The plan is not to release Gears on PS5 for now, to give Xbox fanboys an argument to continue their "holy war" to "evangelize."The main issue with Xbox right now isn't the strategy itself, but how inconsistent it feels. Some games are exclusive, some launch on multiple platforms, some come to other systems later, and some don't at all. That makes it hard to understand what the actual plan is, and it often feels like there isn't a clear one.
Microsoft also can't realistically make every major game fully exclusive anymore. A lot of Xbox players use Game Pass instead of buying games outright, so releasing titles on other platforms can make more financial sense. But then the approach shifts depending on the game, which only adds to the confusion.
If the plan is to go more multi-platform, it needs to be consistent. If exclusives still matter, there needs to be a clearer reason for why certain games are treated differently. Right now it just creates mixed messaging.
It also raises the question of who they're trying to attract this far into the generation. It's hard to imagine many people waiting six years to buy a new console just for a single game like Gears: E-Day, especially when the hardware is now more expensive than it was at launch.
They don't have a strategy. Not long ago they were talking about exclusives being a bad thing and a barrier they wanted to break. They're just doing things as they go along and seeing how it goes.
Gears and Clockwork Revolution are exclusives, but a bunch of games you'd expect to be like Senua aren't. So, what's the point? Either you go all in or you don't. Seems they're half-assing it.
My guess is both those games are timed exclusives and will come to PS5 at a later date. It makes no sense to keep just two of them off PS5 and release the rest.
This.The whole reason they started putting their games on PS5 is their hardware failed (while it had console exclusives). Having a couple of console exclusives again isn't going to change anything lol. There's no reviving the Series.
No clue what they are thinking.
No it's a rival . MS don't get a 30% cut from games sold on steam like they do Xbox and they have to give up that percentage for every game that sells there.Steam and Epic aren't rival platforms. Steam is just a way to subsidize the first/2nd party games on Gamepass.
Sell it where?They need to sell consoles, that's all.
She just wants to confirm Xbox gamers don't buy games. She'll find out soon enough that GamePass is all Xbox is known for.
Shows a huge lack of intelligence and poor leadership.To Timdog, Jez, Klobrille, SnapBlast etc...it just matter it is exclusive. They've told her to do that,you know. When twitter idiots tell to CEO what to do and how to run business. LOL.
If it's is still coming to PC/Steam it will be fine, it would not have sold much on PS5 anyway as that developer is more of a PC focused one.Clockwork was never going to sell big and now as an exclusive its being sent out to die.
This.This is my theory:
I think they don't want to go back on Fable and Halo because they already announced that they're coming to PS5 so they don't want to go back on their word.
Wrt Senua I think because it began with an entry on Playstation then they feel they should continue the series on the platforms it began with.
I think for new single player franchises and for future entries into franchises which began on Xbox they will aim to return to exclusivity most of the time.
First off, Xbox PC store cut is 12%, same as Epic. Steam store cut starts at 30%, then 25% after first $10 million, then 20% after first $50 million in sales.No it's a rival . MS don't get a 30% cut from games sold on steam like they do Xbox and they have to give up that percentage for every game that sells there.
Except… Gears 1 was ported to PS5 last year. It probably sold a lot better than Hellblade 2. It was definitely a lot more anticipated than another fucking girlboss movie game.This is my theory:
I think they don't want to go back on Fable and Halo because they already announced that they're coming to PS5 so they don't want to go back on their word.
Wrt Senua I think because it began with an entry on Playstation then they feel they should continue the series on the platforms it began with.
I think for new single player franchises and for future entries into franchises which began on Xbox they will aim to return to exclusivity most of the time.
You can't say STEAM funds the games then game pass makes the profits. That's not how business works especially when you answer to shareholders.First off, Xbox PC store cut is 12%, same as Epic. Steam store cut starts at 30%, then 25% after first $10 million, then 20% after first $50 million in sales.
So MS wasn't going to get 30% regardless. It's been 12% since June 2021, when Windows 11 launched.
Steam is also not a mega Content Creator, it can't compete in first/2nd party content, or subscription or streaming. MS cares more about Gamepass and xCloud, rather than losing few sales to Steam.
Also, there's no profits in third party store cut revenues, IF you are also burning through billions of dollars subsidizing hardware.
Xbox users want games Day 1 on Gamepass, Steam users want to buy stuff. So MS makes both userbases happy. Let Steam users buy the games, and fund the development. Then they can put those games on Gamepass, and the content acquisition costs are pretty much covered by Steam if a game sells 2-3 million copies.
MS makes their profits off of Gamepass, which keeps growing content.
Their main rival is PS, the only other company that has all three things that can interfere with MS plans, which is massive first/2nd party content on a Gaming subscription and streaming capability included.
Steam is more like a parasitic Ally. Mutual benefits.
Sharama probably pushed hard for exclusives to keep the fans happy and the best she could get was 1/2 per year.Except… Gears 1 was ported to PS5 last year. It probably sold a lot better than Hellblade 2. It was definitely a lot more anticipated than another fucking girlboss movie game.
I don't think there is any rhyme or reason here. It seems like a very sudden shift in strategy and there were probably a lot of people who were pushing back against exclusivity especially for their titles (eg Spyro).
People are forgetting that alongside the 30% margin, Xbox also had a REVENUE target of $30 billion. Extremely difficult to get there without a strong platform.
lol delusional.The point is to prove exclusives don't sell so they can cancel Xbox hardware and go full third-party.
Imagine having the PS5 version ready for a whole new user base and your boss just says "no lol" because of a Twitter poll, I just dont know what to sayI genuinely don't think she can answer this. If I'm watching this showcase and deciding on a console, I've seen little here to persuade me to purchase an XBOX over a PlayStation. If I was interested in Gears, I'd have bought an Xbox at some point during the last two generations. So what about this new XBOX approach is actually going to move people into that ecosystem?
Moreoever, what does this mean for the team at Coalition and the likely bonuses they would have had based on sales metrics? They were developing this reboot for a new, larger install base and that's been taken away from them suddenly. How does this instability inspire confidence in the long-term ecosystem for any potential customer?
And now, the social media and press narrative will be on the future of exclusives - she will get pressed on this in every interview, in every meeting, and it'll lead to more questions about the future of the platform. And for what?