So, PSSR1 was not scrapped after all. Right?![]()
still lives within PSSR2![]()
And we don't know that this "stuff"
It must be something great that even AI upscaler as competent as INT8 FSR4 would incorporate.![]()
But what is it? We don't know the details of FSR4, PSSR1 and amethyst outside of few PR statements and Kepler leak.
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From DF analysis, there's ghosting found in INT8 FSR4.
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And you know what PSSR is best at![]()
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From DF analysis, there's ghosting found in INT8 FSR4.
![]()
And you know what PSSR is best at![]()
![]()
From DF analysis, there's ghosting found in INT8 FSR4.
![]()
And you know what PSSR is best at![]()
Are you really with this gif again? Switch DLSS3 to preset C in last of us1 and you won't see it (or upgrade file to 3.8 version), it's not DLSS fault that LoU developers have chosen the worst DLSS preset ever (D).
Every upscaler has some ghosting, just like TAA that they are based on. And this can vary depending on preset alone, you don't need to change the whole upscaler to have different parameters on that (nvidia has like million different versions now).
That is a bug in the first dll of the comunity complied version of FSR4 4.0.02 Int8.
It was fixed in the 4.0.2b dll. It also fixed performance issues with it, resulting in 10-20% reduction upscaling time.
The analysis that DF made is very out of date.
Nonetheless, why does it even matter in the first place?
Whichever it is, PSSR1 was used in creating FSR4 and that's a hard fact.
I just don't see any point in defending PSSR1
Because it was a decent upscaler that provided comprehensive 4K 60 experience for the first time ever in console space?![]()
it was weaker than any other ML upscaler on the market in 2024. So why?
Because none of those ML upscalers are available in console space![]()
The CPU jump this gen was quite big whadya mean it wasn't? It's just that 5 years into the gen it is starting to feel left in the dust compared to PC.I get the frustration, but I think people are oversimplifying what's actually being said.
It's not "GTA VI will be 30fps just because old Rockstar games were." That would be a dumb argument.
The point is more about how Rockstar designs their games. They consistently push simulation, density, and world detail to the point where 30fps becomes the practical target on console. GTA VI looks like it's doing that again, probably even more than before.
So when people bring up past games, it's not nostalgia logic, it's pattern recognition. Same design philosophy, same kind of technical demands, same CPU limits on current consoles.
As for PSSR2, yeah, that was unexpected, but that's mostly helping GPU-side stuff like image quality. GTA's main bottleneck is still going to be CPU and simulation, and that's not something upscaling really fixes.
So I wouldn't call it a dumb argument, just maybe a poorly explained one.
I think you're mixing up two different arguments a bit.
Nobody serious is saying "it'll be 30fps just because games used to be." That's not the point. The argument is that Rockstar tends to push simulation and CPU-heavy systems way harder than most devs, and that usually ends up at 30fps on console.
And yeah, most big games this gen have performance modes, but most of those games also aren't doing what GTA does under the hood. They'll scale things back aggressively to hit 60. Rockstar historically doesn't like doing that if it compromises the feel of the world.
You're right that we don't know for sure. It's definitely possible they offer a performance mode. But it's not crazy to be skeptical either, especially when:
So I'd put it like this: it's not "impossible," but it's also not something I'd just assume is happening because other games do it. GTA isn't really playing by the same rules as most of those games.
- The CPU on current consoles hasn't really jumped this gen
- GTA VI looks significantly more simulation-heavy than most open-world games
- Rockstar has a track record of prioritizing world fidelity over frame rate
So much winking bro, I think Boji has a girlfriend though so you're barking up the wrong treeBecause none of those ML upscalers are available in console space![]()
It's like the ps4 pro overclocking ps4 games toggle. Why?I don't even know why pssr would be a toggle. Who would want this to be off. Nobody.
I don't even know why pssr would be a toggle. Who would want this to be off. Nobody.
Now that PSSR 2.0 has been out a while, which games for you have shown the most gains with PSSR 2.0?
Does anyone know if First Berzerker and Wu Chang Fallen Feather use PSSR? Both on sale right now.
Which game was he talking about here?I'd say so:
What game?
Crimson Desert.Which game was he talking about here?
Are u like 5 or what?Took the opposite approach. Will leave it off and just hope for patches. If PSSR 1 was good enough before 2, it'll be good enough now if they are never patched.
I'll nominate Avatar and Last of Us Part 1.Now that PSSR 2.0 has been out a while, which games for you have shown the most gains with PSSR 2.0?
Game is fantastic, a real shame most of GAF shunned it because Kay was 'ugly'This video Is making the Outlaws sale even more attractive. And it's ok to get it digital since the disc version is literally useless.
With LoU Part I... Its probably the best image quality Ive seen on a console game. To me it looks better than native in most scenes (The opening of the game with Tess in daylight is jaw-dropping)
Which was another one of Cerny's... exaggerations.PSSR2 is FSR4.1, Cerny said this himself.
My problem is the open world stuff. This could've been a perfect Uncharted-like.Game is fantastic, a real shame most of GAF shunned it because Kay was 'ugly'
Best SW atmosphere in-game since KOTOR II
Which was another one of Cerny's... exaggerations.
FSR 4.1 is an FP8 based NN upscaler which can't run on PS5Pro due to it lacking the format support in its AI h/w.
The new PSSR is likely a port of FSR4 to INT8, early version of which has probably been leaked from AMD's GitHub.
Calling FSR 4.1 and the new PSSR the same is incorrect since the NNs used for pixel weighing are different, even if the end result is close visually and the framework around them is the same.
The closest existing example would be XeSS DP4a vs XMX version on PC.
I've been playing Monster Hunter Wilds with the PSSR2 upgrade and just to get a feeling for this: does this look like the PC version using DLSS Performance at 4K? Although the textures can be bad here and there, image quality is really good I have to say. Any comparisons by someone who owns the PC version and is willing to check? DLSS Performance, DLSS Quality at 4K, how does the PS5 pro version hold up?
Yeah, I read that in an analysis. However, could it also be that the PSSR 1.0 implementation was lacking and therefore was thought to be used like DLAA?I think monster hunter is using PSSR with 1080p input and 1080p output (so like DLAA), then it's just upscaled to 4k.
It would look much better with 1080->4k reconstruction (but I guess they don't have resources for that, it's heavier than just 1080p).
I can't post any comparisons right now, but going by eye I'd say it looks very comparable to running at 1440p DLSS quality with DLSS4. It used to look much worse at launch with DLSS3.I've been playing Monster Hunter Wilds with the PSSR2 upgrade and just to get a feeling for this: does this look like the PC version using DLSS Performance at 4K? Although the textures can be bad here and there, image quality is really good I have to say. Any comparisons by someone who owns the PC version and is willing to check? DLSS Performance, DLSS Quality at 4K, how does the PS5 pro version hold up?
So it isn't quite up to the level of 4K DLSS Quality, in your eyes?I can't post any comparisons right now, but going by eye I'd say it looks very comparable to running at 1440p DLSS quality with DLSS4. It used to look much worse at launch with DLSS3.
I'll nominate Avatar and Last of Us Part 1.
Avatar is just crazy, given all the small detail and variety of foliage on display. Its nuts that we can have that geometric density at that image quality running at an almost locked 60 fps.
With LoU Part I... Its probably the best image quality Ive seen on a console game. To me it looks better than native in most scenes (The opening of the game with Tess in daylight is jaw-dropping)
I'm on a 1440p monitor on PC thus I haven't tried 4k quality so I can't make such a direct comparison. I imagine it'd be better, but it's a muddy looking game so I wouldn't expect big differences.So it isn't quite up to the level of 4K DLSS Quality, in your eyes?
My problem is the open world stuff. This could've been a perfect Uncharted-like.
Interesting, thanks. Looking forward to someone who is willing to take the PS5 Pro and PC version side by side and test 4K DLSS Quality. Interested to see if PSSR2 holds up.I'm on a 1440p monitor on PC thus I haven't tried 4k quality so I can't make such a direct comparison. I imagine it'd be better, but it's a muddy looking game so I wouldn't expect big differences.
0% of PS5 owners have it activated. ;-)Having the PSSR toggle hidden away in a submenu and set 'off' as default is crazy.
I'll wager fewer than 5% of PS5 owners have it activated.
given v2.x quality, I believe they could even do 846p->4K and it would end up looking better than the current 1080pI think monster hunter is using PSSR with 1080p input and 1080p output (so like DLAA), then it's just upscaled to 4k.
It would look much better with 1080->4k reconstruction (but I guess they don't have resources for that, it's heavier than just 1080p).
DLSS versions 1-4 were using FP16, not INT8, and if it would be using INT8 it would be completely fine to compare that to DP4a XeSS version as this one is also using INT8; the difference would be in performance, with tensor cores having several times higher throughput than anything without them.Full on DLSS was running in Int8 on Turing and Ampere using Tensor cores (PSSR2 is running on custom ML hardware in Pro), I don't think it's comparable to upscaler using DP4A running on shaders (and with lower quality compared to dedicated ML cores on intel GPUs).
Nope, there are definitely differences, people just weren't paying enough attention to catch them.Quality of PSSR2 and FSR4.1 is very close to being 1:1.