I see some people saying it didn't sell well because it's a rogue-like, I don't really understand this statement seeing as how Hades and Hades 2 exist, the bigger problem with this game aside from all the divisive narrative stuff is it fails at being both a rogue-like and an action game, it's not a full on action game cause it has rogue-like elements, but it doesn't really feel challenging like a rouge-like is suppose because they not only put too much weight on the feedback that Returnal was "too difficult" and made Saros too easy, but then gave you mechanics within the game to make it even easier so it fails to really nail the "struggling to persevere" aspects of a rouge-like.
I played Returnal on PC and while I've played harder Rouge-like games it's definitely not an easy game, by comparison I was able to beat Saros casually over 1 weekend playing it on a friend's PS5 while I was pet sitting at his house, once you die the handful of times the game's progression seems to require to roll out all of it's mechanics it kinda just quits being hard at all.