| Method | Description | Example Titles |
|---|---|---|
| Sony Whitelist | Games explicitly approved and enabled by Sony with PSSR2 active by default. | 11 titles (excluding Sony first-party games) |
| Optional Toggle | Manual activation of PSSR2 through a menu option in games originally using PSSR1. | Most titles not included in the whitelist |
| Patch or Native Release | Games updated or released with PSSR2 already integrated by default. | Resident Evil Requiem, Crimson Desert |
Yuuuuuuuuuuuge difference. The old PSSR was basically useless.Bruh...
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Bruh...
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It's like this on literally every comparison. If pro would had launched with PSSR2 people would had understood. Typical Sony has no messaging to it's base,and rushes a platform that is literally their test bed for Ps6.Yuuuuuuuuuuuge difference. The old PSSR was basically useless.
It definitely wasn't useless, but 2.0 is a major step forward.Yuuuuuuuuuuuge difference. The old PSSR was basically useless.
99% would notice noise in games like Silent Hill F, old pssr was often terrible, new one looks solid and pro is not such a waste now.So basically all the DF does these days is zoom in on things to show thins 99% of people won't notice
Been playing Space Marine 2 with a buddy going through the story and it's a massive difference, especially the foliage.
Some games actually perform better as well.Yeah, the improvements are very impressive. Crazy that this is a free upgrade with no loss to performance.
Been playing Space Marine 2 with a buddy going through the story and it's a massive difference, especially the foliage.
The old PSSR was basically useless.
There was a big difference even on PSSR 1 over base PS5. I need to jump back in and check it out with PSSR 2.
No.....it wasn't
Outside of being able to run native 4K on the PC, it looks just as good.There was a big difference even on PSSR 1 over base PS5. I need to jump back in and check it out with PSSR 2.
No.....it wasn't
It was mostly better than FSR2/3 used in many games on base PS5 (much better in some aspects).
And for example with FF Rebirth - PSSR absolutely destroyed TAA they used that blurred the image to oblivion (game would look much better with FSR2/3 on base consoles, I don't get why they didn't use it).
Wow, you can actually see that it's meant to be a tree now.Another comparison they shared:
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It isn't, or wasn't for me, so long as you disable you network connection in the PS5 menu before starting the game you can play the game without a Ubisoft account or the internet.This video Is making the Outlaws sale even more attractive. And it's ok to get it digital since the disc version is literally useless.
It is super noticeable, they zoom in because most people have a hard time seeing the difference on a phone and with YouTube compression.So basically all the DF does these days is zoom in on things to show thins 99% of people won't notice
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One thing intriguing about PSSR2 not covered in the video is the texture quality improvement seen in certain instances.
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A similar thing was observed in FF7, and Alex suspected in DF video that the developers might have changed the mipbias when they worked on the PSSR2 patch,
which of course is not the case as the game was never patched, it was just whitelisted.
And this is not just PSSR1 blurring textures,
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As the same thing happens vs PC DLAA (check out the dirt on dude's arm)
These 'blurred textures' seem more like bug to me, and PSSR2 somehow manages to fix it.
Don't want to create a new topic but someone got DS2 with path tracing running on steam deck.
Something that this guy does a lot better in showcasing in his videos.One thing intriguing about PSSR2 not covered in the video is the texture quality improvement seen in certain instances.
Isn't the first GIF from outlaws? That isn't one of the 11 whitelisted games... And I don't think Sony would mess around with negative LOD as a system level override for games not in that list...Could Sony be forcing negative LOD bias on system level in those whitelisted games (right now we know they were not patched)? You can do that in drivers on PC so I don't see Sony not having some control over that.
There was a big difference even on PSSR 1 over base PS5. I need to jump back in and check it out with PSSR 2.
No.....it wasn't
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One thing intriguing about PSSR2 not covered in the video is the texture quality improvement seen in certain instances.
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A similar thing was observed in FF7, and Alex suspected in DF video that the developers might have changed the mipbias when they worked on the PSSR2 patch,
which of course is not the case as the game was never patched, it was just whitelisted.
And this is not just PSSR1 blurring textures,
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As the same thing happens vs PC DLAA (check out the dirt on dude's arm)
These 'blurred textures' seem more like bug to me, and PSSR2 somehow manages to fix it.
YouTube compression kills the video quality so they zoom in or slow footage down to show you how the game really looks. You're still likely to notice the upgrade when playing the real game uncompressed on your TV/Monitor. I know it's been a night and day difference to my eyes especially games like silent hill 2 and high on life 2So basically all the DF does these days is zoom in on things to show thins 99% of people won't notice
Bruh...
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Yeah I think they can comfortably run PS6 games at 540p or even 480p and still look decent on a tiny 1080p display with PSSR. Should be able to handle quite a bit of ray tracing too, like RTGI. The problem, ironically, is going to be playing PS5 games. Without ensuring near 100% support for low power mode, I don't know how they are going to do BC. They might have to build some system level override to force the resolution down.That is a significant change, if this tech comes to the PS6 Portable it will be a huge deal.
Yeah I think they can comfortably run PS6 games at 540p or even 480p and still look decent on a tiny 1080p display with PSSR. Should be able to handle quite a bit of ray tracing too, like RTGI. The problem, ironically, is going to be playing PS5 games. Without ensuring near 100% support for low power mode, I don't know how they are going to do BC. They might have to build some system level override to force the resolution down.
Noticed that in the FF7 breakdown as well. When the source is too blurry, especially in the distance, it creates this canvas-like pattern, like halftones, to artificially boost detail that isn't there. Interesting side effect...Very clear improvements in most aspects. But this dot pattern that can be seen in some games is curious (but I doubt it's very visible without big zoom). I wonder if this can be fixed with game specific patches:
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Noticed that in the FF7 breakdown as well. When the source is too blurry, especially in the distance, it creates this canvas-like pattern, like halftones, to artificially boost detail that isn't there. Interesting side effect...
It isn't visible. At least I couldn't notice any of it in my testing at normal viewing distance. So it's more of a technical observation than a practical one. Still interesting to see what compromises these algorithms make on one aspect to boost another aspect.The question is, will it be visible when playing several feet away from the TV?
I agree, I've been playing with a friend and the clarity difference is astounding. I wasn't sure if I was just misremembering because it was so noticeable.Been playing Space Marine 2 with a buddy going through the story and it's a massive difference, especially the foliage.
Depends on your viewing distance and how big your tv is.It isn't visible. At least I couldn't notice any of it in my testing at normal viewing distance. So it's more of a technical observation than a practical one. Still interesting to see what compromises these algorithms make on one aspect to boost another aspect.
I think it might be the biggest leap I've seen so far. It looks so fucking clean.Been playing Space Marine 2 with a buddy going through the story and it's a massive difference, especially the foliage.
Guessing they'll continue to focus on Pro with grand orgy come gta 6.Saying you're short on time for Xbox then proceeding to test 20 PS5 Pro upgrades![]()
It's useless:It isn't, or wasn't for me, so long as you disable you network connection in the PS5 menu before starting the game you can play the game without a Ubisoft account or the internet.