• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Marathon approaching 15k CCU low (sponsored by coachmcguirk91 - still having a blast)

I guess I don't really know if the lore captured the imagination of the masses and would have made a difference. I would come back for any game where I was hooked on the story and a new chapter or episode was released.

I am pretty sure I lost track of what happened in the story of Destiny when the Game of Thrones guy said "That wizard came from the moon." Being moderately intelligent and not able to parse that statement just made me give up and take in the scenery. I still played an sequel and some raids, and got really into Gambit for a month.
 
mneZV2fO8VFahc8K.gif
 
Marathon and Destiny are both beating FH6 in terms of SteamDB CCU (seemingly).

We need a SteamDBDB that tracks SteamDB concurrent users searching for a particular game on SteamDB.
 
Dealing with Destiny and Bungie over the past 13 years…. They release MVP. Minimal viable products. Marathon is a good game but it's, for all intents and purposes, still in "beta"

Extraction shooters have major fall offs at end of wipe. They might to change the wipe length to 4 months instead of 3 imo.

They probably have Tarkov type ccu numbers from 2018-2019. To get where Tarkov is now, they need to add a lot of content every wipe. Pve should help speed the timeline up. Solos and casuals need an end game. Right now it's too hardcore and it leads to quick disengagement and discouragement.

Maybe that's why the whole team has shifted to Marathon.
 
Dealing with Destiny and Bungie over the past 13 years…. They release MVP. Minimal viable products. Marathon is a good game but it's, for all intents and purposes, still in "beta"

Extraction shooters have major fall offs at end of wipe. They might to change the wipe length to 4 months instead of 3 imo.

They probably have Tarkov type ccu numbers from 2018-2019. To get where Tarkov is now, they need to add a lot of content every wipe. Pve should help speed the timeline up. Solos and casuals need an end game. Right now it's too hardcore and it leads to quick disengagement and discouragement.

Maybe that's why the whole team has shifted to Marathon.
The whole team has shifted to Marathon because there isn't going to be a Destiny 3. They have to choose between Marathon or their next job.
 
Apart from the fact it's actually not, which is in itself a significant difference.
Yeah I understand that. MVP is the proper terminology. They release a minimally viable product and complete it with a year or two of updates. Problem for them is they never had this low of a player count.
 
The whole team has shifted to Marathon because there isn't going to be a Destiny 3. They have to choose between Marathon or their next job.
There will be a D3. It will just takes 3-5 years to build. They need money coming in now. I'm assuming their hope is that they can add a lot of depth in a year and build the player base so it can pay some bills. All hands on deck
 
Last edited:
I wastly prefer the gameplay, world design and atmosphere of Marathon to Destiny

Always felt that Destiny was so damned corny and unengaging. Bulletspunges and watching bars go up and down - just a boring bland FPS

And yes I played about 100hours of each Destiny - and in he end I preferred Destiny 1 - Destiny 2 felt more polished but also just boring, I could never hold focus on the game and just HAD to talk about other stuff when playing it.

Howvever Marathon is way too hardcore and needs a PVE mode - I hope bungie now gets resource to pull that off. Really looking forward to it actually
 
There will be a D3. It will just takes 3-5 years to build. They need money coming in now. I'm assuming their hope is that they can add a lot of depth in a year and build the player base so it can pay some bills. All hands on deck
So you're saying that D3's existence depends on Bungie turning Marathon around and generating enough profit to fund D3's development for several years?

LOL man you are way more optimistic than I am, that's for sure.

I find that hard to believe. If Sony had any confidence that Bungie could deliver a worthy successor to Destiny 2, they'd put a skeleton crew on Marathon and get all hands on deck for Destiny 3. Why the heck would they go all hands on deck for Marathon, which has a remote chance of ever becoming profitable?
 
I wastly prefer the gameplay, world design and atmosphere of Marathon to Destiny

Always felt that Destiny was so damned corny and unengaging. Bulletspunges and watching bars go up and down - just a boring bland FPS

And yes I played about 100hours of each Destiny - and in he end I preferred Destiny 1 - Destiny 2 felt more polished but also just boring, I could never hold focus on the game and just HAD to talk about other stuff when playing it.

Howvever Marathon is way too hardcore and needs a PVE mode - I hope bungie now gets resource to pull that off. Really looking forward to it actually

Not to be that guy but man 100 hours in destiny is nothing man like that's tutorial level, you missed out on so much that I mean as much as I realize 100 hours in other games is a decent bit it is just not even a speck of sand in the world of Destiny, just sayin.

Marathon to me tho is the boring one, tried it couldn't uninstall fast enough
 
So you're saying that D3's existence depends on Bungie turning Marathon around and generating enough profit to fund D3's development for several years?

LOL man you are way more optimistic than I am, that's for sure.

I find that hard to believe. If Sony had any confidence that Bungie could deliver a worthy successor to Destiny 2, they'd put a skeleton crew on Marathon and get all hands on deck for Destiny 3. Why the heck would they go all hands on deck for Marathon, which has a remote chance of ever becoming profitable?
I still think D3 or the IP will continue. With or without Bungie.

It's not a secret that Bungie's management sucks. Right now, they have Marathon. Before they even focus on a D3, which is a massive $$$ sink, they need to start bringing in money. If Sony can salvage the game, it can pay the bills. Business wise, Sony wants it to pay for itself instead of investing more money.

IMO Destiny needs a CoD type of game management. 3+ studios working on it and releasing major updates alternating years. Can't rely just on one mismanaged studio in Bungie. Maybe they' can be the 'main' guys moving forward but to support a game like this they need a lot of help. Activision did it for a bit with 2 other studios and it actually worked out pretty well. Call of Duty has 10+ studios working on it.

It all comes down to Sony and how they want to handle it. Right now, it's just my opinion.... They want to try and get Marathon to a point where it can pay for itself and also mitigate d3 costs. Is that possible? yes. Is it likely? Who knows at this point, but they're in a deep hole... . infusing Destiny type of PvE into Marathon- campaign, end game for casuals ( strikes/raids/dungeons) , more pve depth will go a long way in building a player base though imo. If Marathon fails, I still think the Destiny IP continues, with or without Bungie.

A FROMSoftware, Destiny prequel in the dark-age after the collapse... I'm there for it.
 
Last edited:
just drop 12 maps 6v6 tdm, dom, ctf in marathon and its saved.
Sounds logical

Problem is bungie still has destiny. And the studio is so narrow in focus making sci fi shooters they got to make sure each one looks different and has different modes so there isn't overlap.

They also got maps too big for cod style modes so they'd have to adjust the maps too.

It's like everything they did with the game is so rigid they needed the starting concept to be a smash hit, or else it takes forever to adjust (if it is even possible to adjust).

Then you look at other shooters. Lots modes, maps, some maps bigger or smaller, play them at any time, small team mode, big team mode, hardcore mode, etc ....
 
Last edited:
Sounds logical

Problem is bungie still has destiny. And the studio is so narrow in focus making sci fi shooters they got to make sure each one looks different and has different modes so there isn't overlap.

They also got maps too big for cod style modes so they'd have to adjust the maps too.

It's like everything they did with the game is so rigid they needed the starting concept to be a smash hit, or else it takes forever to adjust (if it is even possible to adjust).

Then you look at other shooters. Lots modes, maps, some maps bigger or smaller, play them at any time, small team mode, big team mode, hardcore mode, etc ....

Pretty much.

Its okay to have a narrowly focused game, but it better have wide appeal and be well executed. Helldivers II is a one trick pony but it has a wide variety of weapons, enemies, and maps, the breadth of content keeps it fun and fresh. Arc Raiders is very similar to Marathon in style of game, but it has more maps, larger maps, mechanics to make the game much more casual friendly, plus a MUCH more appealing art style.

Marathon failed on so many fronts design-wise that its really no surprise how its doing commercially. Its a success if you wanted a narrow focus small appeal niche sweaty and punishing PvP game. Unfortunately such a game won't pay Bungie's bills.
 
Pretty much.

Its okay to have a narrowly focused game, but it better have wide appeal and be well executed. Helldivers II is a one trick pony but it has a wide variety of weapons, enemies, and maps, the breadth of content keeps it fun and fresh. Arc Raiders is very similar to Marathon in style of game, but it has more maps, larger maps, mechanics to make the game much more casual friendly, plus a MUCH more appealing art style.

Marathon failed on so many fronts design-wise that its really no surprise how its doing commercially. Its a success if you wanted a narrow focus small appeal niche sweaty and punishing PvP game. Unfortunately such a game won't pay Bungie's bills.
Problem with marathon too is that it's by far the extraction shooter out of the well known ones to be most closely related to cod or Titanfall shootouts. The other ones are way more spaced out where it's more about scavenging than gunfights.

If people want a fast paced game they'll play cod or if they are a Bungie fan stick with destiny. If they really want extraction gameplay they probably play arc.

The way marathon plays with shootouts and gear it actually resembles BR more than arc or tarkov. So those gamers probably stick to pubg or warzone. These games also are designed to be solo play or team play giving flexibility. While marathon is designed first to be team play with solo play tacked on.
 
Last edited:
Finally beat the compiler, yay

It seems like if you play on console and change the matchmaking type to console-only, then Cryo often starts with only 2 teams. So once you kill 1 other team, you can relax.
 
I've said before in this thread the average age of a gamer these days is well over 30 years old.

Life's stressful. Last thing a majority of folks want to do is play a PvP game that is controller-chuckingly frustrating.

Yes, I know Souls games or CoD or really any game can be like that, but it's the inherent nature of an extraction shooter that probably doesn't strike a chord with people.
As a man one of the biggest driving forces in life is competition live service stressful hardcore games are games I love I loved sports the issue is… Extraction shooters are hardcore games and they tried to make a casual game in a hardcore genre essentially trying to make a game for everyone that ended up working for no one.
COD did make an extraction mode and it failed you can't make an extraction shooter fast paced. One thing I hate about Arc Raiders is it has DBNO.
 
There will be a D3. It will just takes 3-5 years to build. They need money coming in now. I'm assuming their hope is that they can add a lot of depth in a year and build the player base so it can pay some bills. All hands on deck
Or, and thats way more realistic and probable scenario- each week marathon is up and those few hundo 6 and 7figures salaries bungie devs wasting time on that project company brings more and more losses.

Unless ofc each dev at bungie is willing to take cut to their salary at same %age the game is making less cash, aka 88k ccu at launch in march, now barely 10k so 80% cut in june vs every1s feb salary, that would make studio survive but obviously no dev gonna take responsibility for their terrible product :)

I say send there hermen so he can do what he does best- studio layoffs/clousure :P
 
For some reason it went up very quickly, so it may cross 10K, better luck tomorrow.
I was thinking the same. But looks like we both forgot. Cryo is now 24/7 till season 2. It used to shut down Sunday's at 1 pm est.

So the CCU has held up and will possibly hit 11k. Who knows.

As I suspected the whole time going back to March, they'd hold up the CCU much better if they just made cryo available at all times.
 
I have two questions for you that I'd love to hear your response on...

1. When you look at the games that improve their player numbers significantly over time (Deep Rock Galactic, Rust, Fortnite, Warframe, Counter Strike, RS Siege etc...) do you see games that thought of a revolutionary new idea sometime after launch or do you see games that steadily improved the ingredients to the recipe?

2. Do you think the Extraction genre has an advantage over other genres in that it's bigger and more complex than most other genres on the market?

I'd agree with your position more if this was a 2D fighting game that everyone looked at and rejected because that genre feels so limited in what it can do. You can polish things up, do a few balance changes and add maps + characters but vanilla Street Fighter VI is essentially year 4 Street Fighter VI. I personally view Extraction as the complete opposite. It's Star Trek. Each map/event designed by Bungie is a new episode written by Roddenberry

That said...here's Street Fighter VI data that has seemingly improved over the years...

JeK55VvbeTTWPDC1.png


I'd like to hear your response because you don't come off as particularly tribalist like so many others.

Btw, here's a great watch if you're interested in hearing how Bungie could / should improve Marathon.


My god this game looks awful it looks so casual it looks like COD if COD couldn't get DMZ to work what made Bungie think they could make a casual fast paced extraction shooter? Fast paced and extraction shooters should never go together the devs clearly don't understand what makes the successful extraction shooters successful. I knew these people didn't know what they were doing when I heard there no near field communication to prevent toxicity…. These Devs and people in leadership are dummies.
 
Again, I disagree with your viewpoint. Marathon does not make most people feel like they are on the "heroes journey", its hardcore sweaty PvP nature where you can lose everything near instantly provides quite the opposite feeling in my opinion.

The extraction genre provides more of a "losers journey", and its why Arc Raiders has safe slots and long TTK's to help offset that feeling. Marathon has neither. It's probably why Marathon has such low CCU's too, I mean who wants to play a game which makes you feel like a loser?
People who are men who like Sports and challenges…. The problem is the game is a casual extraction shooter which is an oxymoron. People like PVP and souls games because they like challenges. I also like puzzles I hate easy games that can be completed within 10 hours which is why I hate most single player games.
 
I'm a gambler, I spend and have won thousands upon thousands... The difference is it's tangible benefit of risk reward, I've lost plenty but when I do take the gamble ive won big and have enjoyed life changing money at times.

Gaming is different because it's sheer entertainment, the risk reward is simply losing time, there's a huge difference. When I plunk in 200 hours of a game the least, the very least I can walk away with saying is I had fun and here's all my shit. Like Crimson desert I'm about to hit 200 hours, not a chance I'd stand for all that time commitment to be erased.
You legit must not be a man… Do you not like Challenges? The reason why video games aren't movies is to be active and to challenge you. That's why gaming is typically a male dominated field when females started coming into the dev gaming spaces is when single player games actually started getting easy outside of the old school movie games most games didn't give you a map and tell you where to go you had to figure it out.
 
You never know. Maybe all these changes they are going to do including PVE will be a giant boost to sales and CCU.

But it will be hilarious seeing the hardcore gamers who like it how it is now bicker about injecting more casual features into the game in June.
PVE did absolutely nothing for RainbowSix Siege the PVE people are a loud minority like the woke people screaming that they don't even realize they are the minority. R6 Siege had PVE at the beginning and no one ever played it. They've made PVE modes and even a PVE game none of them successful.
 
You legit must not be a man… Do you not like Challenges? The reason why video games aren't movies is to be active and to challenge you. That's why gaming is typically a male dominated field when females started coming into the dev gaming spaces is when single player games actually started getting easy outside of the old school movie games most games didn't give you a map and tell you where to go you had to figure it out.
Y2I
 
Publisher vs empty game
Exactly PVE will only hurt the game it always does. The PVE thing never works, if you don't like PVP games don't play them but some of you think making a game for everybody actually works…. It doesn't…. You're basically going to split the playerbase and cause a quicker death to the game.
 
With this and Concord it just shows Sony does not understand their core audience anymore. Huge problem moving forward.
Most of Sony's money comes from PVP games like COD…. I think some of you legit don't understand why PlayStation is having issues. A lot of their single players games got cancelled too. The problem is legit the same thing that happened to the comic book industry and the movie industry.

Getting lazy people who aren't original who are females who want to take masculine properties, genres, and entertainment and putting their own ideals into them.

Turning Ironman into Riri, making the force female, and now making the face of every Sony character a woman who is lame and gay.
 
Someone tell Sony that forcing a crappy game on players doesn't magically make it good… if they keep pushing this abomination, they clearly have no idea what their users and fans actually want. Their loss!
 
Top Bottom