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KeplerL2: PlayStation handheld reportedly with 24GB memory, PS6 console with 30GB

I am expecting 549$ for PS6 Switch, 749$ for PS6. Most sold units (70%+) should be the switch.

24GB For PS6 Handheld is a joke. Sony will likely be wiser than this and go for 16/18GB. The thing has the performance of an RTX 2050 Mobile. It can't even use 24GB outside gimmicks.

K KeplerL2 is 100% wrong here.

As for PS6 Base, 30GB makes some sense. RTX 5070 Perf with RTX 5070S like memory. At 749$, amortizing 99$ / Year that the average PS Gamer pays for online for 5 years, that's around 1,499$ Total Cost of Ownership.

That's a system that competes with a high end PC.
 
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Sony would never release their new console for that price. To do that they wouldn't have a single PS6 release exclusive, not even on the same level as Demon's Souls.
They would rather wait until 2028/2020 to release the console and have it cheaper then.
That said...they will cover some of those costs. They have quite a lot of money from other services and they are still trying to have their PS4 userbase to move on to PS5 in 2026. Releasing another console next year makes no sense to me.
PS5 has 3 exclusive games. PS6 will likely have zero. Maybe one from Asobi. Maybe. It's meaningless compared to the money they are making from multiplatform games. And Playstation need Asobi to prototype and test their new hardware/peripheral, this is the only reason they still exist. Astro's Playroom was started as a demo to showcase Dualsense.

Playstation 5, like X360 in the end, has become a third party multiplatform console. It is what it is. But even Nintendo had to almost double Switch price with Switch 2, and that was before the ram price hike.
 
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lol I was outside shoveling snow when I typed that. 😂
yaya
giphy.gif
 
I see where you're coming from, but I don't care for exclusives anymore, just want them to be good games without woke slop. After spiderman 2 I didn't even bother with yotei and won't buy anything that resembles that kinda crap.

I mostly play 3rd party games from asian devs like Stellar blade and wuchang etc on the console, sony dropped the ball really hard, especially with no new killzone.

But full backwards compatibility would be awesome and necessary at this point.

Stellar Blade is a 1st party Sony game. :messenger_winking:

Stellar's Ass >>>> Killzone 😁
 
Fanboys are not gonna agree with you lol
shit i can tell you right now im a fanboy and this ''ps5 can last till 2030'' gaslighting is pure bs. Im still waiting for that Rebirth patch square enix

performance modes looking like somebody smeared your screen with shit but apparently it has untapped potential:messenger_tears_of_joy:
 
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? when did they damp expectations

Maybe not officially I give you that. But plenty of murmurs....

MS in 2027 due to the fact they are going expensive. For PS6 to be where Sony need it price wise it will have to be later. I will say 2030. Boomark and laugh if you want lol.

0orB9rfRJZA3aOCX.jpg
 
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shit i can tell you right now im a fanboy and this ''ps5 can last till 2030'' gaslighting is pure bs. Im still waiting for that Rebirth patch square enix

performance modes looking like somebody smeared your screen with shit but apparently it has untapped potential:messenger_tears_of_joy:
It can last until the end of times if games are engineered around its limitations.
 
People still have this 90s mentality where consoles had "untapped" power. We're in 2026. What untapped power do you think there is left when we got games dropping to 720p using DRS to maintain 60fps?
Both are true but its more optimisation than anything else. how can death stranding 2 run this good with high res and 60 fps? then you have an ue 5 game running much worse and looking much worse. talentless cheap developers and publisher who dont want them to commit the time thag is needed for it and gamers who buy anything anyways.
 
It can last until the end of times if games are engineered around its limitations.
they already are, and we are seeing the limitations as clear as day. Im talking more about people that think there is some secret sauce to push current games to some promised land
 
24GB For PS6 Handheld is a joke. Sony will likely be wiser than this and go for 16/18GB. The thing has the performance of an RTX 2050 Mobile. It can't even use 24GB outside gimmicks.

K KeplerL2 is 100% wrong here.

Why too powerful Sony!! Please make it weaker! You are wiser than this . Lol

In technology, when all else are equal, more is better ALWAYS!
 
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Since MS left the traditional console market (that is sell at a loss or razor thin margins) I think we are at a phase where Sony does not feel pressure anymore from MS hardware output, if MS releases in 2027, Sony won't feel the heat.

Why too powerful Sony!! Please make it weaker! You are wiser than this . Lol

In technology, when all else are equal, more is better ALWAYS!

Even freaking Nintendo learned their lesson by putting a decent amount of RAM and a decent GPU in the Switch 2.
 
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I heard a rumour (Think it was a MLID video) that Sony are going for affordability, but that was before the RAM crisis.

I agree with you. 599 might be the sweet spot where it doesn't scare off consumers and Sony are able to eat the costs for a year or two.
Sony runs the risk of losing per unit sold and a possible recession risk if ai bubble pops further harming their ecosystem/margins. Jack that price up and sell at a lower price when it pops imo.
 
Why too powerful Sony!! Please make it weaker! You are wiser than this . Lol

In technology, when all else are equal, more is better ALWAYS!
Maybe the opted for 24gb for some fancy stuff like rt and pt who knows im no expert more the ram the more the merrier the more of the fancy things developers can achieve
 
Why too powerful Sony!! Please make it weaker! You are wiser than this . Lol
"Too powerful"

I literally called it an RTX 2050 Mobile.

PS6 Handheld will be lucky if it has the performance of a modern 2026 Smartphone. AMD is a B Tier Silicon Maker, C Tier for handsets tbqh since they are so inexperienced in it.

So within the context of Canis Performance being so mid, giving it 24GB is akin to putting lipstick on a pig. It's beneath series S so giving it more RAM than PS5 Pro is 🤡 behavior. Especially given LPDDR5X terminal / long term pricing.
 
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Maybe the opted for 24gb for some fancy stuff like rt and pt who knows im no expert more the ram the more the merrier the more of the fancy things developers can achieve
I couldn't care less about Sony's margins — a better-specced PS6 is better for me as the end user and makes the system far more future-proof.
 
"Too powerful"

I literally called it an RTX 2050 Mobile.

PS6 Handheld will be lucky if it has the performance of a modern 2026 Smartphone. AMD is a B Tier Silicon Maker, C Tier for handsets tbqh since they are so inexperienced in it.

So within the context of Canis Performance being so mid, giving it 24GB is akin to putting lipstick on a pig. It's beneath series S so giving it more RAM than PS5 Pro is 🤡 behavior. Especially given LPDDR5X terminal / long term pricing.

Why are you angry? So what? Let them put 24GB on whatever they want?

You must be the architect of RTX 5060 8GB, it seems you hate RAM fo much. Lol
 
Both are true but its more optimisation than anything else. how can death stranding 2 run this good with high res and 60 fps? then you have an ue 5 game running much worse and looking much worse. talentless cheap developers and publisher who dont want them to commit the time thag is needed for it and gamers who buy anything anyways.
Yeah, so you already have devs taking full advantage of the system. Do you think Kojima's team somehow left power on the table or that Spider-Man 2 and Wolverine don't fully tax the system?
 
People still have this 90s mentality where consoles had "untapped" power. We're in 2026. What untapped power do you think there is left when we got games dropping to 720p using DRS to maintain 60fps?
Eh, not really "untapped power" but I believe that some devs prefer to shrink a cube to go through a circle rather than making sure that cube is round enough
 
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Yeah, so you already have devs taking full advantage of the system. Do you think Kojima's team somehow left power on the table or that Spider-Man 2 and Wolverine don't fully tax the system?
I could tax any 5090 on 720p to 1 fps with one tweak to shadows quality is that taxing or stupid optimisation? (simply said)
 
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I said it wont be like wii(jump from gcn to wii was almost non existant, there are videos of that on yt), more like n64 to gcn jump.
Performance cant be priority when u got hard powerdraw limit of 160W while for example ps5 pr0 has hard limit of 240W from the wall. Hell base ps5 from holidays 2020 has well over 200W powerlimit too :)
Keeping it affordable enough will likely be priority, aka keeping it in line with 300$ psx from 95, aka likely around 800$ in 2028( they cant make it 599$ launch price holidays 2027 only to bump it by 100$ in 2028 and another 100$ by 2030, no? ;P)
Sorry, thought you was saying it wont be a jump and would be weak
Performance is still a priority, its still performance vs price. Where has the 160W max power draw come from? we dont know the pwer draw do we? (and its likely high to start with and then lower it as you bring our revisions, that's happened every gen)
Sony always subsidise their consoles, they've done that every gen, even the PS3. One of the things they mention to this day is that they overpriced the PS3, it didn't hit the sweet spot for the general gaming market, they know that was a mistake and one they don't want to replicate and its still their worst selling home console. You yourself have mentioned they will want to sell 100+ million consoles, they wont do that with one priced at $800, now one that costs between $800 to $1000 to manufacture at first then yes, I agree it probably will be, but they wont sell it at that going off previous generations (again, except PS3).
 
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I could tax any 5090 on 720p to 1 fps with one tweak to shadows quality is that taxing or stupid optimisation? (simply said)
Again, do you think Sony's teams or Kojima's teams aren't properly utilizing that performance? There is no untapped power like in the old Cell CPU that took 6 months just to get a good grasp of and that saw games make major leaps from one title to the next because devs did learn how to work with the system.

You'll see better-looking games due to bigger budgets, longer dev time, and the recycling and enhancements of old assets, not because there is some secret they discovered after 5 years.
 
Maybe not officially I give you that. But plenty of murmurs....

MS in 2027 due to the fact they are going expensive. For PS6 to be where Sony need it price wise it will have to be later. I will say 2030. Boomark and laugh if you want lol.

0orB9rfRJZA3aOCX.jpg

I don't think being halfway into the lifecycle has anything to do with a potential delay of the PS6.

The PS4 is just now winding down and most models are discontinued as of last year. This is all nearly 6 years after the PS5 launched.
 
Even a One vs PS4 is a bad outcome. Remember how that ended…

OT: Christ, I swear the iPhone keyboard is getting worse by the minute!!

That might have mattered if Magnus was cheaper than PS6 like the PS4 was compared to XB1.
However according to K KeplerL2 Magnus may be double the price of PS6. So regardless of situation with the AI bubble the PS6 will be developer target spec because that's were the audience will be.
 
Why are you angry? So what? Let them put 24GB on whatever they want?
to be very clear since I haven't said it before.

K KeplerL2 hasn't said it will have 24G, he said that's what he thinks it should have. Kepler doesn't know it will have that. (Haven't been finalized like PS6 has)

The stand-in for PS6 Handheld is PS5 Low Power Mode. That has, you guessed it, 16GB Mem. PS6 Handheld will likely have 18GB pending 32Gbit vs 16Gbit IC cost structure.

Furthermore Kepler IMO greatly overestimates VRAM/RAM reqs.

You must be the architect of RTX 5060 8GB, it seems you hate RAM fo much. Lol
A truly incredible GPU. Gamers demanded the impossible (RTX 4060 Ti 8GB at 299$) and got it on the same process node on a smaller die.

The only reason gamers aren't eating it up is that RTX 5060 Ti 16GB is even more insane value.
 
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Stellar Blade is a 1st party Sony game. :messenger_winking:
In your dreams, paying for exclusivity doesn't make it first party, Sony is just the publisher they don't own the game.
The fact this game came to PC and second game going multiplat again proofs that.
 
to be very clear since I haven't said it before.

K KeplerL2 hasn't said it will have 24G, he said that's what he thinks it should have. Kepler doesn't know it will have that. (Haven't been finalized like PS6 has)

The stand-in for PS6 Handheld is PS5 Low Power Mode. That has, you guessed it, 16GB Mem. PS6 Handheld will likely have 18GB pending 32Gbit vs 16Gbit IC cost structure.

Furthermore Kepler IMO greatly overestimates VRAM/RAM reqs.


A truly incredible GPU. Gamers demanded the impossible (RTX 4060 Ti 8GB at 299$) and got it on the same process node on a smaller die.

The only reason gamers aren't eating it up is that RTX 5060 Ti 16GB is even more insane value.
Why the hell do you keep tagging Kepler? That has to be annoying
 
to be very clear since I haven't said it before.

K KeplerL2 hasn't said it will have 24G, he said that's what he thinks it should have. Kepler doesn't know it will have that. (Haven't been finalized like PS6 has)

The stand-in for PS6 Handheld is PS5 Low Power Mode. That has, you guessed it, 16GB Mem. PS6 Handheld will likely have 18GB pending 32Gbit vs 16Gbit IC cost structure.

Furthermore Kepler IMO greatly overestimates VRAM/RAM reqs.


A truly incredible GPU. Gamers demanded the impossible (RTX 4060 Ti 8GB at 299$) and got it on the same process node on a smaller die.

The only reason gamers aren't eating it up is that RTX 5060 Ti 16GB is even more insane value.
I don't think you can speak for him,. nobody knows who you are. You're also saying he's 100% wrong and you're a nobody lol
 
Performance is still a priority, its still performance vs price. Where has the 160W max power draw come from? we dont know the pwer draw do we?

Just a rumor of course but it makes sense. The handheld is so slow that it is limiting the ambition on how powerful the PS6 is. And it ends up being not needing to draw so much.
 
1st party: you fund the general production expenses, oversee the project, and publish the title (there are virtually no examples of a publisher funding a game and not publishing it for that máster)
3rd party: you don't do shit

That's how it is, Sony only reports software revenue between first-party and third-party, and the stuff you consider second-party goes to the former. Let's not derail the thread any more, especially with concepts that you do not understand.
LoL sony can call Halo first party for all I care ... it dosent make every exclusive deal made by outside studios first party, specially since they dont own the studio or the IP.

And the sequel is going multiplat ... first party, you shills couldn't be more obvious
 
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Just a rumor of course but it makes sense. The handheld is so slow that it is limiting the ambition on how powerful the PS6 is. And it ends up being not needing to draw so much.
I dont see why the handheld would limit what the PS6 can do and what power they allow it, it will just be a case of having multiple modes which devs are completely used to (and sometimes go over the top, such as Yotei). There are even low power modes in some games on the PS5, it doesnt change the original game if you don't put it in low power mode, I think you should take that rumour with a pinch of salt.

edit: this also even depends on if they mandate that all PS6 games must be playable natively on the handheld, I think they'll have some like that but they could just have some that are Portal like streaming to get around native play.
 
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Prediction: Next gen will start in 2028 and this is what they will be doing:

PS6 (home console) - 600€
PS6 Portable (play natively everything the PS6 can play) - 400€
PS6 Portal (they won't name it PS2 Portal...they will keep the 6 for this one since people already know what Portal stands for) - 200€

Keeping the naming simple and clear, like they have always done.

3 different entry points for their ecosystem for different prices.

Realistically, not a chance for those prices.

Not with inflation, tariffs and memory prices. You would get this price for launch PS5 with JUST inflation:

bsmDniITTaFquFAE.jpg


Consoles won't target sub 500 prices anymore, 500$ is probably what that handheld would cost (or maybe even more than that).
 
Realistically, not a chance for those prices.

Not with inflation, tariffs and memory prices. You would get this price for launch PS5 with JUST inflation:

bsmDniITTaFquFAE.jpg


Consoles won't target sub 500 prices anymore, 500$ is probably what that handheld would cost (or maybe even more than that).
Just so you know, 600€ is $714 (and I dont think it will be too far off that price for the PS6)
 
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Realistically, not a chance for those prices.

Not with inflation, tariffs and memory prices. You would get this price for launch PS5 with JUST inflation:

bsmDniITTaFquFAE.jpg


Consoles won't target sub 500 prices anymore, 500$ is probably what that handheld would cost (or maybe even more than that).
I mean...PS3 costed 600 bucks in 2006 and in 2013 PS4 costed 400 bucks.

But i'm probably being too naive with those prices. You guys are probably right. I'm probably not far of in terms of the products they will announce but fr the prices the opposite will be true lol.
 
I dont see why the handheld would limit what the PS6 can do and what power they allow it, it will just be a case of having multiple modes which devs are completely used to (and sometimes go over the top, such as Yotei). There are even low power modes in some games on the PS5, it doesnt change the original game if you don't put it in low power mode, I think you should take that rumour with a pinch of salt.

The low power mode is for getting devs ready for the handheld.
 
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In your dreams, paying for exclusivity doesn't make it first party, Sony is just the publisher they don't own the game.
The fact this game came to PC and second game going multiplat again proofs that.
They own the game (not the IP), and published it on PC. The PC port got announced on a State of Play. Has there any PC port of a third-party game been announced on a SoP? No.
The sequel going multiplatform and self-published (something not confirmed btw) doesn't mean that the first game is not first-party anymore. That's like saying that Bayonetta 2 and 3 are not first-party just because a Bayonetta 4 could be published by SEGA instead.
LoL sony can call Halo first party for all I care ... it dosent make every exclusive deal made by outside studios first party, specially since they dont own the studio or the IP.

And the sequel is going multiplat ... first party, you shills couldn't be more obvious
Sony cannot do that because it isn't, what kind of retarded argument is that? Stellar Blade was funded by PlayStation Studios and had a bunch of XDev Japan producers working on it. Do you even have the game? Haven't you noticed the fact that it's published by SIE? None of the exclusivity deals (like Final Fantasy XVI) are like this. They even announced the PC port on a SoP like they did with other first-party titles, such as Spider-Man or GOW Ragnarok.
Read above. You have no idea of what you're talking about, and if your only response is a laughing reaction and a drive-by shilling accusation, then that means that I'm right.
 
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