performance, terrible IQ, I remember when all devs blames PS3 for that, but today what the problem??? the game still runs poorly and has bugs low resolutions
 
Actually, it will be the strongest home console available. Stronger than 90% of steam users or even 95%

Hell .. OG PS5 is stronger than 70% of Steam users
How does your point contradict mine? It's still much weaker than any high end grahics card released over the last few years and I doubt the ps6 will cost $500.
 
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Don't forget that from these 30gb not all of it games will use,i bet it would be around 24-26 accessible for games and 6-4 gb for os
 
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Why are you guys guessing 700-800$+? This 160bit bus looks like they are cutting corners everywhere. I bet Strix Halo was a testbed for PS6, I/O die + GPU in one chiplet + separate CPU chiplet.
 
If those leaked specs prove to be true 30 vs optimum 32gigs of vram wont matter that much, bandwith reduction and overall powerdraw tho points out directly to a mashine with tons of compromises, not wii lvl of compromises(aka weaksauce) but i think something akin to gcn while its still next gen jump but with performance not being priority anymore- small form factor/ downgrade in bandwith and powerdraw.

Maybe all those measures are taken in order for ps6 to still be somewhat affordable (800$ discless), which is totally understandable since base console ideal target is well over 100m units, for sony its crucial to go mainstream(weak&cheap).
Looks like next gen we wont even get proper 3x raster perf jump coz 9070xt is measly +151% jump, hell even if ps6 is as strong as rtx 5080, thats barely + 200% jump.

We all know base ps4 to base ps5 was the smallest jump yet and that still was 1,8tf vs 10,2tf so not even 6x jump(newer archi, more features so lets round it up to full 6x), with that knowledge we can safely assume base ps5 to base ps6 will be at most 3x jump in raster, so half of what we got this gen which already was pretty pitiful :messenger_astonished:

Here proof so u can see where ps5 gpu stacks vs other modern and not so modern gpus:

Animated GIF
 
If those leaked specs prove to be true 30 vs optimum 32gigs of vram wont matter that much, bandwith reduction and overall powerdraw tho points out directly to a mashine with tons of compromises, not wii lvl of compromises(aka weaksauce) but i think something akin to gcn while its still next gen jump but with performance not being priority anymore- small form factor/ downgrade in bandwith and powerdraw.

Maybe all those measures are taken in order for ps6 to still be somewhat affordable (800$ discless), which is totally understandable since base console ideal target is well over 100m units, for sony its crucial to go mainstream(weak&cheap).
Looks like next gen we wont even get proper 3x raster perf jump coz 9070xt is measly +151% jump, hell even if ps6 is as strong as rtx 5080, thats barely + 200% jump.

We all know base ps4 to base ps5 was the smallest jump yet and that still was 1,8tf vs 10,2tf so not even 6x jump(newer archi, more features so lets round it up to full 6x), with that knowledge we can safely assume base ps5 to base ps6 will be at most 3x jump in raster, so half of what we got this gen which already was pretty pitiful :messenger_astonished:

Here proof so u can see where ps5 gpu stacks vs other modern and not so modern gpus:
I agree with your points, but the base model can't be $800 to have a chance of succeeding. The hardware needs to be put into as many hands as possible, and making it more than the Pro doesn't make sense as they'll be losing too many sales. Releasing a Pro close to the base, or even at the same time might be an option but the PS6 will be delayed further if they can't target $600.

It's Nintendo's problem with Switch 2, and in the past the price would have fallen over time, but that's not a given any more.
 
Prediction: Next gen will start in 2028 and this is what they will be doing:

PS6 (home console) - 600€
PS6 Portable (play natively everything the PS6 can play) - 400€
PS6 Portal (they won't name it PS2 Portal...they will keep the 6 for this one since people already know what Portal stands for) - 200€

Keeping the naming simple and clear, like they have always done.

3 different entry points for their ecosystem for different prices.
 
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High end gpus released in 2022 will be more powerful than a console that will last until 2035. I expected a bit more than 2x Ram and x3gpu..
Apparently what you are asking is impossible, even RTX60xx or Titan wont have what you asking for .. and both will be in the thousands $$$

Be realistic
 
Prediction: Next gen will start in 2028 and this is what they will be doing:

PS6 (home console) - 600€
PS6 Portable (play natively everything the PS6 can play) - 400€
PS6 Portal (they won't name it PS2 Portal...they will keep the 6 for this one since people already know what Portal stands for) - 200€

Keeping the naming simple and clear, like they have always done.

3 different entry points for their ecosystem for different prices.

That would be really good pricing for what you get. My prediction is similar to yours except Portal won't be numbered and existing Portal will work with PS6 seamlessly.
 
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