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Graphical Fidelity I Expect This Gen

it's not about clean looking visuals, it's the fact that it's very easy to hide visual shortcomings by just shaking the camera a bunch and making everything fuzzy.

the same happend when that one dev uploaded a video of their concept for a shooter where you have the view of a body cam. people literally thought it was fake and not a real game because it looked too good... in reality it had zero special sauce beyond that shaky camera and lens effects hiding all the mediocre visuals it otherwise had.
it didn't even have proper lighting in some places and obvious missing shadows and ambient occlusion on objects.

that kind of visuals is impressive for people who wanna watch movies and don't want to play games I guess.

Batman Arkham Knight doesn't hide anything. the game had insane visuals for its time, especially for a UE3 game. with ridiculously good looking and well authored shaders, especially the water looked amazing.

meanwhile that gif there shows, like... nothing interesting... or especially good looking. just some blurry rocks and a shaky cam.
I agree and get what you are trying to say

but one of the primary functions of post-processing effects, as you yourself said it, is not only the fact that it helps hide flaws BUT ALSO helps emulate certain looks [cams, found footage, cinematic footage, etc. ]
I don't think they are using the wobbly camera to hide any shortcomings because the footage and the visuals seemed solid.
we always had the wobble in the Resident Evil series, Outlast and Gears of War even God of War 2018. they weren't trying to hide any flaws, per se. most gamers have had no problem with it, if anything, they like it
it emulates that handheld cam footage sort of look that some games need.

even Unrecord, the body cam game you mentioned, was amazing-looking and was called out merely because of how impressive the post-processing effects were
and how much they added to the fidelity of the graphics and immersion of gunfight in that genre to the point that it looked like a fake vertical slice

so I think what you're referring to is not that post-processing is bad, it is because the effects [CA, motion blur, etc.] are sometimes implemented poorly.
DC and the Order 1886 and AK used post-processing to create amazing atmospheres and visuals.
Being last-gen games, on a large screen they all look equally weak today.

that was because of the technical limitations of the time.
not because post-processing is not effective

look at ILL. or HB2. these are current-gen examples of PP effects done right
 
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Gears of war despite having ugly characters, has better character details, while Wolverine is ugly but with worse graphics.
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Complete layman pov here but to me GOW seems more detailed because of a much higher polygon count.

Wolverine has the a weird smooth skinned humans with no facial features that insommniac shares with remedy (tho in remedy case it is not as noticeable). It seems that insomniac formula is less polygons, no facial features, smear the whole in ambient occlusion and call it a day.

So my question is what are they doing with all those polygons they save by not using them ? Are they hoarding them for a future release ? Are all the polygons they did not use in previous game going to be used in spiderman 3 to render a 1:1 scale New York city populated by metahuman pnjs ? I wish but even i know it doesn't work that way so stop harding polygons insomniac just use them to make better looking games !
 
In this thread we are salty bitches, and we need to see something really good looking to be seriously impressed. E-day, GOW, Senua and even Metro are not doing it...
All 3 presentations shows us that we shouldn't wait for next-gen graphics until the next-gen consoles arrive. But almost everything (except Sony 1st party) that was shown is exactly what I Expect This Gen.
The only next-gen we can expect right now come from path tracing updates.
 
No. In this thread you are all UE5 Chinese slop lovers. Gears is the better looking game out there by a lot.

Gears of War barely looks better than Gears 5 - and that was game done on UE4 and for Xbox 1.

They have nanite, HW lumen, VSMs, 2x more GPU power than One X (4x more CPU power) and this is how the game looks like?

Chinese games (so far) look better than this.
 
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Gears of War barely looks better than Gears 5 - and that was game done on UE4 and for Xbox 1.

They have nanite, HW lumen, VSMs, 2x more GPU power than One X (4x more CPU power) and this is how the game looks like?

Chinese games (so far) look better than this.
You're just proving me right. Go watch a trailer of a effeminate male making jumps while unbearable traditional instrument music is playing.

"Chinese Lute Fidelity I Expect This Gen".
 
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Between this nonsense
No. In this thread you are all UE5 Chinese slop lovers. Gears is the better looking game out there by a lot.
and ofc this....
The graphic fidelity left between a PS4 and pre-rendered is so narrow that the difference with more advanced techniques must be seen on comparisons.

Geez dude, should we start a GoFundMe to sponsor you a trip to a good ophthalmologist?
 
Let's see what they'll do with the Ocarina of Time Remake. I want to praise the visuals of a Switch game by first time, I give it a 20% chance.
It has to run on switch2 at relatively stable 30fps and something like 540p dlssed to full hd, so max we could realistically expect is SW:Outlaws lvls of graphics if realistic setting, if not then it will look better but cant expect wonders from entry lvl(handheld) nvidia 2021 tech :)
 
Have to realize greed and money runs this industry like every other world industry. Real gamers want bleeding edge visuals, innovation, new gameplay, but casual NPC gamers think Ghost of Yotei, Death Stranding 2 and Forza 6 are bleeding edge visually. The elites who run the world have their ideals trickle down into every edge of society. Games have just good enough visuals and the same gameplay loops because they are creating a product that aims to sell and appease the NPC majority people over the smaller amount of enthusiasts / real gamers. Companies have to make a revenue goal and sell enough and what's tried and true is their only care. The devs push back and the suits, others reach an agreement with them. The suits won't invest too much money into something risky or that won't guarantee profits. The business aspect wins until the dev team and consumers / gamers speak and then the business aspect changes just enough to appease. If consumers pivot too much the company closes for good.
Thats pure cope, bro, plenty studios make games with great visuals this gen, just platform holders(all 3, sony, ms and ninny but here coz of weak hardware) dropped the ball a lot compared to previous gen when they were among top of the top.
Game bugdets skyrocketed while quality went down and devtime increased- thats what happened with DEI infested western dev studios, i know some ppl will say colleration doesnt mean causation but there is srs pattern recognition going on :)

If gta6 looks mid then i will eat my words but chances are it will look top1 even if we compare gta6 ps5 footage vs most high budget AAA pr0 footage (again, not fps, iq but graphic fidelity wise), obviously series S will look like blurry mess xD
 
You're just proving me right. Go watch a trailer of a effeminate male making jumps while unbearable traditional instrument music is playing.

"Chinese Lute Fidelity I Expect This Gen".
I'll take an effeminate male playing a lute over Microsoft's bullshit. They done nothing but push slop both in and out of game for the last decade and are the tip of the spear for what's wrong with Western gaming. Sorry an Asian man triggers you but it's not remotely close which is worse.

Also, Gears wasn't in the top 5 best looking games shown off this week. At least it looked better than Wolverine, though that isn't saying much.
 
Gears of War barely looks better than Gears 5 - and that was game done on UE4 and for Xbox 1.

They have nanite, HW lumen, VSMs, 2x more GPU power than One X (4x more CPU power) and this is how the game looks like?

Chinese games (so far) look better than this.

Is it though?


I think part of it is that Gears 5 was arguably one of the top 5 best looking games of last gen, so the expectation was for E-Day to follow suite. Instead E-Day just looks like a mid UE5 game.


Again, hopefully the PC version surprises us.
 
Today will we see a slew of UE5 games ported to Switch 2 due to the new software Lumen version for mobile chips that is faster?

NateTheHate seem to think that Silent Hill 2 and MGS 3 delta are coming



Wouldn't be graphic fidelity material nor am I interested in buying those on Switch 2 but interesting to see how UE5 eventually performs with the updates
 
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If metro has path tracing it has potential to look mind-blowing.
It has to, Jensen won't miss the show, 4A&cdpr&remedy these are always nvidia's closest sidekicks.
As for Metro seems like the scenery design and art direction looks very decent this time so even if the graphics are lacking in some aspects I think the overall results are still gonna be promising? As long as they can get rid of their old yee yee ass extremely blurry textures (which plagued exodus way too often ) then comparing to other "too inconsistent for no reason " slops I think most of us are gonna be very happy to give credit where credit is due😛
 
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Halo didn't look amazing. There are were better looking games, like Plague Tale and Metro.
halo's new levels look much better than the remake levels.

it has that cg look ue5 games have mastered so well this gen. look at this explosion.

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the lighting and materials in this gif are sublime.

i do agree that the main campaign looks a bit mid.
 
halo's new levels look much better than the remake levels.

it has that cg look ue5 games have mastered so well this gen. look at this explosion.

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Yk4wAuk.gif

the lighting and materials in this gif are sublime.

i do agree that the main campaign looks a bit mid.

It doesn't look bad. It's not Wolverine.
But it's also not the most impressive UE5 game out there. It's still a competent work.
 
What are people smoking in this channel, xbox event delivered banger after banger visually, these are amongst the best looking upcoming games and everyone is so negative. What actually satisfies you guys? Metro, Gears, Hellblade, Fable and then Resi and ILL from the playstation showcase too all look top tier. I agree it's good to have high standards and expectations for this generation, but now games are finally making use of current gen tech visually and you're all still so negative about it. Remember these are 6 year old consoles. I'm finally satisfied visually this generation after this show, it just took way too long to get going this generation.
 
What are people smoking in this channel, xbox event delivered banger after banger visually, these are amongst the best looking upcoming games and everyone is so negative. What actually satisfies you guys? Metro, Gears, Hellblade, Fable and then Resi and ILL from the playstation showcase too all look top tier. I agree it's good to have high standards and expectations for this generation, but now games are finally making use of current gen tech visually and you're all still so negative about it. Remember these are 6 year old consoles. I'm finally satisfied visually this generation after this show, it just took way too long to get going this generation.

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"Good" is not enough for us, many of those game barely look better than cross gen titles (limited by X1 and PS4) we were seeing at the beginning of the generation.
 
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but now games are finally making use of current gen tech visually and you're all still so negative about it.
Do they? Where are the virtual geometry enabled- high detail assets like in Wukong? Why are textures still such an extreme hit and miss? Why are not more games pushing volumetric-simulation like f.e. Crimson Desert? Why do so few games use proper rtgi systems like AC:Shadows? We´ve seen all that running on the consoles already, so why is this missing from most high profile releases announced for 2027+?
No one is expecting PT on consoles, but what we`re seeing is still 80+% last gen tech with upped sliders, like in Laufey or Gears..... Solid, competent but most of all "safe" and without a lot of visible ambition.

There are very few games that seem to actually try to push the envelope like ILL.
 
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