CloudShiner
Member
After constantly dumping on the Pro and constantly pushing a false narrative about how PSSR 2.0 would need per game patches for it to work, Leadbetter seems really annoyed by how good it is, the fucking bald headed cunt.
Then turn it on and never touch it again. I prefer having the option in the off chance that there is some side effects on certain games.I'd have preferred they didn't add the toggle to force devs to just patch their games. Now the system that was supposed to help us bridge the gap between graphics options...has yet another toggle\option to fiddle with.
the fucking bald headed cunt.
a false narrative about how PSSR 2.0 would need per game patches for it to work
That's a big difference. By the time I eventually get around to playing outlaws it's going to be a very different product to launch.Yeah, the improvements are very impressive. Crazy that this is a free upgrade with no loss to performance.
Another comparison they shared:
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To be fair, no one expected that PSSR2 toggle was possible.
I'm more annoyed by how GTA6 would run 30fps on PS5 because all the previous Rockstar games from previous generation did so.
It's such a dumb argument, and can't believe I'm hearing this from a tech channel.
It's like this on literally every comparison. If pro would had launched with PSSR2 people would had understood. Typical Sony has no messaging to it's base,and rushes a platform that is literally their test bed for Ps6.![]()
John, Alex and Oliver said in a Q&A video that the tech is now "good enough" to recommend using it all the time if the option is there.Did John give his seal of approval? is he a fan?
I'd say so:Did John give his seal of approval? is he a fan?
I initially tested the PS5 Pro version again, but this time with retail code, and, what a difference, the PSSR2 makes. Like, it's genuinely shocking.
It looks so much better. I actually think the Balanced PSS2 mode looks better than the native 4K mode now. Like, it's just really clean comparatively. Very very sharp. So PSSR2 was indeed a big improvement over PSSR1, as you'd hope.
Then turn it on and never touch it again. I prefer having the option in the off chance that there is some side effects on certain games.
It really wasn't, though. 2.0 is just such a major leap forward, but those who used PSSR 1.0 properly and strategically got excellent results!PSSR 1 was dogshit and deserved the heat but PSSR 2 is incredible! Amazing jump in quality.
I'd say so:
Does Battlefield 6 use the PSSR2 toggle in PS5 settings or has it been baked in using a patch?
PSSR 1 was dogshit and deserved the heat but PSSR 2 is incredible! Amazing jump in quality.
I really hope they can add it to DS2 to fix up the foliage as much as possible.
If properly used, it wasn't. It has some flaws ( like very shimmering when object moving) , but it was good for the first iteration if properly used. Ghost of Yotei is very good example. It uses PSSR1 and that game has the smallest jump with PSSR 2 in comparison.
"Properly used" means high internal resolution? Because it looked the best in 1440p games (like Last of Us2).
It was blurring the details, added constant "noise" effect on the screen and was incompatible with some games. PSSR2 fixes all these issues and brings console image quality to PC levels. We should forget about PSSR1 - now Sony even won't let you see it in whitelisted games and I think this list will get longer with each update.
"Properly used" means high internal resolution? Because it looked the best in 1440p games (like Last of Us2).
It was blurring the details, added constant "noise" effect on the screen and was incompatible with some games. PSSR2 fixes all these issues and brings console image quality to PC levels. We should forget about PSSR1 - now Sony even won't let you see it in whitelisted games and I think this list will get longer with each update.
Not necessarily, AC Shadows ran with internal resolution of 864P, yet it had one of the best PSSR implementation. PSSR1 was a decent AI upscaler, its flaws were overblown by likes of DF.
Are you senile? I've told ya don't quote me, hypocrite. GTFO
Not necessarily, AC Shadows ran with internal resolution of 864P, yet it had one of the best PSSR implements. PSSR1 was a decent AI upscaler, its flaws were overblown by likes of DF.
I get the frustration, but I think people are oversimplifying what's actually being said.To be fair, no one expected that PSSR2 toggle was possible.
I'm more annoyed by how GTA6 would run 30fps on PS5 because all the previous Rockstar games from previous generation did so.
It's such a dumb argument, and can't believe I'm hearing this from a tech channel.
I think you're mixing up two different arguments a bit.Lol yeah, like they all said games would continue to be 30fps this generation because they always had been in the past. They're pretty idiotic.
There's really no good evidence that GTA 6 won't have a performance mode. It would be extremely unusual for it not to have one given that you can count on one hand the number of big games this gen that haven't. Yes it's possible that it's CPU bound, but lots of other games have had complex systems and still managed it. The truth is we just don't know. Yet they talk like it's pretty much impossible.
There is no LOL, fuckin hypocrite. GTFO
I don't see "mod" under your user name, you can't tell me what to do here.
Then stay a hypocrite. If you like being a hypocrite. Good. And i don't talk with that kind of people.
LOL.
I don't thin they were. Even in "good implementations" you can see very visible differences vs. PSSR2. Rebirth and ACS have much better stability right now.
PSSR1 launched in 2024 so it was compared with 2024 image quality standards, regardless on when development on PSSR1 started (2022?), Sony ditched it in favor of FSR4 (4.1) anyway so PSSR1 (just like DLSS1) is dead.
AC Shadows was universally praised as one of the best PSSR implementations, and now it suddenly became a dogshit because a better version is available?
PSSR1 provided the best IQ (when used right) in console space, and now it just became idiot proof that even lazy devs can create good result.
PSSR2 is a product of joint effort between SIE and AMD (Amethyst). PSSR2 inherits properties from PSSR1. It's next evolution of PSSR as Cerny said, not a new path.
People laughed at us PS5 Pro day one adopters.
Who is laughing now?
A friend got a Pro 2 weeks before the patch and I had to tell him to toggle on. Sony could have put a message when logging in for the first time after the patch.Having the PSSR toggle hidden away in a submenu and set 'off' as default is crazy.
I'll wager fewer than 5% of PS5 owners have it activated.
4.1 is based on 4.0. PSSR1 was scrapped
FSR 4.0 is a product of project Amethyst. PSSR1 was not scrapped, its data was used in creating FSR 4.0.
FSR 4.0 is a product of project Amethyst. PSSR1 was not scrapped, its data was used in creating FSR 4.0.
Timeline is: 2022 Sony begins...This is false. They started in 2023.
"There are really two goals, one shorter term and one longer term," explains Cerny. "The shorter-term goal is to co-develop neural network architectures and training strategies for game graphics. We're stronger together than apart, so it makes a lot of sense to combine some of our resources when tackling these problems. And because we began this collaboration in earnest in late 2023 (when PSSR development was wrapping up), I'm happy to say that there have already been results.
FSR4.0 is part of that collab.
Kepler said that development of FSR4 and PSSR1 was mostly separate. If Sony was really deep into FSR4 you think Pro would launch with much worse upscaler?
Timeline is: 2022 Sony begins...This is false. They started in 2023.
"There are really two goals, one shorter term and one longer term," explains Cerny. "The shorter-term goal is to co-develop neural network architectures and training strategies for game graphics. We're stronger together than apart, so it makes a lot of sense to combine some of our resources when tackling these problems. And because we began this collaboration in earnest in late 2023 (when PSSR development was wrapping up), I'm happy to say that there have already been results.
FSR4.0 is part of that collab.
Kepler said that development of FSR4 and PSSR1 was mostly separate. If Sony was really deep into FSR4 you think Pro would launch with much worse upscaler?
Timeline is: 2022 Sony begins...This is false. They started in 2023.
"There are really two goals, one shorter term and one longer term," explains Cerny. "The shorter-term goal is to co-develop neural network architectures and training strategies for game graphics. We're stronger together than apart, so it makes a lot of sense to combine some of our resources when tackling these problems. And because we began this collaboration in earnest in late 2023 (when PSSR development was wrapping up), I'm happy to say that there have already been results.
FSR4.0 is part of that collab.
Can't you just shut up once and for all?
'2024 Sony finishes PSSR mostly on their own but some stuff from PSSR is incorporated in FSR4'
do you read this?
2023 AMD does their ML HW for RDNA4 and begins work in FSR4 (including the leaked INT8 version which was abandoned in 2023)
'2024 Sony finishes PSSR mostly on their own but some stuff from PSSR is incorporated in FSR4'
do you read this?