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[IGN] Where the Hell is Naughty Dog?

Sure, but I mean, people's beef are with the way the studio has been managed since Druckmann took over and looking at what they produced, they aren't wrong.

Remove the dumb cancelled GAAS and Part I remake and we're probably playing Intergalactic right as we speak.
No arguments there. I personally don't feel the Druckerman criticism is justified, though. I mean, I don't like how thought-provoking some of his narratives are; but I can't knock someone for making good (albeit offensive to my sensibilities) stories.

If you ask me, though, Factions 2 has more to do with my Intergalactic not being out yet than anything else. But can we really knock them for attempting to make Factions 2 considerring how much of a success Factions 1 was?

True, but this remake was absolutely not needed, last of us part 1 is still a very decent looking game on PS4.
Not arguing that it is needed or not... if you ask me, I don't think any remake/remaster is needed per se... would sooner take a new game over any of those every single time.

However, the post quoted was focused on all releases over a given period of time, just pointing out that it's not a very accurate post or honest, because whether we think some form of work was needed or not, doesn't mean they didn't spend time working on it. And I would think a remake takes considerably more work to do than a remaster, and yet remasters were listed, but not the remake?
 
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Looking at it completely objectively, the timeline is pretty inconsistent... The Uncharted: The Nathan Drake Collection was fully developed by Bluepoint. Only the foundation came from Naughty Dog. The actual development work, however, lay with Bluepoint.

Then, 2014's The Last of Us Remastered is mentioned, but the 2022 The Last of Us Part I Remake, for example, is deliberately omitted. Furthermore, The Last of Us Part II Remastered is also missing. Why?

On top of that, The Last of Us: Left Behind is missing from 2014. Small DLC, but still...

I am not trying to sugarcoat anything here regarding Naughty Dog's output. It is quite clear that it is significantly lower than it used to be. But one should still maintain professional integrity and represent it accurately regardless.


I don't think this change much though?
Like, its the fucking same game with reworked textures being relaunched over and over. Its not significant lower, they have being doing almost nothing for decades, this can be barelly considered a project. Now the only thing that is missing is their GaaS project that they cancelled(no refunds). If anything this feels like those "actually" posts, "profissionally integrity" lol
 
Just like The Coalition took 7 years to release another Gears game and nothing happens, I don't even read articles like this, people want incredible graphics from these studios... okay, well that takes time.
 
The last of us was the only good thing Neil made. And I'm talking the first one only. Everything this man touched after that felt like getting a colonoscopy with no anesthesia, wide awake while listening to a college lecture on LGBTQ oppression. Pure misery theater for me and the characters in his games.
 
If you ask me, though, Factions 2 has more to do with my Intergalactic not being out yet than anything else. But can we really knock them for attempting to make Factions 2 considerring how much of a success Factions 1 was?

No, I blame Sony leadership that was clearly pushing every studio to adopt liveshit. Factions 2 realistically could have been a mode in TLOU2 like it was for TLOU1 but that doesn't sell microtransactions. it's also why they didn't keep Uncharted 4 multi going, which they should have because it's quite fun, but it's not a live game with battle pass.

It's yet another Sony failed live game that kept them from having a strong lineup on PS5. It means that for all intents and purposes Sony went this entire gen without a game from their "premier" studio.
 
I still can't believe they went with that repulsive main character for Intergalactic.
The game will fail due to this alone.

I'm sure they have tools to measure audience hype etc and they don't like what they see.

It will be fitting end for this garbage sony woke gen.
 
The glory days of ND are sadly over. Intergalactic wont be a "bad" game, but it will not be the type of industry leading experience they used to be known for.
 
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Still false though. TLoUp1 remake is an actual remake... not even a port or a remaster. Yet that wasn't mentioned.
Remakes like this don't require a full dev team.

If TLOU was a PS1 or PS2 game then perhaps we could have a conversation about that.

But PS4 -> PS5 is mostly asset (textures, materials, shaders) and lighting improvements, especially given how advanced TLOU was for it's time, but also because they would have already started from the PS4 remaster as the base instead of the PS3 original.

At best you'll need 2-3 engineers and 4-8 artists to turn this around in perhaps 6-9 months with 2-3 months polish + gold plating.

The elephant in the room is that most of the dev team were working on a live service game that subsequently got shitcanned.

We can eyeball ND's incompetence all we like, but:

1. They shouldn't have drunk the GaaS kool-aid and signed up to do it in the first place (Druckman's arrogance would have had a part to play I bet)

2. Sony shouldn't have encouraged them to do it

3. & perhaps Druckman shouldn't have fucked off skiving for a few years, pissing around trying to make it big in Hollywood on ND's dime. When you're being paid to run a game studio; run a game studio. Don't using the funding deployed to build games fannying off with the fairies making shows no-one asked for. If you want to do that on your own dime then step aside and let someone else run the studio properly

There's ultimately no part of this where Druckman isn't either directly or indirectly culpable in some form.
 
It's yet another Sony failed live game that kept them from having a strong lineup on PS5. It means that for all intents and purposes Sony went this entire gen without a game from their "premier" studio.
Well... the gen isn't over yet.
1. They shouldn't have drunk the GaaS kool-aid and signed up to do it in the first place (Druckman's arrogance would have had a part to play I bet)
Everyone likes to blame the poor guy.. no, this was a Sony decision. To make factions a bigger game than it ever was.
3. & perhaps Druckman shouldn't have fucked off skiving for a few years, pissing around trying to make it big in Hollywood on ND's dime. When you're being paid to run a game studio; run a game studio. Don't using the funding deployed to build games fannying off with the fairies making shows no-one asked for. If you want to do that on your own dime then step aside and let someone else run the studio properly
I don't think his antiques on TV somehow impaired whatever was being done at the studio. I mean, he's just one of three directors working on intergalactic, anyway. And those TV shows made Sony and PS studios a LOT of money.
There's ultimately no part of this where Druckman isn't either directly or indirectly culpable in some form.
Yup... including the part where he encouraged them to pull the plug on factions 2 after Bungie's assessment made them realize the scope of actually making a GAAS game and its long-term commitment. No one talks about how they chose to scrap that project, even though it was almost complete, so they can instead focus on single-player experiences.
 
Competent management.
Competent developers.
Focus on what they're good at.
Not only that.

They have a strong culture of shared tech and IP across studios.

Also, I bet the transition from PS4-PS5 for Capcom came with a whole lot more planning.

If you anticipate production costs will increase because games fidelity is growing (more detailed models, more fluid and detailed animations with more complex skinning and bone rigs, more high fidelity SFX, larger more varied and more detailed worlds with more things in them etc), then you have to plan for your studio's next gen transition right up front, build out your pipelines early, upskill your staff and most importantly, get really early sign-off from your publisher/funding overlords to hire, scale up the team and maintain a higher burnrate to accommodate it).

Now the best pitch to the funding overlords is:

"So production will cost 20-50% more than last gen and take at least 1-2 years longer. Yes we realise these costs are material, but the risks have increased too. We need to sell through more copies to turn a profit as a result and from a YoY cashflow perspective, you're going to see more uneven revenues because of the increases in production lead times.

So let us propose we do this.

Fund even more

Instead of increasing capacity on the existing IP burn let's scale up a second team and phase releases.

Now we get more economies of scale.

Now costs are up by ~260% yes, but now we ship every 2-3 years, and even if we don't hit our target metacritic figures on a single release (we're top tier so we won't be far off) as sales dip by 20-30%, risk is now way down (we've diversified) and the net of sales should push our net break even down overall, especially given we can course-correct on market reaction faster from release to release."

Smart teams should have been putting all the planning in-place to target a production cycle that's reasonable.

Instead, all these studios still operated on the "it'll ship when it's done" mantra of old, with heads in the sand and the combination of COVID production disruptions market-wide, higher current gen dev costs and poor planning to account for the increased dev capacity requirements, basically fucked them all over.

We see so many games hit but this confluence of issues that we take it as rote that 6-8 dev cycles is the new normal and should be acceptable for the market.

It isn't and it shouldn't.

Neither for studios, for publishers (no fucking publisher wants the risk and cost associated with dev cycles this long) or for gamers.

The "aging out" (both devs, franchises themselves and even consumers) factor on that kind of lead time alone is a big fucking problem that exacerbates these risks even more.

The entire western industry needs to clean up its act and change or it won't survive.

… which is hilarious because this is the same criticism we had for the Japanese games industry over the PS3 generation after they struggled to move up to HD from SD, and see how the tables have turned
 
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[IGN] Where the Hell is Naughty Dog?
At Sony, developing games and helping to make off-gaming adaptations of their IPs. In recent years they released:
  • June 2020: The Last of Us Part II (PS4)
  • January 2022: Uncharted Legacy of Thieves Collection (PS5)
  • February 2022: Uncharted movie
  • September 2022: The Last of Us Part I remake (PS5)
  • October 2022: Uncharted Legacy of Thieves Collection (PC)
  • January 2023: The Last of Us tv show (season 1)
  • March 2023: The Last of Us Part I remake (PC)
  • June 2023: Uncharted: The Enigma of Penitence (theme park ride)
  • September 2023: The Last of Us: Halloween Horror Nights (theme park attraction)
  • January 2024: The Last of Us Part II Remastered (PS5)
  • April 2025: The Last of Us Part II Remastered (PC)
  • April 2025: The Last of Us tv show (season 2)
They will release Intergalactic next year, and apparently also have two more games under development, one of them was confirmed to be started early 2023 and the other one (unconfirmed, and isn't TLOU3) seems to have started more recently. They also worked from 2019 to late 2023 in the cancelled The Last of Us Online.

Nowadays AAA games take around 5-9 years to be done, so they need time. They also now have/had more games being developed at the same time than ever before.

It is highly stupid, delusional to act as if they have been doing nothing, because it is blatantly wrong.
 
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Every ND game must be a $300m+ budget cinematic walk and talk with DEI. These things are works of art. Specially crafted and unique, not just any DEI. They take time to make.
 
Well... the gen isn't over yet.

Everyone likes to blame the poor guy.. no, this was a Sony decision. To make factions a bigger game than it ever was.

I don't think his antiques on TV somehow impaired whatever was being done at the studio. I mean, he's just one of three directors working on intergalactic, anyway. And those TV shows made Sony and PS studios a LOT of money.

Yup... including the part where he encouraged them to pull the plug on factions 2 after Bungie's assessment made them realize the scope of actually making a GAAS game and its long-term commitment. No one talks about how they chose to scrap that project, even though it was almost complete, so they can instead focus on single-player experiences.
Nothing you've said undermines the point that Druckman himself stood by and accepted turning ND in a live service studio in the first place.

Whether it was his pitch or Sony's push, he's entirely culpable; as ND had spent years building a pedigree no-one at Sony would have been able to ignore. If they'd have pushed back on Sony more firmly then Sony certainly would have listened.

No low level studio liaison corporate stooge at Sony would have wanted to be the one to be seen as that guy that fucked with the golden goose.

But Druckman roll over here and then paid the price.

Shitcanning the project after it was nearly complete is not an accomplishment. It's both an admission of abject failure but also a pretty grim decision to prioritise brand integrity (ND don't want to be seen to ship a shit game) over the chance for some commercial recoup.

Also completely cutting off their ability to do a NMS/CP2077 (or even what Marathon is hoping to try to do) and work hard progressively over time to gradually turn it around.
 
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But it's true?

The last new game they made was in 2020. It's 2026 and still crickets.
No, this is blatantly wrong. Since 2020 they released many things and have been working on more, which considering AAA development times standards is logical that they still couldn't have release it because of time needed to make them. Read this post.
 
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Sounds about par for the course on new AAA IPs these days. Wolverine started around 2018, if I remember correctly.

If I were to guess, both Intergalactic and Laufey will be out 2027.
Absolutely no chance, did you not read the rest of my post? They do a teaser, then a gameplay reveal then release with usually a year between gameplay and release. And Wolverine looks like it was knocked together in a few years.
 
No, this is blatantly false. Read this post.
What part of "last NEW game" do you not understand?

The last NEW game they made was Part 2 in 2020. Six years later and there hasn't been any NEW game that they released. I'm sorry but "remasters" and "remakes" are not what I'm talking about and your list goes to show how pathetic their output has been.

Naughty Dog needs to be straightened up and sent back to boot camp.
 
What part of "last NEW game" do you not understand?

The last NEW game they made was Part 2 in 2020. Six years later and there hasn't been any NEW game that they released. I'm sorry but "remasters" and "remakes" are not what I'm talking about and your list goes to show how pathetic their output has been.

Naughty Dog needs to be straightened up and sent back to boot camp.
It is highly delusional to act as if new AAA games wouldn't take now around 5-9 years to be make. It's perfectly normal that if they started Intergalactic in 2020 and another game in 2023 (plus maybe another one more recently) still aren't ready to be released. Particularly knowing they also worked since 2019 in TLOU Online, which got cancelled (something common in game development) being relatively close to its release.

And it's also nonsensical to act as if remakes, remasters, ports and off-gaming adaptations they released wouldn't exist and wouldn't require work and effort from them.

These years they had the biggest output and amount of new games under development at the same time they ever had, but games require time to be made. There is nothing wrong with their output.
 
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People just don't appreciate how much time and effort it takes to be pretentious. Sometimes you're forced to prioritize between douchy photos or game development.

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For decades, Sony first party studio Naughty Dog absolutely dominated the conversation when it came to triple-A console gaming. The studio's talent for creating expressive, endearing, beloved characters and putting them in deadly jungles (there's almost always a deadly jungle), gorgeously rendered at the absolute technical limits of whatever the hardware of the day could manage, has long been the envy of game developers everywhere. It's fair to say that the studio's output has been instrumental in the establishment and ongoing success of Playstation as a platform synonymous with the big budget single-player action-adventure.

So where the hell was it last week? At this most crucial of Not E3s, very possibly the penultimate one before the hype cycle starts in earnest for the next generation of consoles, we haven't heard a peep out of it, or seen any proof of life of its upcoming new IP, Intergalactic: The Heretic Prophet. And so it seems increasingly and frankly alarmingly likely that one of Sony's biggest draws is going to end up sitting out current gen entirely, bar the concessional remakes and remasters that came out back when PS5 was essentially just a Fabergé PS4.

This has, I think, contributed massively to the perception that the PS5 has no games. Which patently isn't true: aside from the fact that gaming generally is enjoying one of its most bountiful release calendars since the gluttonous days of the Xbox 360 era, Sony's other first party studios have massively stepped up to fill the big Uncharted-shaped hole in PS5's lineup. Insomniac alone will have delivered Miles Morales, Spider-Man 2, Ratchet and Clank: A Rift Apart and Wolverine before we even know what PS6 looks like. We'll have had two mainline God of Wars from Santa Monica Studio, Team Asobi has deftly established Astro Bot in the pantheon of great console mascots: there's so much great work being done. I could go on listing things, but after a long time where it felt as though the PS5 was spinning its wheels, even the most hardened cynic can't deny that the 10th gen has now, finally, picked up some momentum. Well, they can, but not with any credibility.

But there's no denying the fact that this is an era of many blunders, whichever platform or publisher you look at, and one of the most significant of these is the industry's pervasive obsession with Games as a Service. A mad, decade-long scramble where everyone and their dog wanted to make the next Destiny, or seemed obligated to even if they didn't. Even Naughty Dog, a studio so keenly devoted to its signature craft of cinematic action adventures, got caught up in this folly.

Sony wanted its own Destiny so bad it even bought the Destiny studio. For a ludicrous amount of money. And it's not making Destiny any more, which, I dunno, I'm not a "business guy" but… not having Destiny is an outcome every other publisher arrived at without spending three-billion dollars.

Over the years, but particularly from the start of this decade, Sony has doubled, tripled, and quadrupled down on live service, culminating in a huge, slate-wide pivot following the COVID boom where the firm infamously reinvested billions of that macabre windfall into projects that have, just as infamously, fizzled out or flopped so dramatically they've become instant memes for publisher hubris.

And this trend is part of the reason why Naughty Dog just doesn't seem to have done anything for the last five years or so. The Last of Us Online, something that had been in the works for around seven years when it suffered a surprise cancellation in 2023, soaked up so many of Naughty Dog's resources that it gummed up their development pipelines.

In fairness, The Last of Us Online isn't the silliest idea by half. Though multiplayer isn't the first thing anyone associates Naughty Dog with, it's something the studio has done well at in the past: the old Uncharted games and the original The Last of Us all had popular online modes that were generally well liked by anyone who tried them out.

The Last of Us Online would have effectively been TLOU 2's multiplayer, spun-off and expanded into a full, standalone release. It was revealed in 2019 that the project's ambition and scope had far exceeded that which could be reasonably expected of a bundled deathmatch mode. Reading between the lines, this rather suggests that feature creep may have been a factor in its long development cycle.

But that doesn't mean it was doomed to fail. Who knows what might have been? The stratospheric rise of TLOU as a hot property following two blockbuster games and an acclaimed HBO show would, surely, have given it a curiosity advantage had it ever come out. And, if it had the juice, people would have stuck around: we might well be having a much different conversation about Naughty Dog right now had it persevered with it. I would be sitting here complaining about how TLOU Online's success ruined Naughty Dog, because, while I can appreciate the appeal of a good online game from an academic perspective, I personally feel that the least desirable feature in any video game is the presence of other people.

And that's not baseless conjecture on my part: when the decision came to axe The Last of Us Online in 2023, the reasons cited were concerns that the studio simply didn't have the resources to spend on launching and maintaining a live service game while also continuing to make the single-player action adventure tentpoles it is known for. That the people there, presumably, wanted to continue making more than anything else.

So, that's a massive, well-documented part of the story here: Naughty Dog lost the best part of a decade on an all-consuming multiplayer project that never came out. Given how much the bottom has fallen out of the whole live service ecosystem in the years since, cancelling it is, at least, the second most prudent move they could have made after simply not pursuing the idea in the first place.

The other factor here is that, over the years, Naughty Dog's top brass have been whittled down, constituting a huge brain drain. In 2023, former Head of Technology Christian Gyrling left for Meta: he oversaw the firm's technology pipelines, the ones that made it such a powerhouse for showing off the capabilities of Sony's hardware. Evan Wells retired at around the same time: he'd been co-president of the firm through its most successful eras and before that, one of its top game designers. Bruce Straley, co-director of Uncharted 2, 4, and The Last of Us, who would almost certainly be Neil Druckmann's right-hand man on Intergalactic had he not left to start his own studio in 2017.

Uncharted director Amy Hennig in front of a still from Uncharted 3
amy hennig was a huge loss for the studio's talent pool

And, it would be remiss to talk about Naughty Dog shedding talent without mentioning Amy Hennig, creative director of the original Uncharted trilogy, who left under reportedly tense circumstances back in 2014, later citing burnout among other factors. But she was crucial to establishing the Naughty Dog house style that I would argue carried them right through to The Last of Us Part 2.

This leaves Neil Druckmann, the firm's most senior creative, as top guy at Naughty Dog, and given how much of his time was being spent over at HBO until recently, I think it's fair to question whether he's been a bit of a bottleneck for decision making: this happens all the time at creative firms. It's well known, for example, that his counterpart over at Bethesda Studios, Todd Howard, signs everything off personally like a Vault Overseer, which probably contributes a lot to the painfully long development cycles they are associated with.

There are no easy answers as to why big companies make the decisions they do: no one single factor can account for Naughty Dog's absence at this year's Advertisement Bonanza. I mean, Intergalactic might get Beyonce Dropped at the next State of Play and make me look like a proper turnip. Stranger things have happened.

Neil Druckmann hosting a panel
neil druckmann is a busy guy

It's a great shame that a confluence of factors has conspired to bench Naughty Dog at a time where it should be thriving and dominating. To think we might never get to see what that studio running on all cylinders could accomplish with a project built for the PS5 and PS5 Pro is yet another unforgivable sin of this industry's obsession with squandering its most talented teams on things they are not best positioned to make. From Naughty Dog to BioWare, from Bethesda to Bluepoint, it's seemingly never enough to be great, brilliant, or even completely unassailable at just one kind of thing.

I've said this many times now but it's a hill I'll die on: the fact that the PS5, this many years in, doesn't have its own Uncharted game is a scandal. That's like Sonic skipping the Sega Saturn. That's like paying Hulk Hogan to sit at home. Unconscionable things that have happened because someone somewhere along the line was really shit at doing business.

Sony could have put one of their mid-card studios on a Sully prequel and printed money. Put the Days Gone lads on a sepia-toned Uncharted with big moustaches and flared trousers. It'd be rubbish, but I'd buy it, 'cos I'm a mark for games about guys who climb stuff while doing quips, and so are half the people reading this.

In answer to the question, "Where the hell is Naughty Dog?": that's easy. Santa Monica, California. And what it's doing there, undoubtedly, is cooking. Getting ready to make a huge comeback potentially on the next PlayStation. Building its expertise, its talent, and those crucial technical pipelines back up again ready to re-assert itself as king of the blockbusters for the next phase of triple-A. Games that actually shift consoles (what a concept!). Whether this hit-making institution can get back onto its perch, or surpass it, remains to be seen. With the best will in the world, it's not the same studio that it was during its golden era. I just hope it emerges strong from its current abyss.
to ign blame the last of us gas shit if it wasn't for that we most likely be playing Intergalactic this fall
 
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They literally have a New IP in development as well as 2 other Single Player games in active development.

And, remakes or not, they've still released 2 games this gen. This is a stupid thread and article.

The reason fucking Insomiac can pump out 8 games a gen is because they are all fucking cookie-cutter, generic, safe, predictable Marvel slop.

The reason SSM can release GOW Ragnarok and then Faye is because Ragnarok was a fucking generic PS4 game with zero ambition.

Intergalactic will likely be more ambitious than anything either has released in their existence.

Naughty Dog pushes the envelope and makes generation defining games. Every time. Stop fucking comparing the 2. Let them cook.

GTA6 is taking forever because its going to be a magnum opus.

TW4, same thing.

Intergalactic and TLOU 3, same thing.
 
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One man destroyed the entire studio. Incredible.

Not like intergalactic even if it was a 10/10 masterpiece will sell even in the leagues of say GTA6, CODMW4, or Zelda remake.

Yet this clown will have a cost about the same as GTA6.

Congrats to Sony and ND. Ruined everything.
 
They literally have a New IP in development as well as 2 other Single Player games in active development.

And, remakes or not, they've still released 2 games this gen. This is a stupid thread and article.

The reason fucking Insomiac can pump out 8 games a gen is because they are all fucking cookie-cutter, generic, safe, predictable Marvel slop.

The reason SSM can release GOW Ragnarok and then Faye is because Ragnarok was a fucking generic PS4 game with zero ambition.

Intergalactic will likely be more ambitious than anything either has released in their existence.

Naughty Dog pushes the envelope and makes generation defining games. Every time. Stop fucking comparing the 2. Let them cook.

GTA6 is taking forever because its going to be a magnum opus.

TW4, same thing.

Intergalactic and TLOU 3, same thing.

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