Gambit2483
Member
They should put out great software worth buying the hardware for first.
I hate the idea that every PS6 game also needs to work on PS6P. Series S all over again.
I don't see an entire generation built around the PS5 Pro pricing model working out without a significant generational leap. The hardware spec allows for it… but perhaps not when you have to simultaneously hit a 15W target as well.
If I was in charge there would be no ps5 handheld. Just release an oled version of the ps portal for the premium market and focus on delivering a ps6 thats a substantial bump from the ps5 pro.Personally, I think they shouldn't make it at all. I can see how PS6 games can be scaled down to run on the handheld, even if that means running the games at 480p/360p, lowest setting of everything and using PSSR to upscale that to 1080p. I don't see that as a problem.
I just feel they would have been better making a PS portal 2 that is strictly a streaming device, and that you don't have to have a console to stream to.
I also feel the PS6 handheld would be called the PS Portal 2.
I don't think it would be anything like that.I hate the idea that every PS6 game also needs to work on PS6P. Series S all over again.
I hope it comes with only one analog stick. Like the original PSP. Nice nostalgia vibes.
That would guarantee the thing DOA. Cause atthat point you are expecting devs to make games specifically for the PS handheld.A new PS handheld would only have a chance if it only played it's own exclusives not released anywhere else.
And those exclusives would need to be really good, and must have.
Sony can't let it be another series s either.
The process for getting games to run on this thing needs to be super straightforward
PS fanboys live in a bubble where Portal is doing gangbusters.the Portal is already obsolete... it was obsolete before it even released.
Nintendo and Sony are having all time record profits and Valve is about to release a 700-900€ PS5 but I guess you made a doodle so you have a point.
Obsolete? its one of the most future proof devices aroundthe Portal is already obsolete... it was obsolete before it even released.
I don't think it would be anything like that.
The series s simply lacked the hardware or the tech to do what it was supposed to do. If that thing had an ai upscaler... And wasn't expected to be plugged into big 4k tvs... It would have worked wonders.
Cannis is a handheld. Meaning that you'll be primarily using it on a 7-8" screen. Running games with the lowest settings possible, at resolutions as low as 360p, and upscaling them to 1080p using pssr.
This is a completely different situation.
Eg. This is spiderman 2 running at 360p upscaled to 1080p on an 8GB GPU using dlss.
How do you work that out?It wont be as easy to port as Series S / X situation.
Processor are different. It will require a proper, new port to be made for portable. Might need invention of lower than low settings for full next gen games.
So, this handheld is going to avoid running demanding games natively? Not a great sales pitch really.How do you work that out?
The fallback is how the portal works, streaming. So ALL games could work without changes at all to PS6 games. Sure, that's not native, but that could be a simple trade off to get all games running for those that don't have handheld specific (or at least low power mode) versions of their games. They'll make development easy by having like they have on the PS5, a low power mode on PS6 that is basically the handheld specs.
Anyways, the way I see it is, 'technically' they wouldn't have to port games at all. All PS4 games will work natively, all PS5 and PS6 games with low power mode would work natively, all PS5 and PS6 games with no low power mode will work streamed (like Portal). Oh, and current Portal (should) still work on PS6 unless they come up with some weird new controller innovation.
Why not? It CAN play all PS6 games without compromise other than it being streamed, how is that a bad thing? And MANY more games could be played natively (ALL PS4 games is a HUGE win)So, this handheld is going to avoid running demanding games natively? Not a great sales pitch really.
Series X/S dont have any games that don't run natively on only one of them. They will have to make a similar setup for me to seriously consider handheld.
I don't like this idea of a system that randomly streams games instead of running them natively.Why not? It CAN play all PS6 games without compromise other than it being streamed, how is that a bad thing? And MANY more games cab be played natively (ALL PS4 games is a HUGE win)
You keep talking about S/X as though they were massive sellers, they weren't, again, why do people insist on Sony following MS? it makes zero sense. S was the base console, X was the Pro, MS decided it was a good thing to release them at the same time and in hindsight the idea was stupid. People expect a handheld to be less powerful than a standalone PC or console, concessions will be made and why should the PS6 suffer badly due to a handheld when the standalone console will sell, what, 3, 4, 5 times the number of handhelds that will be sold?
They'll separate them out on the store? it will be a digital only device that's for sure. You just wont be able to buy incompatible games on the device, and for any cross-play they'll just label them as such, they've done that previously so nothing new thereI don't like this idea of a system that randomly streams games instead of running them natively.
How will it be decided which games will be allowed to run via streaming? While others will have to have a native port?
A new PS handheld would only have a chance if it only played it's own exclusives not released anywhere else.
And those exclusives would need to be really good, and must have.
I don't like this idea of a system that randomly streams games instead of running them natively.
How will it be decided which games will be allowed to run via streaming? While others will have to have a native port?
It has different CPU.It'll run all games natively. It won't need some seperate port to run them bar altering settings for optimisation.
It has different CPU.
Definitely will need a separate port.
If it has to be properly optimised for both.
Only if they can promise and mandate that 100% of PS6 games will natively play on the handheld. Do you think it'll happen?They should call it PS6 lite because of ML and RT. A PS6 lite version of a game should be optional and not mandatory but I bet 99% of games will have a PS6 lite version because it will be the most sold console in the PS6 family of devices. Particularly I'm thinking of a subsidized $399 PS6 lite console without the screen, battery, and controls.
And if Sony also wants to sell millions of PS Portal (handheld streaming device), then they should release a new PS Portal version that could house the PS6 lite console. Sort of a modular approach to PS6 lite handheld. A PS6 lite handheld where everything is integrated could still be released as part of the PS6 family of devices.
PS6 devices:
- PS6
- PS6 lite console
- PS6 lite portable
- PS Portal 2 (that could house the PS6 lite console attached at the back to allow offline portable gaming)
- PS6 Pro (4 years later)
When PS6 lite console sells in the millions, then a PS Portal 2 will be a sought after peripheral.
Moore's law explained why it wont be the same issueI hate the idea that every PS6 game also needs to work on PS6P. Series S all over again.
This thread is basically people's micro attempts at fud lolThey're both Ryzen. Need to come up with more intelligent fud than that.
Depends on how much successful they are with performance on the handheld.They'll separate them out on the store? it will be a digital only device that's for sure. You just wont be able to buy them on the device, and for any cross-play they'll just label them as such, they've done that previously so nothing new there
There will be games on PS6 that are designed around ray tracing/casting, those wont run on the portable, or are you saying they should sacrifice all the major tech specs of the PS6 because of a handheld?
Only someone lacking in "intelligence" would try to spread FUD here.They're both Ryzen. Need to come up with more intelligent fud than that.
Only someone lacking in "intelligence" would try to spread FUD here.
And if they make it mandatory and its a flop? that's a pretty big risk. The PS6 is pretty much guaranteed to be a hit unless they do something monumentally stupid, the handheld is much less of a guarantee. IF (and that's a big IF) the games cannot be cut down via the usual methods (lower res, lower settings, lower framerate) and still keep a decent degree of quality then why hold back the PS6 version? There wont be that many PS6 exclusives to start with of course, but I don't see why they would hold back unless the handheld is suddenly the best selling thing ever. Cutting games down to the handheld should be relatively simple if the game also supports PS5, but like I said, there's always the fallback of still being able to play the full fat version of PS6 games on the handheld via streaming anyway.Depends on how much successful they are with performance on the handheld.
And what are the future plans on devs and publishers. Sony must be aware of those.
If there Switch 2 and Series S (current) going to be supported for many years, Sony can make supporting handheld mandatory.