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Onimusha demo out now. Impressions thread.

Pre-ordered their premium deluxe version, but I got to say, I'm really hoping they end up giving us a hard mode option on the first playthrough, I've heard this demo was more difficult than the first one so maybe the final build will be even more difficult than this demo, but if not, unless there's a significant ramp up in difficulty later on I'm a little worried it being too easy will lessen the enjoyment a bit.
 
I am loving the combat in this game, the animations are so good man. I just want more difficulty, I want to struggle to survive more in this game
 
I enjoyed the demo but will echo sentiments that the difficulty and passivity of enemies needs some work. The boss only took a couple tries and that was mostly due to not being comfortable with the controls because of, again, the lack of difficulty and passive enemies in the level.

I have faith in Capcom though and will be there day 1.
 
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Looks like a ps3 game running on rpcs3. Horribly drab palette and piss easy. At one point I was surrounded by about ten enemies and made mince meat of them without taking a hit. I'll keep an eye but tbh I'd rather play through parts 1 & 2 at the moment.
 
I thought the demo was OK, it feels too easy atm and it doesn't look that great either. This is coming from a onimusha fan from ps2 days.especially 3 which I really enjoyed.

I felt overpowered and enemies are easy to cut into peices with no real challenge. This could change with feedback from the players so I'm not counting it out yet.

I'd rather put my money into phantom blade zero that month so I'm gonna wait for reviews
 
The demo was decent. I was a little underwhelmed that this is yet another game with a soulslike checkpoint system, where a shrine acts as your checkpoint and stash, which you can activate if you want, restoring your health but also re-spawning all the enemies.

Combat is your typical light attack, heavy attack, block and dodge affair. The combat animations are very well done. Kinda similar to Sekiro in that fastest way to defeat opponents is to "break them" and put them in a weakened state for a instant kill. I like that you can put several enemies in a weakened state and then rapidly insta-kill them one after another. Perfectly timing your block and dodge feels great, but basic light and heavy attacks feel quite floaty and weak, because enemies don't really react much to those hits.
I died once during the boss battle, but then learned his attack patterns and it was pretty breezy. I'm glad this isn't some Sekiro level punishing game (I still have PTSD from that) but knowing Capcom, they probably have insanely punishing difficulty options available for full release.

It's visually nowhere near RE:Requiem or even Pragmata. It still looks pretty nice and runs great, but it's clear they haven't put as much effort into the visuals as the aforementioned games.
 
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Sorry, where in the flying fuck is the demo?

I'm on Europe and it's nowhere to be found.

EDIT: Nevermind, found it.
 
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Sorry, where in the flying fuck is the demo?

I'm on Europe and it's nowhere to be found.
It's not on the demo menu, sony is bizarre. Find the game's page and then click on the three icons that are the like the "more" function. There will be an link to the deluxe edition and the demo. It's retarded.
 
Honestly would prefer it if it was quite abit harder with aggressive enemies and NO DIFFICULTY MODES.

I vastly prefer games with a set unhangeable difficulty but that requires actually good encounter design ..which outside of some resident evil games is not capcoms strong suit. Looking at you pragmata. The ign review actually fucking nailed it. Regret buying it day1 personally.

Game is mid af
 
Defensive control scheme felt better to me. Square and triangle to attack feels more natural in a Capcom title to me than triangle and circle. I haven't gotten through it yet, but lighting is def off
 
The constant tutorial interruptions were annoying as fuck and the graphics were pretty mid but I liked the boss fight and the story seems to have a pretty dark vibe to it.
 
The fact that people keep asking for a more brutal difficulty is one of the many signs that this is not a soulslike.

I'd say the difficulty is on par with Onimusha 3, which was a breezy semi-action game.
 
The fact that people keep asking for a more brutal difficulty is one of the many signs that this is not a soulslike.

I'd say the difficulty is on par with Onimusha 3, which was a breezy semi-action game.
I'm convinced anyone calling this a soulslike didn't actually play the demo, just saw that it has a stamina gauge and said, "SOULSLIKE".
 
The fact that people keep asking for a more brutal difficulty is one of the many signs that this is not a soulslike.

I'd say the difficulty is on par with Onimusha 3, which was a breezy semi-action game.
I feel like people wanted very different type of game like RPG or souls like but Onimusha is not trying to be that.
 
Man this is some old school control scheme. Im surprised they didn't slot a more modern one.

But once it sinks in, game feels amazing to play.

That boss battle, along with the parries, game gave me a lot of Sekiro vibes.

Season 7 Reaction GIF by The Office
 
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Man this is some old school control scheme. Im surprised they didn't slot a more modern one.

But once it sinks in, game feels amazing to play.

That boss battle, along with the parries, game me a lot of Sekiro vibes.

Season 7 Reaction GIF by The Office

You chose the default is my guess. The one on the right called defensive is modern.
 
I own Dawn of Dreams but never played it. Might just get it for PS5 when it comes out instead of this lmao.
From what I remember that game had the best combat of the original series but everything else was pretty bad. Some really boring areas and an inferior cast of characters.
 
Why is it that no modern game attempts to throw more than 1 or two enemies at us at a given time? You would think there might be one or two games that remember how fun and engaging that is in the sea of 3rd person combat oriented games but nope....OK ninja gaiden 4 did it thats one game.
 
I thought the demo was ok at best. Combat could be fun, but like everyone else says, way too easy. Even the boss was easy, but I did die the first time. Felt like his attacks would hit through my dodge. I was hoping we would unlock something like in the Pragmata demo.
 
No. It's terrible. Hope they fix it.



Truly baffling that after more than 10 years bad HDR implementations are still the norm. It's really an afterthought for the majority of devs. Thank the heavens for RenoDX on PC. Feel bad for my console peeps that in this instance have no alternatives.
 
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The fact that people keep asking for a more brutal difficulty is one of the many signs that this is not a soulslike.

I'd say the difficulty is on par with Onimusha 3, which was a breezy semi-action game.
Exactly.

There was a time when you had challenging stuff like DMC and NG, and slower paced kick back action games like Onimusha.

I finished the first 2 games on PS5. They aren't hard at all. The difficulty was in me choosing to do risky stuff like Issens to gain more currency, and because pulling off Issen just feels godlike no matter how many times I do it. Some bosses can be tricky, but generally the regular mobs aren't tough.

Because I played them not too long ago, I felt the new Onimusha is largely the same. You can just attack and kill mobs, but its much more fun to wait out parries and insta kills. Capcom obviously didn't want to make this a trial and error game like Nioh or Souls. Onimusha is a much more chill experience.
 
Why is it that no modern game attempts to throw more than 1 or two enemies at us at a given time? You would think there might be one or two games that remember how fun and engaging that is in the sea of 3rd person combat oriented games but nope....OK ninja gaiden 4 did it thats one game.
Seems like the parry animations are tied to 1v1 from what I noticed in the early part of the demo.
I need to play the rest to see if other enemies will attack in tandem.
 
One main thing that's bugging me is that the game looks so flat and a bit washed out, especially after coming from RE9 and Pragmata.
I hope its just an old build.
 
The fact that people keep asking for a more brutal difficulty is one of the many signs that this is not a soulslike.

I'd say the difficulty is on par with Onimusha 3, which was a breezy semi-action game.

Without mentioning them by name the devs specifically said in one of the pre-release trailers that it won't be difficult like Sekiro, Nioh, etc.
 
Played the demo and it wasn't some overly difficult challenge, in fact maybe have been on the too easy side, but I had fun like games used to always be, and that was a nice change of pace. Whether it gets boring after a few hours I don'tknow, but for the short demo it was enjoyable.

It looks good, runs fine after some setting changes (was getting that all too common issue with turning the camera and the frame pacing seemed way off), combat was straight forward but satisfying, world / environment seemed nice.

The main negative, or at least a very confusing aspect of the demo, was the voice accents and overall acting.Where the other games like that? Felt so bizarre seeing Asain people on screen with thick English accents and mannerisms.
 


And people say the combat has no depth.

I'm in love with its combat and animation.

I know right? Animation tech-wise this is some next-level stuff, such a shame made redundant by how easy the game is, I hope the final game has at least a hard mode available from the get-go
 
I know right? Animation tech-wise this is some next-level stuff, such a shame made redundant by how easy the game is, I hope the final game has at least a hard mode available from the get-go
I don't judge difficulty based on demo and according to EZA podcast this is a year old demo that was available to journalists before us.

Also I recently just finished original Onimusha and these games are not difficult even on Hell difficulty. So if you expecting this to be Sekiro or other FROM games level of difficulty, this is not what Onimusha series is about.
 
I'm at the boss fight and I keep seeing a icon on the lower right of the screen flashing blue when I parry the boss. What is this again? It's not the special attack with those dual blades. What is this?
 
I'm at the boss fight and I keep seeing a icon on the lower right of the screen flashing blue when I parry the boss. What is this again? It's not the special attack with those dual blades. What is this?
It puts the blue flames on your sword when it fills up, not completely certain but I think it makes your sword do more stamina damage while the buff is active.
 
It puts the blue flames on your sword when it fills up, not completely certain but I think it makes your sword do more stamina damage while the buff is active.
Ah right, good to know because for a second I was thinking I missed some kind of special attack.

I can't deny that I had a challenge with the boss, everything else was not much of a challenge. Especially the small fry that just await their turn which is rather silly. But the boss requires you to either parry or evade and I notice I often made the wrong move, and the well known mistake of getting greedy.
 
- runs great
- i love the combat especially the animations
- graphics are ass especially lighting. hope this gets path tracing like other recent capcom games because it would be an enormous upgrade.
- the trash mobs offer almost no resistance
- the parry animation especially when they're attacking from behind is fucking awesome
- cool protag
- feels like a lower budget game compared to even pragmata, but that's ok

I'm day 1 for sure. I just hope there is a higher difficulty setting but Capcom always includes one so I'm not worried.

Also immediately after playing this I fired up Onimusha Warlords and goddamn that opening movie is still hot fire

 
Without mentioning them by name the devs specifically said in one of the pre-release trailers that it won't be difficult like Sekiro, Nioh, etc.
That's ok but at least make it on par with the rest of the series though. ...that's what bothers me so much. Nowadays, devs are making their games easier than a given series has ever been and it happens left and right!
 
That's ok but at least make it on par with the rest of the series though. ...that's what bothers me so much. Nowadays, devs are making their games easier than a given series has ever been and it happens left and right!
I recently finished the first game even on Hell difficulty the last boss was easier than this Onimusha demo.
 
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I've already accepted that RE engine games in outdoor environments are going to have these kind of textures. I prefer the look of this to a game like Pragmata because on ps5 pro pragmata has all this disgusting artifacting.

The lighting in this is nice it just has poor black levels, something Capcom often fucks up but is easily fixable.
 
Finally got around to playing this and holy crap that was awesome. A little on the easy side but damn, that's how you bring back a dormant franchise. Can't wait for September.
 
I liked the new combat adds a fresh perspective to the series. The increased use of ambient sound, rather than the constant music in older games, is a welcome addition. Using environmental objects as cover and for offense is another great improvement. Not feeling the main protagonist yet, but after playing the demo I'm more excited for the final product. Preview videos would have not sold me on the game.
 
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A good example of the ease of combat. I hope there is some kind of skill ceiling

It's absolutely way too easy versus the small fry, the awaiting of turns is just ridiculous. Hell even AC has this better nowadays, or the much older Batman games. You can just take your time with one enemy because the rest is like.....let them finish, nah fam. I doubt Capcom is going to change this.
I've already accepted that RE engine games in outdoor environments are going to have these kind of textures. I prefer the look of this to a game like Pragmata because on ps5 pro pragmata has all this disgusting artifacting.

The lighting in this is nice it just has poor black levels, something Capcom often fucks up but is easily fixable.
It's such a shame and I really don't get it. I had to alter my brightness settings on TV to get it better looking and it still isn't good at all. When you enter that cave it should be way darker and especially just black, the black levels are raised like hell.

But I'm now reading on this page that it's also because of terrible HDR, sigh. I'll give it a shot with SDR then.
 
I've already accepted that RE engine games in outdoor environments are going to have these kind of textures. I prefer the look of this to a game like Pragmata because on ps5 pro pragmata has all this disgusting artifacting.

The lighting in this is nice it just has poor black levels, something Capcom often fucks up but is easily fixable.

It seems to me that Capcom's engine is good at making urban environment but not good enough with vegetation assets
 
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