vaibhavpisal
Member
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By all means, expand on your argument.
This type of optimisation works in PC space. Where CPU and RAM are usually in abundance.
For consoles they will have to optimise heavily for each SKU. Will be as much effort as making a new port cause thats what its going to be.
It would have been a different story if CPU was the same and they simply had to optimise for GPU and its VRAM. Much simpler that ways.
I dont see any point in launching handheld at all then, better to keep Portal as handheld. If it doesn't play natively.And if they make it mandatory and its a flop? that's a pretty big risk. The PS6 is pretty much guaranteed to be a hit unless they do something monumentally stupid, the handheld is much less of a guarantee. IF (and that's a big IF) the games cannot be cut down via the usual methods (lower res, lower settings, lower framerate) and still keep a decent degree of quality then why hold back the PS6 version? There wont be that many PS6 exclusives to start with of course, but I don't see why they would hold back unless the handheld is suddenly the best selling thing ever. Cutting games down to the handheld should be relatively simple if the game also supports PS5, but like I said, there's always the fallback of still being able to play the full fat version of PS6 games on the handheld via streaming anyway.
One of the things we do know about the PS6 is that its APU is designed around AI/ML, this will be used to not only do upscaling and frame gen but also to aid in other areas especially Ray Tracing/Ray Casting, this is something the PS5 cannot do, so if a dev wants to create very heavily used RT then that's when we may start to see some PS6 exclusives (my guess is that a new Ratchet will be released on PS6 at launch and that will be heavy RT use and exclusive, now whether that would work on the handheld is another matter as that will also have a similar albeit cut down APU).
You think they are going to continue support for the Series consoles? I don't, they flopped (I don't know why you keep bringing MS/Series up, they f*cked up), and of course Switch 2 is going to be supported for many years, it was only released 10 months ago
AMD has developed a dedicated SOC for it. Seems like a big investment. Sony will have to get behind the product properly if they wanna sell it.