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Resident Evil Requiem |OT| Through the Darkness

I've just seen the cutscene in the East Wing of the RPD and my thoughts so far:

The Medical Facility with Grace was pretty good. The first hour in there felt very linear but once the map opened up it was classic RE. Didn't enjoy the basement section as much, mainly because of the map design. It pushes you down a very specific path and there's no room to "get lost" or explore.

And then comes the Leon section in Raccoon City. Oh boy. I'm HATING it. It's a very bland biome and I'm becoming fatigued very quickly by it. I'm having flashbacks of the OTT nature of RE6 with some of these action set pieces.


Story spoilers after completing the RPD:
It hasn't been confirmed to me 100% but if these villains truly are Spencer and Wesker then that's "Somehow Palpatine returned" levels of ridiculous. And now Mr. X has just shown up too. Did fan service write this game? Ugh.


My current rating is a 6/10

Only thing I disagree with is the basement. I died there once without using an ink ribbon and the situations in my second attempt were quite different based on how you use the batteries and backtrack. Good level, even if other games did it better.

I still like the moment-to-moment gameplay for Leon enough that I didn't *hate* it, but 6/10 area sounds about right. There's no atmosphere or tension in his segments and the tonal whiplash between the characters doesn't work IMO.
 
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Another weird thing about the quality nosedive in the Leon sections: the medical facility has that cool thing where the zombies all retain bits of their former personalities, so you have the zombies that obsess over lights, the zombies that want to clean things, etc. I had a super cool moment where I killed a zombie in one room, and one of the cleaning lady zombies walked in from a totally separate room, saw the body, and then started trying to clean it up, thus forcing me to kill her since she was blocking my path. It was awesome and it felt like a genuinely new thing for the series. Then the Leon section comes and it's just killrooms with wave after wave of generic cannon fodder, dynamically tuned so the fights end right when you run out of ammo.
 
It's not gonna happen with how successful this game is, but I'm ready to move on from the current RE engine style of Resident Evil. RE7 and RE2R were a welcome reinvention, but at this point it feels like I've seen everything in Requiem a dozen of times already. We're now at the same point in time when the original pre-rendered concept and also the original action run of RE had concluded in favor of new gameplay.
 
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It's not gonna happen with how successful this game is, but I'm ready to move on from the current RE engine style of Resident Evil. RE7 and RE2R were a welcome reinvention, but at this point it feels like I've seen everything in Requiem a dozen of times already. We're now at the same point in time when the original pre-rendered concept and also the original action run of RE had concluded in favor of new gameplay.
The more ambitious remakes are to come because it has a chance to uplift the bad titles. CV,0, an 5.

The next title I imagine will be a Chris game or Jill for RE10. 10 seem like the perfect time for reunite them.
 
The more ambitious remakes are to come because it has a chance to uplift the bad titles. CV,0, an 5.

The next title I imagine will be a Chris game or Jill for RE10. 10 seem like the perfect time for reunite them.
5 was not that bad and yes Jill and Chris must return, they are the best characters in the franchise, i cant stand Leon anymore.
 
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Then the Leon section comes and it's just killrooms with wave after wave of generic cannon fodder, dynamically tuned so the fights end right when you run out of ammo.[/ISPOILER]
Definitely kill rooms, but I never ran out of ammo on any of them, they just have a fixed amount of spawn it seems like. Maybe they also do end if you run out of ammo though?
 
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Definitely kill rooms, but I never ran out of ammo on any of them, they just have a fixed amount of spawn it seems like. Maybe they also do end if you run out of ammo though?
Yeah don't understand that, Leon's suitcase was literally stocked full from start to end for me, was playing tetris to fit it all; not once ran out of anything.
 
RE4 and on use a dynamic resource system to varying degrees. Ammo drops more when you're low, and the game throws more enemies at you and increases their health when you have more resources. Conversely, if you run out of resources, it will dial back on enemy density.
 
Definitely kill rooms, but I never ran out of ammo on any of them, they just have a fixed amount of spawn it seems like. Maybe they also do end if you run out of ammo though?
I got no problems because I'm playing on pussy eerrr I mean casual.

I think I earned it after Ghosts n' Goblins and Ninja Gaiden Black back in the day 😊
 
There is an easter egg with the tofu guy behind a pillar in the RPD operations room. Who pops up randomly. I tried shooting it but it doesnt seem to do anything. It just answers back no no no.

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I seen this and thought I was losing it. wtf was this an Easter egg about?
 
Modern RE is losing (or has already lost?) the core design philosophies of survival horror.

Resource and ammo scarcity force you to think about how you'll approach a situation. Which zombies should I put down? Which should I leave standing? Is this path the best one to reach my destination or should I detour? This is how I played through the medical facility but by the end of it I realised I didn't have to. I finished ARMED TO THE TEETH. It made conservation feel meaningless.

Maybe higher difficulties remedy this but it sucks I didn't get to experience it on my first playthrough.
 
I just reached Raccoon City I don't know why people say visuals looks bad here, to me it looks fucking gorgeous!
 
I'm loving First Person. I tried 3rd person for both characters on my first playthrough and now doing first person on both characters. I'm not sure if this was just a random animation or bug but I open a door and as I entered, Grace reloaded her gun. I didn't press any button. I'm glad I went with the deluxe. These noire costumers are sexy af. 😮‍💨
 
I seen this and thought I was losing it. wtf was this an Easter egg about?
The tofu character is in a minigame in RE2.


It looks like its just a cameo in RE9 though, or I dont know if there is any interaction here.
 
The game is longer than the final timer shows you.

Steam shows I have 16.2 hours in the game, the final score timer said like 10 and a half. Which means the timer is pausing during cutscenes and inventory management.
 
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Stuck at work tonight so doing my second playthrough on my OLED Deck. Despite turning everything to low except hair strands, it still looks quite good and runs fairly stable at 60fps with only the occasional stutter.

And I'm also doing it as a filthy casual to knock out the no healing, no blood challenges to snag that expensive unlimited ammo!
 
There's an issue I noticed that not everything shows up on the map. One of the doors for level 1 keycard doesn't show up for the care centre.
 
I love how you discover still some new things. On this playthrough I decided to get rid of chuck with grace and it was marvellous seeing him explode. That whole area has his blood spattered everywhere including the ceiling. 😂👌
 
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Bouncing back between a final score on this game.

Going with a 7.5/10, but I see how some might consider it higher.

Some of the level design is really tight and corridor ish, stalker enemies usage is high with them literally blocking paths with one-shot capabilities, and the plot is a bit odd but serviceable are what brought the score down.

It's good game, but uneven at times and feels disjointed.

Leon's act from Racoon City was on, was phenomenal and unexpected given how the game was going up to that point.

Regardless, Capcom delivered.
 
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Yeah oh shit, I just got to Raccoon City and it feels like the game has just started, it's weird....but Great.
Wait until get there and you'll be like "Wait What?!"
Racoon City is where RE4 basically kicks in lol, I don't mean that in a bad way.

The intensity ramped up here big time, and new mechanics get introduced here.

Pretty much becomes a new game here.
 
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Beat the game tonight and I actually thought it was good. I still hate everything about Grace, her cartoonish constant stutter / stammer, constant grunts n moans, her immaturity, her dumb ass responses to certain things. Her levels were not awful per say, but I really wasn't into them, ESPECIALLY that shitty ass boring slow orphange level. I HATE stealth and hate stealth with instant game over mechanics

Leon was fun to play and his character felt like an actual adult fed with up with shit, though his one liners were typical action hero nonsense, but whatever.

The nostalgia and call backs were fine for me, I genuinely smiled at a few of them too, though also felt kinda weirdly sad like it was the end of an era instead of a celebration as those parts ended.

Ending spoilers So, Grace gets stabbed in the lower right abdomen by the last boss, and then when the rescue team arrives she simply gets put on a grounded helicopter with a blanket around her and a cuppa tea? Then the post credit cutscenes, she somehow has adopted a clone and is acting like her "mum" did with her?
 
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Beat the game tonight and I actually thought it was good. I still hate everything about Grace, her cartoonish constant stutter / stammer, constant grunts n moans, her immaturity, her dumb ass responses to certain things. Her levels were not awful per say, but I really wasn't into them, ESPECIALLY that shitty ass boring slow orphange level. I HATE stealth and hate stealth with instant game over mechanics

Leon was fun to play and his character felt like an actual adult fed with up with shit, though his one liners were typical action hero nonsense, but whatever.

The nostalgia and call backs were fine for me, I genuinely smiled at a few of them too, though also felt kinda weirdly sad like it was the end of an era instead of a celebration as those parts ended.

Ending spoilers So, Grace gets stabbed in the lower right abdomen by the last boss, and then when the rescue team arrives she simply gets put on a grounded helicopter with a blanket around her and a cuppa tea? Then the post credit cutscenes, she somehow has adopted a clone and is acting like her "mum" did with her?
The Care Center Basement was another super bad, Grace mission.

Levels like those make me question whether I would to give this game. another go.
 
Just finished the game. Had a fantastic time with it but I wished the Grace and Leon parts were separated in different campaigns. I also think Leon is acting too cool sometimes and wished he was more grounded. Gameplay is great!
 
Testing it on Deck via Sunshine(new Moonlight) on 5060 Ti with path tracing. Looks and plays great, unfortunately I don't think it can do 16:10 natively in the game. Good for warming up my nightmares before bed.
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Reached RPD and so far the game has been such a letdown. Some fun ideas for set pieces but nothing poses a real challenge. Just mowing zombies down mindlessly with endless ammo. I haven't played for several hours without dying in a game in years! Nothing feels rewarding. Grace's sections at least required some thinking, but even with her, the puzzles are all basically non-existent. Explore rooms looking for the code/key/fuse/tool/note and then get the thing and go back to the place that requires the thing. That's most of the game. The blood analysis was the closest thing to a puzzle, but even those were too easy, like a tutorial, and then before you realize it, you are done with them all. What to craft next was probably the only thing i enjoyed figuring out, thanks to ribbons. Even the two characters you actually interact with in cutscenes barely say anything or show any personality. And before you know it, they are gone. For a game that isn't that long, even the story is so barebones. Most of the playtime is entirely busy work to get to the next location or cutscene. Nobody to talk to along the way. No environmental story telling either. Just some basic lore written here and there as notes. None of it was thought provoking, creative or even interesting. At least the care center zombies had something going for them. The moment you leave that area, even the zombies became generic as fuck.

And not having a hardcore difficulty from the start has really ruined the gameplay for me. I will have to put up with likely another 6-8 hours before I can unlock insanity mode and all these gameplay scenarios could possibly be fun. But given most of this has been pretty average and uninspired, I'm not sure I'll even bother for round two…

The graphics look great though. I was worried about the complaints with ray tracing noise on the pro, but none of that was bothersome like silent hill 2. It still looks way better than without it and stable for 90% of the play through. But even the art is so average, so I'm not finding anything visually striking to talk about. The character models look phenomenal and you can tell lots of love has gone into modeling them. Nothing truly memorable, but excellent lighting and detail on all of them. Will i remember any of it days from now? Nope!

Every RE game made you reminisce… "remember that location? That boss design? That cheesy wicked laughter? That costume? That level design? That encounter?". There was so much artistry in every game before. Even the words those characters say… camp-y as they may be… they stick with you. I've got none of that from this game so far.

This feels extremely overrated to be honest. And I LOVED everything they put out in the last 10 years (new ones as well as remakes)! So far it is a 6/10 for me.

I really hope it gets better, but I'm not seeing why it would all of a sudden. Don't want to be a Debbie downer in the OT. I might leave another comment in the unlikely chance that things turn around for me, but otherwise, I'll just beat the game out of love for the franchise and try not to speak of it again.
 
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Reached RPD and so far the game has been such a letdown. Some fun ideas for set pieces but nothing poses a real challenge. Just mowing zombies down mindlessly with endless ammo. I haven't played for several hours without dying in a game in years! Nothing feels rewarding. Grace's sections at least required some thinking, but even with her, the puzzles are all basically non-existent. Explore rooms looking for the code/key/fuse/tool/note and then get the thing and go back to the place that requires the thing. That's most of the game. The blood analysis was the closest thing to a puzzle, but even those were too easy, like a tutorial, and then before you realize it, you are done with them all. What to craft next was probably the only thing i enjoyed figuring out, thanks to ribbons. Even the two characters you actually interact with in cutscenes barely say anything or show any personality. And before you know it, they are gone. For a game that isn't that long, even the story is so barebones. Most of the playtime is entirely busy work to get to the next location or cutscene. Nobody to talk to along the way. No environmental story telling either. Just some basic lore written here and there as notes. None of it was thought provoking, creative or even interesting. At least the care center zombies had something going for them. The moment you leave that area, even the zombies became generic as fuck.

And not having a hardcore difficulty from the start has really ruined the gameplay for me. I will have to put up with likely another 6-8 hours before I can unlock insanity mode and all these gameplay scenarios could possibly be fun. But given most of this has been pretty average and uninspired, I'm not sure I'll even bother for round two…

The graphics look great though. I was worried about the complaints with ray tracing noise on the pro, but none of that was bothersome like silent hill 2. It still looks way better than without it and stable for 90% of the play through. But even the art is so average, so I'm not finding anything visually striking to talk about. The character models look phenomenal and you can tell lots of love has gone into modeling them. Nothing truly memorable, but excellent lighting and detail on all of them. Will i remember any of it days from now? Nope!

Every RE game made you reminisce… "remember that location? That boss design? That cheesy wicked laughter? That costume? That level design? That encounter?". There was so much artistry in every game before. Even the words those characters say… camp-y as they may be… they stick with you. I've got none of that from this game so far.

This feels extremely overrated to be honest. And I LOVED everything they put out in the last 10 years (new ones as well as remakes)! So far it is a 6/10 for me.

I really hope it gets better, but I'm not seeing why it would all of a sudden. Don't want to be a Debbie downer in the OT. I might leave another comment in the unlikely chance that things turn around for me, but otherwise, I'll just beat the game out of love for the franchise and try not to speak of it again.
I disagree. Most of your complaints can be attributed to every single RE game ever - especially the puzzle part. Did you expect this particular game to re-invent the wheel? That is how RE games rolled since the first one in the ol' PSX.

There are also numerous enemies which felt fresh, like
Chunk, squeezing himself in the corridors, or you luring him to particular spots as Leon in order to crash the planks and make more shotgun shells available
, also
the Girl is a straight inspiration from Alien Isolation (dropping in and out via 'airducts')
, but for an RE game, it feels extremely fresh and new, compared to older enemies like Mr. X in RE2 - basically due to traversal and behavioral patterns.

You sound really pissed, and I don't understand how - based on you claiming that you 'LOVED everything they made in the past ten years', and yet someway, somehow, this game disappointed on every single level.

I dunno, sounds ... kind of disingenuous.
 
Every RE game made you reminisce… "remember that location? That boss design? That cheesy wicked laughter? That costume? That level design? That encounter?". There was so much artistry in every game before. Even the words those characters say… camp-y as they may be… they stick with you. I've got none of that from this game so far.

I totally agree here, because Requiem is essentially a best-off album that doesn't stand on its own feet. It leans heavy on the nostalgia from the first three RE games.
Ironically RE4, RE7 and RE8 who had nothing to do with Racoon City, are the ones that have the most personality and charm.
 
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I think it would be amazing if they eventually added a Mercenaries mode. I'd easily sink a ton of hours into it just to fully enjoy the gunplay and those satisfying animations

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I disagree. Most of your complaints can be attributed to every single RE game ever - especially the puzzle part. Did you expect this particular game to re-invent the wheel? That is how RE games rolled since the first one in the ol' PSX.

There are also numerous enemies which felt fresh, like
Chunk, squeezing himself in the corridors, or you luring him to particular spots as Leon in order to crash the planks and make more shotgun shells available
, also
the Girl is a straight inspiration from Alien Isolation (dropping in and out via 'airducts')
, but for an RE game, it feels extremely fresh and new, compared to older enemies like Mr. X in RE2 - basically due to traversal and behavioral patterns.

You sound really pissed, and I don't understand how - based on you claiming that you 'LOVED everything they made in the past ten years', and yet someway, somehow, this game disappointed on every single level.

I dunno, sounds ... kind of disingenuous.
RE games are no stranger to other types of puzzles. There were riddles, 3d alignment puzzles, and set piece puzzles before to mix things up. Heck, Re7 had well crafted escape room puzzles. Literally every puzzle here was to look for a note that spells it out entirely.

Chunk was a joke of a boss. Breaking through walls to unlock ammo of which Leon was already so over provisioned… felt extremely fresh? What about the guy with the propeller for a head in RE 8? Or Moreau? They all change the level far more significantly and actually have challenging movement and attack patterns. On hard difficulty that was available from the get go, they took several retries to figure out. That's 2 bosses just in the preceding game if you don't count re4 remake, which was an actual masterpiece in combat design. You literally can't miss chunk due to his size and the closed corridors. I don't know how anyone could die with chunk unless they just stood there and did nothing. Worst boss in the game so far.

The Girl was literally the only part of the game that felt good, especially in the basement. But the final encounter was stupidly easy and repetitive. But like I said, Grace gameplay loop was not bad. Even the chef and the singers felt good to takedown. Even though they are essentially one hit kills if you know what to do. My biggest issue was with Leon from the very beginning up to RPD, Not Grace. What happens after, I don't know. But I will power through to the end.


I never claimed the game has no redeeming qualities. I didn't give it a 0/10 did I? It does baffle me that it is hovering around 9 though. It's a 6 for me.

And that's fine if people like it for reasons that are beyond me. Not here to ruin anyone's fun. Just saying I'm not having enough fun so far…

And feel free to read my posts on this thread prior to the last one. Does any of that sound like I have an agenda against this game? I'm genuinely disappointed is all
 
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Just finished Grace's area (Basement) and really enjoyed this a lot more than the first level. The atmosphere was darker and scarier and I want more of it. The final escape could have been improved to be more scarier or impactful for the user, but still was okay. The dialogue with Emily was also better here.
 
The transition from the first part to the second part of the game - from a focus on Grace to a focus on Leon - was initially a letdown but I think it is because the rhodes clinic is such a great location. Racoon city is a wasteland and boring in comparison to the lights and colors in the first part of the game.

And the combat is pretty relentless and it feels like hard work sometimes lol. I wiped a bunch of times especially going into the base with manned cannons. Finding that last hidden launcher dude, god damn.

It feels like Capcom knew they were going to RPD and how that looked but then figured they needed one more section to lengthen the game and designed the outer city area with the 3 parts for the bomb and the gas station. It just feels a bit lazy the way the mission is designed, and the area looks uninspired compared to the first. But it may well be intentonal, to make the city look that wasted. Lighting is great. And the combat is awesome you get used to the switch to Leon.
 
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Grace sections were awesome. I also loved the Basement. idk why people dislike it, as its the most horror this game has to offer.

Grace is like a nerfed Ethan, she's weaker with less tools. And there is no treasure hunting, no upgrades.. nothing. What makes her OP though is the ohko syringes. I also put one in the chef and it was goodbye. I almost exclusively wasted materials on these.

No hidden treasure etc might hurt replay value of her sections.

Leon is bad ass gameplay. But to be honest nothing we didn't experience in TLOU and the such. And suddenly you are racking up points in the campaign... like wha?

This has 100% mercs potential at least.
 
Final mission after Racoon city is awesome, too, and delivers a great ending. I think I chose the good endiing. Its just the initial part of the switch to Leon that bummed me out.
 
Final mission after Racoon city is awesome, too, and delivers a great ending. I think I chose the good endiing. Its just the initial part of the switch to Leon that bummed me out.

I felt the same way at first. I think that's going to be a pretty common sentiment, because the hospital section ends on such a high note. When you move on to RC, it almost feels like you're starting a completely new game.

But if you give it some time, that part really starts to grow on you. It gets better and better until it finally clicks.

I think the best way to approach it is to see it as two campaigns within the same game, rather than one continuous arc
 
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