• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Resident Evil Requiem |OT| Through the Darkness

lol, grace sections made me start... i scared my poor dog looking for the screwdriver

thank god for the leon sections, i can give my heart a rest... good ying/yang between the two characters yeesh
 
Why is this game blowing up so much

Is it just that good or did I miss something

Haven't played these games since re4. Is this sonically better than the ones before or is something else going on

I just don't recall these re games being this popular
Resident evil has been immensely popular for over two decades hahaha. I would say if you talk to a norm gamer that's probably the only horror game they would be able to list
 
The Care center is such a great level. Though I kinda hated the basement on my first play through, it wasn't bad at all on 2nd play through.
 
So the mod has a way to check which difficulty you're at? I think I want to roll with how Capcom designed it, but I'd be curious to see my level.
Yes - you can open the window of the mod at any time (or leave it open and see it changing live)

Assisted mode will begin the game at rank 1.

Modern mode will begin the game at rank4.

Classic mode will begin the game at rank 6.


When I installed the mod, I was at rank 8 (apparently the game thinks I've been doing very well), and ammunition were very hard to come by, and enemies were taking 6-10 bullets to go down. I began an encounter and unloaded an entire magazine by purposefully missing all shots and letting the zombie bite me (this immediately took the rank down to 7. I let it kill me and chose 'continue'. This made the game reload at rank 6. I repeated the process and restarted at rank 5, then rank 4 (which is the 'true' normal difficulty, since all multipliers are x1).

I locked the difficulty at that rank because I wanted to play the game at a 'solid' normal difficulty.

Best part is, the mod doesn't affect achievements or challenges.
 
Question: I found the organ transport box. Im assuming there is a manual somewhere on the care center on how to operante it?

Just answer yes or no, please, dont tell me where it is 😂
 
Last edited:
Been putting a few hours into it over the past couple days.

For better or worse, it feels almost identical to 7 and 8. If this was meant to be some kind of reinvention, it really doesn't land.

And for something that's being framed as a "farewell" to the series' legacy, it barely addresses any of the lingering plot threads. If anything, it just piles on more questions instead of resolving anything meaningful.

And I genuinely don't get the praise for Victor. Are we playing the same game? He comes off completely one-dimensional, and that snakeskin raincoat makes every scene he's in worse.

I'm only at Rhodes Hill, so maybe the story picks up, but at this point it's hard to care about new characters when the series already has such an established roster.

Starting to feel like Capcom thinks RE fans will just eat anything up without questioning it.
I thought the storyline was just OK but I've felt the same about basically all RE games. I mainly come for the horror, actions and level design and this one does a very good job at it!
 
Question: I found the organ transport box. Im assuming there is a manual somewhere on the care center on how to operante it?

Just answer yes or no, please, dont tell me where it is 😂
I can't 100% remember but I think you have to find the organs to put in the organ box. There is two organs you have to find.
 
Still early on, just finished the second Grace section. The FBI needs to train their cadets how to to take a corner without falling down. Can't say I'm loving this so far

Still early on, just finished the second Grace section. The FBI needs to train their cadets how to to take a corner without falling down. Can't say I'm loving this so far.
Her section is designed for 1st person. That doesn't happen in that mode. I have played Leon and Grace and both perspectives and I can tell you the sections are much better played the way Capcom wants you to play
 
The Care center is such a great level. Though I kinda hated the basement on my first play through, it wasn't bad at all on 2nd play through.
I loathed the basement. I knew there couldn't be a RE that had great pacing from beginning to end. There's always one level that brings the pacing to a crawl. I couldn't wait for this level to be over.
 
Last edited:
Question: I found the organ transport box. Im assuming there is a manual somewhere on the care center on how to operante it?

Just answer yes or no, please, dont tell me where it is 😂

Yes, they're not gonna have the player guess wildly till you get the solution, lol.
 
In the basement with Grace.

This shit is poppin. The Leon sections feel so brief though. And at least so far, no way do I think its the best re since 4, but it's very good.
 
Yes, they're not gonna have the player guess wildly till you get the solution, lol.

CZtqV942BbbhpV7s.jpg
 
Last edited:
In the basement with Grace.

This shit is poppin. The Leon sections feel so brief though. And at least so far, no way do I think it's the best re since 4, but it's very good.

In the basement with Grace.

This shit is poppin. The Leon sections feel so brief though. And at least so far, no way do I think its the best re since 4, but it's very good.
You'll get lots of Leon very soon!
 
RC feels soo bland :(

Also wtf is this mercenaries system out nowhere ? This is feeling more and more like RE6 when Capcom wanted to please everyone with all different styles of gameplay.
 
Last edited:
There is an easter egg with the tofu guy behind a pillar in the RPD operations room. Who pops up randomly. I tried shooting it but it doesnt seem to do anything. It just answers back no no no.

RESIDENT-EVIL-requiem-2026-03-01-22-44-42.png
 
Last edited:
75% of the way in. I have very mixed feelings overall.

I love the medical facility area with Grace. It feels like classic old-school Resident Evil but with some new twists. A large, interconnected area that you familiarize yourself with over time. Planning your routes, managing resources, solving puzzles, carefully deciding which enemies to fight and which ones to evade. It's great, and the visuals are gorgeous. If the entire game was on par with this, I'd be giving this a solid 9/10.

I'm going to go against the grain and say that I don't care much for the Leon segments. They feel very antithetical to how the rest of the game works. Minor things like (very minor mechanical detail for the medical facility) not being able to use the item boxes and typewriters as Leon really make the experience feel disjointed. Switching back and forth feels very strange; every time I was getting into a rhythm with Grace, the game would push me into a Leon segment. And the Leon segments at this stage are all so short that they feel weightless. None of his mechanics feel like they have proper build-ups; nothing feels earned.

Then you get to the second half of the game and suddenly you have this brand-new in game economy. Your inventory and upgrades that you've built up as Grace don't matter anymore. Puzzles totally disappear. The map gets super aimless. Resource management goes out the window. Nothing feels like it has room to breathe. Weirdly, even the visuals take a nosedive.

I love RE4-style action-focused RE, but RE4 earns it by feeling like a complete experience and taking the time to flesh things out.

It feels like two different games stitched together. It's not as egregious or unfocused as RE6, but the underlying design impulse feels similar. I wish Capcom would pick a lane and stick to it.
 
Made it to
Raccoon City
and while I was liking it ok, it's also a bit weird and they made some odd choices.
I mean the new currency system is weird, but ok I can deal. Dont likr that all items for sale etc.. but at least I still have to go around the area, collect stuff, open up zones etc. But then there are literally monster closets. That sucks.. and zombies with guns - guess it makes more sense than ever, but I hate that.
 
The Leon sections feel so brief though.
The Leon bits in the care center are just to show the contrast between grace and him, he's basically a super hero because all of grace's enemies are actually pretty weak and sparse, but later on you get much more Leon gameplay, in fact most of the game is Leon.
 
According to wiki, Mercenaries was released for RE4R 2 weeks after release of the game. Separate Ways DLC was released 6 months after the release. Wonder what the possible release of these types of things for RE9 will be.
 
The Leon bits in the care center are just to show the contrast between grace and him, he's basically a super hero because all of grace's enemies are actually pretty weak and sparse, but later on you get much more Leon gameplay, in fact most of the game is Leon.

Oh shit
 
This game really needs an extra game mode. Raid mode would fit better I think with how everything is laid out (lots of possible stage layouts with all the various objectives) but Mercenaries would be fine too.
 
I've just seen the cutscene in the East Wing of the RPD and my thoughts so far:

The Medical Facility with Grace was pretty good. The first hour in there felt very linear but once the map opened up it was classic RE. Didn't enjoy the basement section as much, mainly because of the map design. It pushes you down a very specific path and there's no room to "get lost" or explore.

And then comes the Leon section in Raccoon City. Oh boy. I'm HATING it. It's a very bland biome and I'm becoming fatigued very quickly by it. I'm having flashbacks of the OTT nature of RE6 with some of these action set pieces.


Story spoilers after completing the RPD:
It hasn't been confirmed to me 100% but if these villains truly are Spencer and Wesker then that's "Somehow Palpatine returned" levels of ridiculous. And now Mr. X has just shown up too. Did fan service write this game? Ugh.


My current rating is a 6/10
 
Last edited:
Story spoilers after completing the RPD:
It hasn't been confirmed to me 100% but if these villains truly are Spencer and Wesker then that's "Somehow Palpatine returned" levels of ridiculous. And now Mr. X has just shown up too. Did fan service write this game? Ugh.
No it's not mr x, that tyrant died in RE2, this is just another model, these are weapons produced to be sold for warfare, it's also not wesker, he died in RE5.
 
No it's not mr x, that tyrant died in RE2, this is just another model, these are weapons produced to be sold for warfare, it's also not wesker, he died in RE5.

They never outright say it in the game but I firmly believe Zeno is another 'Wesker Child', like Albert.
 
No it's not mr x, that tyrant died in RE2, this is just another model, these are weapons produced to be sold for warfare, it's also not wesker, he died in RE5.

Story spoilers again:
I'm aware they died but they're all obvious "reiterations" of these characters/monsters. And I should clarify again, I haven't completed the game so I don't what's revealed after the RPD.
 
Last edited:
Finished the game and this are my impressions.

The changing pov was an annoyance for me, that somehow affected the pacing of the game, i much prefer the scenarios A and B for different characters, that way i can focus 100% on each character.

Grace gameplay is boring, i think this is the only RE game were a protagonist only have a handgun, at the start it looked like capcom was aiming for a RE7 gameplay with her and it was awesome, than they changed to survival but Capcom forget to give her fun tools and she must be the most annoying protagonist in a RE ever, she cant walk straight, she cant talk, she feels useless and if it was not for the player she would be real dead.

Leon gameplay is good ( i guess ) short segments packed with action, until it becomes a merc game in one of the most boring re-imagination of RC ever, also i m just not a fan of soldiers zombies firing back at you or controlling mortar weapons, ( his Racoon City segment is literally RE6 level )

Puzzles are dumbed down a lot, its the worse RE puzzles i have ever seen. Care Center had potential to be better than Spancer Mansion or the RPD, but sadly it was not, the lack of good puzzles like in RE1 RE2 even RE3 hurt the level a lot, at the end its a dumbed version of the locations i mentioned earlier.

Graphics are great, it carry this game on its back, but i think Capcom spend 80% of this game budget on the first levels cause late areas aren't looking that great and dont hit with the same high notes of the starting ones.

Sound 10/10 hands down one of the best sound designs in a RE game.

Story is servicible, not great, not bad.

Overall is a good game, but imo is the worst modern RE game, behind of 7 and 8.

My score is a 7.5/10
 
Last edited:
Just wanted to hop in and say the performance on this game is pretty remarkable. I have an i7 8th gen CPU and 3080ti and I can run it with pretty high settings with DLSS and raytracing on and getting 90-144fps at 3440x1440.

5% lows are around 70fps and only the 1st area with Leon so far was just under 60fps, all while maintaining really really good image quality.

The game is amazing so far, I've hopped between Grace and Leon a few times. It's also a lot more challenging and way more tense and scary than I expected so I've needed to take some long breaks lol.

I enjoy playing horror games as spoiler free as possible, so I'm probably gonna stay out of RE9 threads until I beat it.
 
Last edited:
Played the intro on Friday, today I played till the part where Grace saves Emily from the basement. Goddamn RE is at its best when it's focusing on horror, such a well made game... and thank god they introduced first person in RE7 and are keeping it for these horror focused parts, it so much better for immersion. I just want to protect Emily at all cost and Grace's actress is amazing.
Leon's sections work well to break up the tension a bit too, hopefully they're enough to satisfy RE4 fans. Capcom could keep this formula for every single RE game after this one and I'd eat it all up.

Haven't finished it but it's already more than worth the money, well fucking done Capcom.
 
The Medical Facility with Grace was pretty good. The first hour in there felt very linear but once the map opened up it was classic RE. Didn't enjoy the basement section as much, mainly because of the map design. It pushes you down a very specific path and there's no room to "get lost" or explore.

And then comes the Leon section in Raccoon City. Oh boy. I'm HATING it. It's a very bland biome and I'm becoming fatigued very quickly by it. I'm having flashbacks of the OTT nature of RE6 with some of these action set pieces.
I agree with you. The Medical Facility was excellent, but Raccoon City is terrible. Such unbelievably wasted potential. Probably the most visually bland location in the series, poor enemy variety, level design that is somehow simultaneously boring yet also confusing to navigate. It's just a mess, and it's FAR below the Leon-as-action-hero standard set by RE4.

I'm about 90% of the way through now, and I have no idea how to even begin ranking this in the broader context of the series. Based solely on the Medical Facility, I'd probably rank it pretty highly. But as a complete package, I think it might be low on my list. Possibly even second to last, only ahead of 6. That feels insane to me, because I was loving it for its first half. I've been gaming for my entire life, and I'm not sure I've ever played a game that both succeeded and failed for me in such starkly contrasting ways.
 
75% of the way in. I have very mixed feelings overall.

I love the medical facility area with Grace. It feels like classic old-school Resident Evil but with some new twists. A large, interconnected area that you familiarize yourself with over time. Planning your routes, managing resources, solving puzzles, carefully deciding which enemies to fight and which ones to evade. It's great, and the visuals are gorgeous. If the entire game was on par with this, I'd be giving this a solid 9/10.

I'm going to go against the grain and say that I don't care much for the Leon segments. They feel very antithetical to how the rest of the game works. Minor things like (very minor mechanical detail for the medical facility) not being able to use the item boxes and typewriters as Leon really make the experience feel disjointed. Switching back and forth feels very strange; every time I was getting into a rhythm with Grace, the game would push me into a Leon segment. And the Leon segments at this stage are all so short that they feel weightless. None of his mechanics feel like they have proper build-ups; nothing feels earned.

Then you get to the second half of the game and suddenly you have this brand-new in game economy. Your inventory and upgrades that you've built up as Grace don't matter anymore. Puzzles totally disappear. The map gets super aimless. Resource management goes out the window. Nothing feels like it has room to breathe. Weirdly, even the visuals take a nosedive.

I love RE4-style action-focused RE, but RE4 earns it by feeling like a complete experience and taking the time to flesh things out.

It feels like two different games stitched together. It's not as egregious or unfocused as RE6, but the underlying design impulse feels similar. I wish Capcom would pick a lane and stick to it.

I'm pretty baffled that this isn't the common opinion. Apart from feeling disjointed, even on their own, the big Leon segments have such uninspired level and encounter design.

I agree with you. The Medical Facility was excellent, but Raccoon City is terrible. Such unbelievably wasted potential. Probably the most visually bland location in the series, poor enemy variety, level design that is somehow simultaneously boring yet also confusing to navigate. It's just a mess, and it's FAR below the Leon-as-action-hero standard set by RE4.

I'm about 90% of the way through now, and I have no idea how to even begin ranking this in the broader context of the series. Based solely on the Medical Facility, I'd probably rank it pretty highly. But as a complete package, I think it might be low on my list. Possibly even second to last, only ahead of 6. That feels insane to me, because I was loving it for its first half. I've been gaming for my entire life, and I'm not sure I've ever played a game that both succeeded and failed for me in such starkly contrasting ways.

A Grace-only game could've been up there, but Requiem as a whole wouldn't even make my Top 10 RE games right now. At least if you separate remakes and originals - which anyone should, because they're way too different.
 
Last edited:
I'm 47 years old. I've played video games my entire life, since the NES. This is my first time EVER playing a Resident Evil game. I bought it just to check out PSSR 2.0 and am hooked so far. I never managed to play the original RE on PS1 or any system after that for some reason. I'm glad I felt such an urge to check out PSSR 2.0 though!
 
Top Bottom