GoldenEye98
posts news as their odd job
5M is my guessHow many units of a $1200 console do you see selling?
5M is my guessHow many units of a $1200 console do you see selling?
Xbox series prices were raised to not be sold at a loss. Since MS never moved production out of China until recently, and didn't stock up pre-tariff like Sony did, their per unit cost is much higher due to lower economies of scale, and tariffs. Also the digital Xsx is $549 MSRP.
5M is my guess
Pro consoles are sold at a profit, launch consoles are initially sold at a loss. Not only that but Sony can see the sales and Pro isn't doing that great compared to the regular PS5 and the reason for that is price.The PS5 Pro is $750 right now. How much do you think a PS6 that is at least 2x better across the board will cost?
Depends if it plays all PC games and lets say it does indeed have around the power equal to a current 5080 PC
Yeah 4 SE vs 3More shader engines than PS6
1440p is 77% more pixels not double, and with modern AI upscaling it's hard to tell the difference in most scenarios.1440p isn't slightly higher, it's double the pixels(which could also double the framerate in some gpu limited cases).
In context it's a bigger delta than ps4 to xb1, and that itself was biggest in-gen delta since the original xbox.
NPU is for Copilot BS not anything to do with upscaling/framegen/denoising.Question is if the npu can help with graphic task, like fsr.
according to copilot( dont know if actually correct):
Leaks about "Xbox Magnus" and "Project Helix" describe an NPU with ~110 TOPS of AI compute. That's a huge jump compared to current consoles and is explicitly positioned as a core part of Microsoft's next‑gen strategy.
NPUs excel at:
These are the same kinds of tasks NVIDIA offloads to Tensor Cores and AMD is beginning to offload to AI accelerators.
- AI upscaling / super‑resolution
- AI frame generation
- AI denoising (including ray‑tracing denoisers)
- Animation & physics prediction
- Latency reduction techniques
How it could help with ray tracing
The NPU won't do ray tracing itself — that's still handled by dedicated RT hardware in the GPU (likely AMD UDNA-based).
But it can help in these ways:
1. AI Ray-Tracing Denoising
Ray tracing requires heavy denoising.An NPU can run advanced neural denoisers that:
- Clean up noisy RT samples faster
- Allow fewer rays per pixel, reducing GPU load
- Improve RT quality at the same performance level
2. AI-based RT reconstruction
Similar to NVIDIA's DLSS Ray Reconstruction, an NPU could:
- Rebuild missing ray data
- Improve reflections, GI, and shadows
- Reduce artifacts from low-sample RT
3. Frame generation for RT modes
RT modes are expensive.AI frame generation can:
- Double perceived framerate
- Make RT modes more playable
- Reduce the need for aggressive resolution cuts
Lets see how this power difference will function in real applications, xbox will have to deal with Windows PC game codes and its (non)optimization hassles meanwhile ps6 will probably be the lead platform to a lot of developers, its a situation we didnt had before between "consoles" of similar or close power. Personally I think a 25% advantage is meaningless because of the lack of directly optimization, time will tell.Can't see many swapping platforms because of a power difference, it's a waste of time arguing about that, it's not going to matter.
Those who have a big library on PlayStation are going to get PS6.
Those who have a big library on Xbox are going to get Helix.
That's it.
Then there will be talk about features. PC stores, emulators, modding. Depending how interested you are in that it could make a difference. But Steam Machine is first on the ball there.
That was also my hunch but Kepler stated that NPU takes care of the AI bloatware and reserved system resources take care of Windows so basically all remaining specs are still noticeably better than PS6 (how much specifically, depends on the CPU/GPU clock speeds)Lets see how this power difference will function in real applications, xbox will have to deal with Windows PC game codes and its (non)optimization hassles meanwhile ps6 will probably be the lead platform to a lot of developers, its a situation we didnt had before between "consoles" of similar or close power. Personally I think a 25% advantage is meaningless because of the lack of directly optimization, time will tell.
How many units of a $1200 console do you see selling?
Not really because nothing of this resolves the fact that most if not all games will not be specifically develop and optimized for this specifc hardware. Consoles always punch above their weightclass because of direct development and optimization, this will *probably* not be avaible in the XboxPc that will run mostly just PC games, it will be pure hardware brutforce. Thats why I dont think 25% will make a difference.. if it was 25% with Nvidia hardware , yep big time, but similar AMD architecture? Yeah I dont see it. But we have to see in practice, its all speculation now.That was also my hunch but Kepler stated that NPU takes care of the AI bloatware and reserved system resources take care of Windows so basically all remaining specs are still noticeably better than PS6 (how much specifically, depends on the CPU/GPU clock speeds)
I'm still waiting for the explanation for what exactly BC ist needed when you have pretty much every single Xbox Game on PC anyway.A $1200 hybrid that plays all of one's Xbox library, including BC, and also PC games with the power of a 5080.
I'm still waiting for the explanation for what exactly BC ist needed when you have pretty much every single Xbox Game on PC anyway.
Closer to double than 30%.1440p is 77% more pixels not double
Is for previous fans with already a xbox library.. I dont think is a selling point at all for newcomers.I'm still waiting for the explanation for what exactly BC ist needed when you have pretty much every single Xbox Game on PC anyway.
You know that HW utilization drops with lower resolutions right? Going from 30 FPS to 60 or 60 FPS to 120 requires 2x GPU power, going from 1080p to 1440p does not actually require 77% more GPU power.Closer to double than 30%.
Difference being hard to spot isn't the point, you either have performance for it or not.
None of the spec differences you or others talked about line up anywhere close to that, so either those specs are bunk or the output delta is.
Also, 80% faster painting pixels can be enough to get reasonably good 2x framerate(especially with VRR and DRS).
A $1200 hybrid that plays all of one's Xbox library, including BC, and also PC games with the power of a 5080.
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You basically stated what i feel about the 25% hardware strength increase. it would get eaten up by inefficiencies. Xbox has no choice because they no longer have enough hardware base to entice 3rd parties from porting their games properly. So between getting reliable but badly optimised PC ports or not getting any 3rd party ports at all, they pick the less bad option.Not really because nothing of this resolves the fact that most if not all games will not be specifically develop and optimized for this specifc hardware. Consoles always punch above their weightclass because of direct development and optimization, this will *probably* not be avaible in the XboxPc that will run mostly just PC games, it will be pure hardware brutforce. Thats why I dont think 25% will make a difference.. if it was 25% with Nvidia hardware , yep big time, but similar AMD architecture? Yeah I dont see it. But we have to see in practice, its all speculation now.
Magnus has the same gaming related HW as PS6, only better. PC related things are accounted for with dedicated hardware. I don't think there are some exotic optimization possibilities specific to PS6. Higher clocks are the only thing PS6 can do to mitigate the power delta.Not really because nothing of this resolves the fact that most if not all games will not be specifically develop and optimized for this specifc hardware. Consoles always punch above their weightclass because of direct development and optimization, this will *probably* not be avaible in the XboxPc that will run mostly just PC games, it will be pure hardware brutforce. Thats why I dont think 25% will make a difference.. if it was 25% with Nvidia hardware , yep big time, but similar AMD architecture? Yeah I dont see it. But we have to see in practice, its all speculation now.
Some have an Xbox library they would like to keep playingI'm still waiting for the explanation for what exactly BC ist needed when you have pretty much every single Xbox Game on PC anyway.
I think its pretty known and standard that directly optimization is better and brings advantage over pure similar brute force on a generic code made for run on a huge broad number of devices. So no point in debating this...Ill rest hereMagnus has the same gaming related HW as PS6, only better. PC related things are accounted for with dedicated hardware. I don't think there are some exotic optimization possibilities specific to PS6. Higher clocks are the only thing PS6 can do to mitigate the power delta.
That does not need 100 tops, 40 would be more than enough.Yeah 4 SE vs 3
1440p is 77% more pixels not double, and with modern AI upscaling it's hard to tell the difference in most scenarios.
NPU is for Copilot BS not anything to do with upscaling/framegen/denoising.
There is some merit to your argument, I just don't think it would do much in terms of the power delta. However, I was also expecting games to run better on SX than PS5, so what do I knowI think its pretty known and standard that directly optimization is better and brings advantage over pure similar brute force on a generic code made for run on a huge broad number of devices. So no point in debating this...Ill rest here
Tell that to Microsoft who is requiring 100+ TOPs for Windows 12 Copilot+ certification.That does not need 100 tops, 40 would be more than enough.
Because Microsoft could not simply offer the pc games licence of those games to players for free if they are third or even second party.I'm still waiting for the explanation for what exactly BC ist needed when you have pretty much every single Xbox Game on PC anyway.
Theoretically, maybe MS could enable the NPU to help with the games, down the line if Copilot usage/adoption is very low?Tell that to Microsoft who is requiring 100+ TOPs for Windows 12 Copilot+ certification.
Source? https://windowsforum.com/threads/wi...-tops-npu-gate.403959/?utm_source=copilot.comTell that to Microsoft who is requiring 100+ TOPs for Windows 12 Copilot+ certificati
40 is the current one for Windows 11Source? https://windowsforum.com/threads/wi...-tops-npu-gate.403959/?utm_source=copilot.com
Everyone i found, its 40, not 100.
I have to ask again, what is your source for this:40 is the current one for Windows 11
I think I saw tweet on this, will see if I can find it. Looked like it had a disc drive, which I thought was sus.Some GDC blurbs online about devkits being shown, and tools, they got tools!
Genuinely curious how many units do you see the Xbox Helix hardware selling?
How many units of a $1200 console do you see selling?
Depends if it plays all PC games and lets say it does indeed have around the power equal to a current 5080 PC
This gets said a lot but what's the upside for an Xbox fan to move over to the PlayStation ecosystem?Unless you think this box is gonna sell as much as the Series console then your assertion is already wrong.
There will absolutely be a migration of Xbox users to others platforms. That Steam, and especially Playstation are targeting growth coming from.
Looks like itEdit: Aren't these just old dev kits?
The point is moot anyway as I doubt any MS developers would use the NPU for upscaling or anything else. Did they ever use the available ML hardware on XSX for anything? Those developers are going to do a game targeting the PC platform (where most hardware won't have any NPUs), not Magnus.Source? https://windowsforum.com/threads/wi...-tops-npu-gate.403959/?utm_source=copilot.com
Everyone i found, its 40, not 100.
Edit: Aren't these just old dev kits?
All does indeed revolve around pricingWell we honestly have no idea what final performance or pricing will be. Im not even going to act like i can predict this stuff. Im sure it will sell more than 5 million units... but id be surprised if it got up to where current sales figures are unless they pull something aggressive and crazy out of their butts which I am skeptical of.
I was more saying wrong to the claim that people are already migrating to other systems off xbox. Makes it sound like a mass exodus which i doubt is happening.
People seem to be very entrenched in their ecosystems at this point. If that were truly happening then I feel like Microsoft definitely wouldn't bother with hardware regardless of the R&D spend they're already balls deep in.
I have over 600 xbox games and over 300 Playstation games. Im personally not migrating anythig anywhere.
Sure there may be people that own like 20 games (madden,MLB, cod,fortnite) that are looking at moving but they're not really big spenders in the first place.
There is just a fraction of Xbox's library on PC. Unless you mean playing through cloud?I'm still waiting for the explanation for what exactly BC ist needed when you have pretty much every single Xbox Game on PC anyway.
Edit: Aren't these just old dev kits?
If you're talking about retail software, these won't be playable anyway.There is just a fraction of Xbox's library on PC. Unless you mean playing through cloud?
NPU is for Copilot BS not anything to do with upscaling/framegen/denoising.
Just buy a steamkey for 5 bucks and play a better version of the game. Not like old Xbox games are worth anything anyway.Because Microsoft could not simply offer the pc games licence of those games to players for free if they are third or even second party.